Task assignment in RigidBody.cpp
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@ -259,6 +259,10 @@ Float3 RigidBody::GetTangentialImpulseForceAt_World( const Float3 &worldPos ) co
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return this->GetTangentialImpulseForceAt_Local( (this->GetView() * Float4(worldPos, 1.0f)).xyz ); // should not be any disform thus result.w = 1.0f
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}
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// Dan
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Robin
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Float3 RigidBody::GetTangentialLinearMomentumAt_Local( const Float3 &localPos ) const
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{ // by Dan Andersson
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return Formula::TangentialLinearMomentum( this->angularMomentum, localPos );
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