Added support for custom loading, unloading and reloading

This commit is contained in:
dean11 2013-11-26 10:55:51 +01:00
parent 7b0265db1d
commit e5cef4895e
10 changed files with 273 additions and 210 deletions

View File

@ -146,14 +146,15 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Resource\Loaders\Textloader.cpp" />
<ClCompile Include="Resource\Loaders\ByteLoader.cpp" />
<ClCompile Include="Resource\Loaders\CustomLoader.cpp" />
<ClCompile Include="MainTest.cpp" />
<ClCompile Include="Resource\OResourceHandler.cpp" />
<ClCompile Include="Resource\OResource.cpp" />
<ClCompile Include="Utilities.cpp" />
<ClCompile Include="WinTimer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Resource\OResourceHandler.h" />
<ClInclude Include="Resource\OysterResource.h" />
<ClInclude Include="Resource\OResource.h" />
<ClInclude Include="Utilities-InlineImpl.h" />

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@ -21,15 +21,21 @@
<ClCompile Include="WinTimer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\Loaders\Textloader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\OResource.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\OResourceHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\Loaders\ByteLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\Loaders\CustomLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MainTest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Utilities.h">
@ -47,8 +53,5 @@
<ClInclude Include="Resource\OResource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OResourceHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -103,16 +103,15 @@ bool ReadFromFile(const wchar_t fileName[], const char openFlag[], std::string&
}
OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type)
OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type, OResource* old)
{
OResource *resource = 0;
OResource *resource = old;
std::wstring wOut;
std::string sOut;
bool success = false;
switch (type)
{
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
success = ReadFromFile(filename, "rb", sOut, sizeof(char));
break;
@ -147,10 +146,28 @@ OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type)
char *data = new char[sOut.size()+1];
data[sOut.size()] = '\0';
memcpy(&data[0], &sOut[0], sOut.size());
resource = new OResource((OHRESOURCE)data, type, (sizeof(char) * sOut.size()), sizeof(char), filename);
if(!old)
{
resource = new OResource((OHRESOURCE)data, type, (sizeof(char) * sOut.size()), sizeof(char), filename);
}
else
{
old->resourceData = (OHRESOURCE)data;
}
}
return resource;
}
void OResource::ByteUnloader()
{
delete [] ((char*)this->resourceData);
this->resourceData = 0;
}
OResource* OResource::ByteReloader()
{
ByteUnloader();
return ByteLoader(this->resourceFilename.c_str(), this->resourceType, this);
}

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@ -0,0 +1,42 @@
#include "..\OResource.h"
#include "..\..\Utilities.h"
#include <fstream>
using namespace Oyster::Resource;
OResource* OResource::CustomLoader(const wchar_t filename[], CustomLoadFunction fnc)
{
const CustomData &data = fnc();
if(!data.loadedData) return 0;
if(!data.resourceUnloadFnc) return 0;
OResource *resource = new OResource((OHRESOURCE)data.loadedData, ResourceType_UNKNOWN, 0, 0, filename);
resource->customData = new CustomResourceData();
resource->customData->unloadingFunction = data.resourceUnloadFnc;
resource->resourceData = (OHRESOURCE)data.loadedData;
resource->customData->loadingFunction = fnc;
return resource;
}
void OResource::CustomUnloader()
{
this->customData->unloadingFunction((void*)this->resourceData);
}
OResource* OResource::CustomReloader()
{
CustomUnloader();
const CustomData &data = this->customData->loadingFunction();
this->resourceData = (OHRESOURCE)data.loadedData;
if(data.resourceUnloadFnc)
this->customData->unloadingFunction = data.resourceUnloadFnc;
return this;
}

View File

@ -8,57 +8,75 @@ OResource::OResource(OHRESOURCE handle, ResourceType type, size_t resourceSize,
, resourceSize (resourceSize)
, resourceElementSize (elementSize)
, resourceType (type)
, customData (0)
{
}
OResource::~OResource()
{}
bool OResource::Release()
OResource* OResource::Load (const wchar_t filename[], ResourceType type)
{
if(this->resourceRef.Decref() == 0)
switch (type)
{
Remove(this->resourceType, this->resourceData);
return true;
}
return false;
}
void OResource::Remove(ResourceType t, OHRESOURCE& r)
{
switch (t)
{
case Oyster::Resource::ResourceType_Texture_PNG:
case Oyster::Resource::ResourceType_Texture_DDS:
case Oyster::Resource::ResourceType_Texture_JPG:
break;
case Oyster::Resource::ResourceType_Mesh_VertexData:
case Oyster::Resource::ResourceType_Mesh_AnimationData:
break;
case Oyster::Resource::ResourceType_Audio_mp3:
break;
case Oyster::Resource::ResourceType_Shader_Vertex:
case Oyster::Resource::ResourceType_Shader_Hull:
case Oyster::Resource::ResourceType_Shader_Domain:
case Oyster::Resource::ResourceType_Shader_Geometry:
case Oyster::Resource::ResourceType_Shader_Pixel:
case Oyster::Resource::ResourceType_Shader_Compute:
break;
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
delete ((char*)r);
return OResource::ByteLoader(filename, type);
break;
}
}
return 0;
}
OResource* OResource::Load (const wchar_t filename[], CustomLoadFunction loadFnc)
{
return OResource::CustomLoader(filename, loadFnc);
}
OResource* OResource::Reload (OResource* resource)
{
if(!resource) return 0;
switch (resource->resourceType)
{
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
resource->ByteReloader();
break;
case Oyster::Resource::ResourceType_UNKNOWN:
resource->CustomReloader();
break;
}
return resource;
}
bool OResource::Release (OResource* resource)
{
if(resource->resourceRef.Decref() == 0)
{
switch (resource->resourceType)
{
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
resource->ByteUnloader();
break;
case Oyster::Resource::ResourceType_UNKNOWN:
resource->CustomUnloader();
break;
}
return true;
}
return false;
}

View File

@ -15,10 +15,16 @@ namespace Oyster
{
class OResource
{
public:
struct CustomResourceData
{
CustomLoadFunction loadingFunction;
CustomUnloadFunction unloadingFunction;
};
public:
OResource(OHRESOURCE handle, ResourceType type, size_t size, size_t elementSize, ::std::wstring resourceFilename);
virtual~ OResource();
bool Release();
inline ResourceType GetResourceType() const
{ return this->resourceType; }
@ -36,23 +42,30 @@ namespace Oyster
{ this->resourceID = id; }
public:
static OResource* TextureLoader (const wchar_t filename[], ResourceType type) {return 0;}
static OResource* MeshLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* AudioLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* ShaderLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* ByteLoader (const wchar_t filename[], ResourceType type);
static OResource* Load (const wchar_t filename[], ResourceType type);
static OResource* Load (const wchar_t filename[], CustomLoadFunction loadFnc);
static OResource* Reload (OResource* resource);
static bool Release (OResource* resource);
Utility::DynamicMemory::RefCount resourceRef;
private:
static void Remove (ResourceType t, OHRESOURCE& r);
static OResource* ByteLoader (const wchar_t filename[], ResourceType type, OResource* old = 0);
void ByteUnloader ();
OResource* ByteReloader ();
OHRESOURCE resourceData;
ResourceType resourceType;
size_t resourceSize;
size_t resourceElementSize;
::std::wstring resourceFilename;
unsigned int resourceID;
static OResource* CustomLoader (const wchar_t filename[], CustomLoadFunction loadFnc);
void CustomUnloader ();
OResource* CustomReloader ();
OHRESOURCE resourceData;
ResourceType resourceType;
size_t resourceSize;
size_t resourceElementSize;
::std::wstring resourceFilename;
unsigned int resourceID;
CustomResourceData *customData;
};
}
}

View File

@ -23,18 +23,72 @@ public:
} resourcePrivate;
void IResourceHandler::Release()
OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType type)
{
IResourceHandler::Clean();
if(!filename) return 0;
OResource *resourceData = resourcePrivate.FindResource(filename);
if(resourceData)
{
//Add new reference
resourcePrivate.SaveResource(resourceData, false);
return resourceData->GetResourceHandle();
}
resourceData = OResource::Load(filename, type);
if(!resourceData) return 0;
resourcePrivate.SaveResource(resourceData);
return resourceData->GetResourceHandle();
}
void IResourceHandler::Clean()
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, unsigned int CustomId)
{
if(!filename) return 0;
if(!loadFnc) return 0;
OResource *resourceData = resourcePrivate.FindResource(filename);
if(resourceData)
{
//Add new reference
resourcePrivate.SaveResource(resourceData, false);
return resourceData->GetResourceHandle();
}
resourceData = OResource::Load(filename, loadFnc);
if(!resourceData) return 0;
if(resourceData) resourceData->SetResourceID(CustomId);
resourcePrivate.SaveResource(resourceData);
return (OHRESOURCE)resourceData->GetResourceHandle();
}
OHRESOURCE ReloadResource(const wchar_t filename[])
{
OResource *resourceData = resourcePrivate.FindResource(filename);
if(!resourceData) return 0; //The resource has not been loaded
return OResource::Reload(resourceData)->GetResourceHandle();
}
OHRESOURCE ReloadResource(OHRESOURCE resource)
{
OResource *resourceData = resourcePrivate.FindResource(resource);
if(!resourceData) return 0; //The resource has not been loaded
return OResource::Reload(resourceData)->GetResourceHandle();
}
void OysterResource::Clean()
{
auto i = resourcePrivate.resources.begin();
auto last = resourcePrivate.resources.end();
for (i; i != last; i++)
{
if(i->second->Release())
if(OResource::Release(i->second))
{
const wchar_t* temp = i->second->GetResourceFilename();
delete resourcePrivate.resources[temp];
@ -42,67 +96,12 @@ void IResourceHandler::Clean()
}
}
}
OHRESOURCE IResourceHandler::LoadResource(const wchar_t* filename, ResourceType type, bool force)
{
OResource *resourceData = resourcePrivate.FindResource(filename);
if(resourceData)
{
resourcePrivate.SaveResource(resourceData, false);
return resourceData->GetResourceHandle();
}
switch (type)
{
case Oyster::Resource::ResourceType_Texture_PNG:
case Oyster::Resource::ResourceType_Texture_DDS:
case Oyster::Resource::ResourceType_Texture_JPG:
resourceData = OResource::TextureLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Mesh_VertexData:
case Oyster::Resource::ResourceType_Mesh_AnimationData:
resourceData = OResource::MeshLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Audio_mp3:
resourceData = OResource::AudioLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Shader_Vertex:
case Oyster::Resource::ResourceType_Shader_Hull:
case Oyster::Resource::ResourceType_Shader_Domain:
case Oyster::Resource::ResourceType_Shader_Geometry:
case Oyster::Resource::ResourceType_Shader_Pixel:
case Oyster::Resource::ResourceType_Shader_Compute:
resourceData = OResource::ShaderLoader(filename, type);
break;
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
resourceData = OResource::ByteLoader(filename, type);
break;
default:
//The format is not supported.
printf("(%i) is not a resourceData type or it is currently not supported!", type);
break;
}
//Resource exists! It's a miracle =D.
resourcePrivate.SaveResource(resourceData);
return resourceData->GetResourceHandle();
}
void IResourceHandler::ReleaseResource(const OHRESOURCE& resourceData)
void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t)
{
if(t->Release())
if(OResource::Release(t))
{
const wchar_t* temp = t->GetResourceFilename();
delete resourcePrivate.resources[temp];
@ -110,13 +109,14 @@ void IResourceHandler::ReleaseResource(const OHRESOURCE& resourceData)
}
}
}
void IResourceHandler::SetResourceId (const OHRESOURCE& resourceData, unsigned int id)
void OysterResource::SetResourceId (const OHRESOURCE& resourceData, unsigned int id)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t) t->SetResourceID(id);
}
ResourceType IResourceHandler::GetResourceType (const OHRESOURCE& resourceData)
ResourceType OysterResource::GetResourceType (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
@ -124,7 +124,7 @@ ResourceType IResourceHandler::GetResourceType (const OHRESOURCE& resourceData)
return ResourceType_UNKNOWN;
}
const wchar_t* IResourceHandler::GetResourceFilename (const OHRESOURCE& resourceData)
const wchar_t* OysterResource::GetResourceFilename (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
@ -132,7 +132,7 @@ const wchar_t* IResourceHandler::GetResourceFilename (const OHRESOURCE& resource
return 0;
}
unsigned int IResourceHandler::GetResourceId (const OHRESOURCE& resourceData)
unsigned int OysterResource::GetResourceId (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
@ -166,15 +166,12 @@ void ResourcePrivate::SaveResource( OResource* r, bool addNew )
{
if(!r) return;
if(!addNew)
{
r->resourceRef.Incref();
}
else
if(addNew)
{
this->resources[r->GetResourceFilename()] = r;
r->resourceRef.Incref();
}
r->resourceRef.Incref();
}

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@ -1,37 +0,0 @@
#ifndef MISC_O_RESOURCE_HANLDER_H
#define MISC_O_RESOURCE_HANLDER_H
#include "OysterResource.h"
#include <map>
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
namespace Oyster
{
namespace Resource
{
class OResourceHandler :public IResourceHandler
{
public:
OResourceHandler ();
virtual~ OResourceHandler ();
void Release () override;
void Clean () override;
OHRESOURCE LoadResource (const wchar_t filename[], ResourceType type, bool force) override;
void ReleaseResource (const OHRESOURCE& resource) override;
void SetResourceId (const OHRESOURCE& resource, unsigned int id) override;
ResourceType GetResourceType (const OHRESOURCE& resource) const override;
const wchar_t* GetResourceFilename (const OHRESOURCE& resource) const override;
unsigned int GetResourceId (const OHRESOURCE& resource) const override;
};
}
}
#endif

View File

@ -10,34 +10,15 @@ namespace Oyster
{
namespace Resource
{
struct CustomData;
/** A Resource handle representing various resources */
typedef unsigned long OHRESOURCE;
typedef void(*CustomUnloadFunction)(void*);
typedef const CustomData&(*CustomLoadFunction)();
/** An enum class representing all avalible resources that is supported. */
enum ResourceType
{
//Texture
ResourceType_Texture_PNG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
ResourceType_Texture_DDS, /**< Handle can be interpeted as ID3D11ShaderResourceView */
ResourceType_Texture_JPG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
//Mesh
ResourceType_Mesh_AllInOne, /**< Handle can be interpeted as ? */
ResourceType_Mesh_VertexData, /**< Handle can be interpeted as ? */
ResourceType_Mesh_AnimationData, /**< Handle can be interpeted as ? */
//Audio
ResourceType_Audio_mp3, /**< Handle can be interpeted as ? */
//Shaders
ResourceType_Shader_Vertex, /**< Handle can be interpeted as ? */
ResourceType_Shader_VertexBLOB, /**< Handle can be interpeted as ID3Blob */
ResourceType_Shader_Hull, /**< Handle can be interpeted as ? */
ResourceType_Shader_Domain, /**< Handle can be interpeted as ? */
ResourceType_Shader_Geometry, /**< Handle can be interpeted as ? */
ResourceType_Shader_Pixel, /**< Handle can be interpeted as ? */
ResourceType_Shader_Compute, /**< Handle can be interpeted as ? */
//Byte
ResourceType_Byte_Raw, /**< Handle can be interpeted as char[] or char* */
ResourceType_Byte_ANSI, /**< Handle can be interpeted as char[] or char* */
@ -46,22 +27,25 @@ namespace Oyster
ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
ResourceType_COUNT, /**< Handle can be interpeted as ? */
ResourceType_UNKNOWN = -1 /**< Handle can be interpeted as char[] or char* */
ResourceType_UNKNOWN = -1, /**< Handle can be interpeted as void* */
};
/** A struct to return when doing a custom resource Load
* By loading this way you are handing over the ownership to the resource loaded.
*/
struct CustomData
{
void* loadedData; ///<! The loaded resource interpeted as a void*.
CustomUnloadFunction resourceUnloadFnc; ///<! The function that will be used to free the resource when needed.
};
/** A resource handler interface to interact with when loading resources.
* The resource handler uses the filename to make resources unuiqe.
*/
class IResourceHandler
class OysterResource
{
public:
/**
* Release the resource handle, wich in turn releases every resource loaded with this instance.
* @return Nothing.
*/
static void Release();
/**
* Load a resource given a type.
* @param filename The path to the resource.
@ -69,7 +53,30 @@ namespace Oyster
* @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens.
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
*/
static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type, bool force = false);
static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type);
/**
* Load a resource with a custom loading function
* @param filename The path to the resource.
* @param force If set to true, the resource will be reloaded even if exists.
* @param loadFnc If set, this gives you the right to do custom resource loading if your recource type is not supported.
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
*/
static OHRESOURCE LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc = 0, unsigned int CustomId = 0);
/**
* Reload a resource
* @param filename The path to the resource.
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
*/
static OHRESOURCE ReloadResource(const wchar_t filename[]);
/**
* Reload a resource
* @param filename The path to the resource.
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
*/
static OHRESOURCE ReloadResource(OHRESOURCE resource);
/**
* Releases all resources loaded by the resource handler.

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@ -112,11 +112,13 @@ namespace Utility
int count;
public:
RefCount() :count(0) { }
void Incref() { this->count++; }
void Incref(int c) { this->count += c; }
int Decref() { return --this->count;}
void Reset() { this->count = 0; }
RefCount() :count(0) { }
RefCount(const RefCount& o) { count = o.count; }
const RefCount& operator=(const RefCount& o) { count = o.count; return *this;}
void Incref() { this->count++; }
void Incref(int c) { this->count += c; }
int Decref() { return --this->count;}
void Reset() { this->count = 0; }
};
}