Added support for custom loading, unloading and reloading
This commit is contained in:
parent
7b0265db1d
commit
e5cef4895e
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@ -146,14 +146,15 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Resource\Loaders\Textloader.cpp" />
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<ClCompile Include="Resource\Loaders\ByteLoader.cpp" />
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<ClCompile Include="Resource\Loaders\CustomLoader.cpp" />
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<ClCompile Include="MainTest.cpp" />
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<ClCompile Include="Resource\OResourceHandler.cpp" />
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<ClCompile Include="Resource\OResource.cpp" />
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<ClCompile Include="Utilities.cpp" />
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<ClCompile Include="WinTimer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Resource\OResourceHandler.h" />
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<ClInclude Include="Resource\OysterResource.h" />
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<ClInclude Include="Resource\OResource.h" />
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<ClInclude Include="Utilities-InlineImpl.h" />
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@ -21,15 +21,21 @@
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<ClCompile Include="WinTimer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\Loaders\Textloader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\OResource.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\OResourceHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\Loaders\ByteLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\Loaders\CustomLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MainTest.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Utilities.h">
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@ -47,8 +53,5 @@
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<ClInclude Include="Resource\OResource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resource\OResourceHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -103,16 +103,15 @@ bool ReadFromFile(const wchar_t fileName[], const char openFlag[], std::string&
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}
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OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type)
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OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type, OResource* old)
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{
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OResource *resource = 0;
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OResource *resource = old;
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std::wstring wOut;
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std::string sOut;
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bool success = false;
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switch (type)
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{
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case Oyster::Resource::ResourceType_UNKNOWN:
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case Oyster::Resource::ResourceType_Byte_Raw:
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success = ReadFromFile(filename, "rb", sOut, sizeof(char));
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break;
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@ -147,10 +146,28 @@ OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type)
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char *data = new char[sOut.size()+1];
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data[sOut.size()] = '\0';
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memcpy(&data[0], &sOut[0], sOut.size());
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resource = new OResource((OHRESOURCE)data, type, (sizeof(char) * sOut.size()), sizeof(char), filename);
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if(!old)
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{
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resource = new OResource((OHRESOURCE)data, type, (sizeof(char) * sOut.size()), sizeof(char), filename);
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}
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else
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{
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old->resourceData = (OHRESOURCE)data;
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}
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}
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return resource;
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}
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void OResource::ByteUnloader()
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{
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delete [] ((char*)this->resourceData);
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this->resourceData = 0;
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}
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OResource* OResource::ByteReloader()
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{
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ByteUnloader();
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return ByteLoader(this->resourceFilename.c_str(), this->resourceType, this);
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}
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@ -0,0 +1,42 @@
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#include "..\OResource.h"
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#include "..\..\Utilities.h"
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#include <fstream>
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using namespace Oyster::Resource;
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OResource* OResource::CustomLoader(const wchar_t filename[], CustomLoadFunction fnc)
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{
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const CustomData &data = fnc();
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if(!data.loadedData) return 0;
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if(!data.resourceUnloadFnc) return 0;
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OResource *resource = new OResource((OHRESOURCE)data.loadedData, ResourceType_UNKNOWN, 0, 0, filename);
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resource->customData = new CustomResourceData();
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resource->customData->unloadingFunction = data.resourceUnloadFnc;
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resource->resourceData = (OHRESOURCE)data.loadedData;
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resource->customData->loadingFunction = fnc;
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return resource;
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}
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void OResource::CustomUnloader()
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{
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this->customData->unloadingFunction((void*)this->resourceData);
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}
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OResource* OResource::CustomReloader()
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{
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CustomUnloader();
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const CustomData &data = this->customData->loadingFunction();
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this->resourceData = (OHRESOURCE)data.loadedData;
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if(data.resourceUnloadFnc)
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this->customData->unloadingFunction = data.resourceUnloadFnc;
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return this;
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}
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@ -8,57 +8,75 @@ OResource::OResource(OHRESOURCE handle, ResourceType type, size_t resourceSize,
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, resourceSize (resourceSize)
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, resourceElementSize (elementSize)
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, resourceType (type)
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, customData (0)
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{
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}
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OResource::~OResource()
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{}
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bool OResource::Release()
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OResource* OResource::Load (const wchar_t filename[], ResourceType type)
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{
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if(this->resourceRef.Decref() == 0)
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switch (type)
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{
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Remove(this->resourceType, this->resourceData);
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return true;
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}
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return false;
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}
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void OResource::Remove(ResourceType t, OHRESOURCE& r)
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{
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switch (t)
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{
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case Oyster::Resource::ResourceType_Texture_PNG:
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case Oyster::Resource::ResourceType_Texture_DDS:
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case Oyster::Resource::ResourceType_Texture_JPG:
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break;
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case Oyster::Resource::ResourceType_Mesh_VertexData:
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case Oyster::Resource::ResourceType_Mesh_AnimationData:
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break;
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case Oyster::Resource::ResourceType_Audio_mp3:
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break;
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case Oyster::Resource::ResourceType_Shader_Vertex:
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case Oyster::Resource::ResourceType_Shader_Hull:
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case Oyster::Resource::ResourceType_Shader_Domain:
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case Oyster::Resource::ResourceType_Shader_Geometry:
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case Oyster::Resource::ResourceType_Shader_Pixel:
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case Oyster::Resource::ResourceType_Shader_Compute:
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break;
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case Oyster::Resource::ResourceType_UNKNOWN:
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case Oyster::Resource::ResourceType_Byte_Raw:
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case Oyster::Resource::ResourceType_Byte_ANSI:
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case Oyster::Resource::ResourceType_Byte_UTF8:
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case Oyster::Resource::ResourceType_Byte_UNICODE:
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case Oyster::Resource::ResourceType_Byte_UTF16LE:
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delete ((char*)r);
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return OResource::ByteLoader(filename, type);
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break;
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}
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}
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return 0;
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}
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OResource* OResource::Load (const wchar_t filename[], CustomLoadFunction loadFnc)
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{
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return OResource::CustomLoader(filename, loadFnc);
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}
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OResource* OResource::Reload (OResource* resource)
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{
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if(!resource) return 0;
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switch (resource->resourceType)
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{
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case Oyster::Resource::ResourceType_Byte_Raw:
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case Oyster::Resource::ResourceType_Byte_ANSI:
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case Oyster::Resource::ResourceType_Byte_UTF8:
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case Oyster::Resource::ResourceType_Byte_UNICODE:
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case Oyster::Resource::ResourceType_Byte_UTF16LE:
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resource->ByteReloader();
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break;
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case Oyster::Resource::ResourceType_UNKNOWN:
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resource->CustomReloader();
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break;
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}
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return resource;
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}
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bool OResource::Release (OResource* resource)
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{
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if(resource->resourceRef.Decref() == 0)
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{
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switch (resource->resourceType)
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{
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case Oyster::Resource::ResourceType_Byte_Raw:
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case Oyster::Resource::ResourceType_Byte_ANSI:
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case Oyster::Resource::ResourceType_Byte_UTF8:
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case Oyster::Resource::ResourceType_Byte_UNICODE:
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case Oyster::Resource::ResourceType_Byte_UTF16LE:
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resource->ByteUnloader();
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break;
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case Oyster::Resource::ResourceType_UNKNOWN:
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resource->CustomUnloader();
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break;
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}
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return true;
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}
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return false;
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}
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@ -15,10 +15,16 @@ namespace Oyster
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{
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class OResource
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{
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public:
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struct CustomResourceData
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{
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CustomLoadFunction loadingFunction;
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CustomUnloadFunction unloadingFunction;
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};
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public:
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OResource(OHRESOURCE handle, ResourceType type, size_t size, size_t elementSize, ::std::wstring resourceFilename);
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virtual~ OResource();
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bool Release();
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inline ResourceType GetResourceType() const
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{ return this->resourceType; }
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@ -36,23 +42,30 @@ namespace Oyster
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{ this->resourceID = id; }
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public:
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static OResource* TextureLoader (const wchar_t filename[], ResourceType type) {return 0;}
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static OResource* MeshLoader (const wchar_t filename[], ResourceType type) {return 0;};
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static OResource* AudioLoader (const wchar_t filename[], ResourceType type) {return 0;};
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static OResource* ShaderLoader (const wchar_t filename[], ResourceType type) {return 0;};
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static OResource* ByteLoader (const wchar_t filename[], ResourceType type);
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static OResource* Load (const wchar_t filename[], ResourceType type);
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static OResource* Load (const wchar_t filename[], CustomLoadFunction loadFnc);
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static OResource* Reload (OResource* resource);
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static bool Release (OResource* resource);
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Utility::DynamicMemory::RefCount resourceRef;
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private:
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static void Remove (ResourceType t, OHRESOURCE& r);
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static OResource* ByteLoader (const wchar_t filename[], ResourceType type, OResource* old = 0);
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void ByteUnloader ();
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OResource* ByteReloader ();
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OHRESOURCE resourceData;
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ResourceType resourceType;
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size_t resourceSize;
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size_t resourceElementSize;
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::std::wstring resourceFilename;
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unsigned int resourceID;
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static OResource* CustomLoader (const wchar_t filename[], CustomLoadFunction loadFnc);
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void CustomUnloader ();
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OResource* CustomReloader ();
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OHRESOURCE resourceData;
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ResourceType resourceType;
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size_t resourceSize;
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size_t resourceElementSize;
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::std::wstring resourceFilename;
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unsigned int resourceID;
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CustomResourceData *customData;
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};
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}
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}
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@ -23,18 +23,72 @@ public:
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} resourcePrivate;
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void IResourceHandler::Release()
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OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType type)
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{
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IResourceHandler::Clean();
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if(!filename) return 0;
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(resourceData)
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{
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//Add new reference
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resourcePrivate.SaveResource(resourceData, false);
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return resourceData->GetResourceHandle();
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}
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resourceData = OResource::Load(filename, type);
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if(!resourceData) return 0;
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resourcePrivate.SaveResource(resourceData);
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return resourceData->GetResourceHandle();
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}
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void IResourceHandler::Clean()
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OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, unsigned int CustomId)
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{
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if(!filename) return 0;
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if(!loadFnc) return 0;
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(resourceData)
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{
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//Add new reference
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resourcePrivate.SaveResource(resourceData, false);
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return resourceData->GetResourceHandle();
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}
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resourceData = OResource::Load(filename, loadFnc);
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if(!resourceData) return 0;
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if(resourceData) resourceData->SetResourceID(CustomId);
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resourcePrivate.SaveResource(resourceData);
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return (OHRESOURCE)resourceData->GetResourceHandle();
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}
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OHRESOURCE ReloadResource(const wchar_t filename[])
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{
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(!resourceData) return 0; //The resource has not been loaded
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return OResource::Reload(resourceData)->GetResourceHandle();
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}
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OHRESOURCE ReloadResource(OHRESOURCE resource)
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{
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OResource *resourceData = resourcePrivate.FindResource(resource);
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if(!resourceData) return 0; //The resource has not been loaded
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return OResource::Reload(resourceData)->GetResourceHandle();
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}
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void OysterResource::Clean()
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{
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auto i = resourcePrivate.resources.begin();
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auto last = resourcePrivate.resources.end();
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for (i; i != last; i++)
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{
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if(i->second->Release())
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if(OResource::Release(i->second))
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{
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const wchar_t* temp = i->second->GetResourceFilename();
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delete resourcePrivate.resources[temp];
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@ -42,67 +96,12 @@ void IResourceHandler::Clean()
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}
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}
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}
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OHRESOURCE IResourceHandler::LoadResource(const wchar_t* filename, ResourceType type, bool force)
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{
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(resourceData)
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{
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resourcePrivate.SaveResource(resourceData, false);
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return resourceData->GetResourceHandle();
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}
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switch (type)
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{
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case Oyster::Resource::ResourceType_Texture_PNG:
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case Oyster::Resource::ResourceType_Texture_DDS:
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case Oyster::Resource::ResourceType_Texture_JPG:
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resourceData = OResource::TextureLoader(filename, type);
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break;
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case Oyster::Resource::ResourceType_Mesh_VertexData:
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case Oyster::Resource::ResourceType_Mesh_AnimationData:
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resourceData = OResource::MeshLoader(filename, type);
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break;
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case Oyster::Resource::ResourceType_Audio_mp3:
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resourceData = OResource::AudioLoader(filename, type);
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break;
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case Oyster::Resource::ResourceType_Shader_Vertex:
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case Oyster::Resource::ResourceType_Shader_Hull:
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case Oyster::Resource::ResourceType_Shader_Domain:
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case Oyster::Resource::ResourceType_Shader_Geometry:
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case Oyster::Resource::ResourceType_Shader_Pixel:
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case Oyster::Resource::ResourceType_Shader_Compute:
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resourceData = OResource::ShaderLoader(filename, type);
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break;
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case Oyster::Resource::ResourceType_UNKNOWN:
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case Oyster::Resource::ResourceType_Byte_Raw:
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case Oyster::Resource::ResourceType_Byte_ANSI:
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case Oyster::Resource::ResourceType_Byte_UTF8:
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case Oyster::Resource::ResourceType_Byte_UNICODE:
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case Oyster::Resource::ResourceType_Byte_UTF16LE:
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resourceData = OResource::ByteLoader(filename, type);
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break;
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default:
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//The format is not supported.
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printf("(%i) is not a resourceData type or it is currently not supported!", type);
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break;
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}
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//Resource exists! It's a miracle =D.
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resourcePrivate.SaveResource(resourceData);
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return resourceData->GetResourceHandle();
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}
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void IResourceHandler::ReleaseResource(const OHRESOURCE& resourceData)
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void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
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{
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OResource* t = resourcePrivate.FindResource(resourceData);
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if(t)
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{
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if(t->Release())
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if(OResource::Release(t))
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{
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const wchar_t* temp = t->GetResourceFilename();
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delete resourcePrivate.resources[temp];
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@ -110,13 +109,14 @@ void IResourceHandler::ReleaseResource(const OHRESOURCE& resourceData)
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}
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}
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}
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void IResourceHandler::SetResourceId (const OHRESOURCE& resourceData, unsigned int id)
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void OysterResource::SetResourceId (const OHRESOURCE& resourceData, unsigned int id)
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{
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OResource* t = resourcePrivate.FindResource(resourceData);
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if(t) t->SetResourceID(id);
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}
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ResourceType IResourceHandler::GetResourceType (const OHRESOURCE& resourceData)
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ResourceType OysterResource::GetResourceType (const OHRESOURCE& resourceData)
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{
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OResource* t = resourcePrivate.FindResource(resourceData);
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@ -124,7 +124,7 @@ ResourceType IResourceHandler::GetResourceType (const OHRESOURCE& resourceData)
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return ResourceType_UNKNOWN;
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}
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const wchar_t* IResourceHandler::GetResourceFilename (const OHRESOURCE& resourceData)
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const wchar_t* OysterResource::GetResourceFilename (const OHRESOURCE& resourceData)
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{
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OResource* t = resourcePrivate.FindResource(resourceData);
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@ -132,7 +132,7 @@ const wchar_t* IResourceHandler::GetResourceFilename (const OHRESOURCE& resource
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return 0;
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}
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unsigned int IResourceHandler::GetResourceId (const OHRESOURCE& resourceData)
|
||||
unsigned int OysterResource::GetResourceId (const OHRESOURCE& resourceData)
|
||||
{
|
||||
OResource* t = resourcePrivate.FindResource(resourceData);
|
||||
|
||||
|
@ -166,15 +166,12 @@ void ResourcePrivate::SaveResource( OResource* r, bool addNew )
|
|||
{
|
||||
if(!r) return;
|
||||
|
||||
if(!addNew)
|
||||
{
|
||||
r->resourceRef.Incref();
|
||||
}
|
||||
else
|
||||
if(addNew)
|
||||
{
|
||||
this->resources[r->GetResourceFilename()] = r;
|
||||
r->resourceRef.Incref();
|
||||
}
|
||||
|
||||
r->resourceRef.Incref();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef MISC_O_RESOURCE_HANLDER_H
|
||||
#define MISC_O_RESOURCE_HANLDER_H
|
||||
|
||||
|
||||
#include "OysterResource.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Resource
|
||||
{
|
||||
class OResourceHandler :public IResourceHandler
|
||||
{
|
||||
public:
|
||||
OResourceHandler ();
|
||||
virtual~ OResourceHandler ();
|
||||
void Release () override;
|
||||
void Clean () override;
|
||||
OHRESOURCE LoadResource (const wchar_t filename[], ResourceType type, bool force) override;
|
||||
void ReleaseResource (const OHRESOURCE& resource) override;
|
||||
void SetResourceId (const OHRESOURCE& resource, unsigned int id) override;
|
||||
ResourceType GetResourceType (const OHRESOURCE& resource) const override;
|
||||
const wchar_t* GetResourceFilename (const OHRESOURCE& resource) const override;
|
||||
unsigned int GetResourceId (const OHRESOURCE& resource) const override;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,34 +10,15 @@ namespace Oyster
|
|||
{
|
||||
namespace Resource
|
||||
{
|
||||
struct CustomData;
|
||||
/** A Resource handle representing various resources */
|
||||
typedef unsigned long OHRESOURCE;
|
||||
typedef void(*CustomUnloadFunction)(void*);
|
||||
typedef const CustomData&(*CustomLoadFunction)();
|
||||
|
||||
/** An enum class representing all avalible resources that is supported. */
|
||||
enum ResourceType
|
||||
{
|
||||
//Texture
|
||||
ResourceType_Texture_PNG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
|
||||
ResourceType_Texture_DDS, /**< Handle can be interpeted as ID3D11ShaderResourceView */
|
||||
ResourceType_Texture_JPG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
|
||||
|
||||
//Mesh
|
||||
ResourceType_Mesh_AllInOne, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Mesh_VertexData, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Mesh_AnimationData, /**< Handle can be interpeted as ? */
|
||||
|
||||
//Audio
|
||||
ResourceType_Audio_mp3, /**< Handle can be interpeted as ? */
|
||||
|
||||
//Shaders
|
||||
ResourceType_Shader_Vertex, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Shader_VertexBLOB, /**< Handle can be interpeted as ID3Blob */
|
||||
ResourceType_Shader_Hull, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Shader_Domain, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Shader_Geometry, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Shader_Pixel, /**< Handle can be interpeted as ? */
|
||||
ResourceType_Shader_Compute, /**< Handle can be interpeted as ? */
|
||||
|
||||
//Byte
|
||||
ResourceType_Byte_Raw, /**< Handle can be interpeted as char[] or char* */
|
||||
ResourceType_Byte_ANSI, /**< Handle can be interpeted as char[] or char* */
|
||||
|
@ -46,22 +27,25 @@ namespace Oyster
|
|||
ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
|
||||
|
||||
ResourceType_COUNT, /**< Handle can be interpeted as ? */
|
||||
ResourceType_UNKNOWN = -1 /**< Handle can be interpeted as char[] or char* */
|
||||
|
||||
ResourceType_UNKNOWN = -1, /**< Handle can be interpeted as void* */
|
||||
};
|
||||
|
||||
/** A struct to return when doing a custom resource Load
|
||||
* By loading this way you are handing over the ownership to the resource loaded.
|
||||
*/
|
||||
struct CustomData
|
||||
{
|
||||
void* loadedData; ///<! The loaded resource interpeted as a void*.
|
||||
CustomUnloadFunction resourceUnloadFnc; ///<! The function that will be used to free the resource when needed.
|
||||
};
|
||||
|
||||
/** A resource handler interface to interact with when loading resources.
|
||||
* The resource handler uses the filename to make resources unuiqe.
|
||||
*/
|
||||
class IResourceHandler
|
||||
class OysterResource
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Release the resource handle, wich in turn releases every resource loaded with this instance.
|
||||
* @return Nothing.
|
||||
*/
|
||||
static void Release();
|
||||
|
||||
/**
|
||||
* Load a resource given a type.
|
||||
* @param filename The path to the resource.
|
||||
|
@ -69,7 +53,30 @@ namespace Oyster
|
|||
* @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens.
|
||||
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
|
||||
*/
|
||||
static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type, bool force = false);
|
||||
static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type);
|
||||
|
||||
/**
|
||||
* Load a resource with a custom loading function
|
||||
* @param filename The path to the resource.
|
||||
* @param force If set to true, the resource will be reloaded even if exists.
|
||||
* @param loadFnc If set, this gives you the right to do custom resource loading if your recource type is not supported.
|
||||
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
|
||||
*/
|
||||
static OHRESOURCE LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc = 0, unsigned int CustomId = 0);
|
||||
|
||||
/**
|
||||
* Reload a resource
|
||||
* @param filename The path to the resource.
|
||||
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
|
||||
*/
|
||||
static OHRESOURCE ReloadResource(const wchar_t filename[]);
|
||||
|
||||
/**
|
||||
* Reload a resource
|
||||
* @param filename The path to the resource.
|
||||
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
|
||||
*/
|
||||
static OHRESOURCE ReloadResource(OHRESOURCE resource);
|
||||
|
||||
/**
|
||||
* Releases all resources loaded by the resource handler.
|
||||
|
|
|
@ -112,11 +112,13 @@ namespace Utility
|
|||
int count;
|
||||
|
||||
public:
|
||||
RefCount() :count(0) { }
|
||||
void Incref() { this->count++; }
|
||||
void Incref(int c) { this->count += c; }
|
||||
int Decref() { return --this->count;}
|
||||
void Reset() { this->count = 0; }
|
||||
RefCount() :count(0) { }
|
||||
RefCount(const RefCount& o) { count = o.count; }
|
||||
const RefCount& operator=(const RefCount& o) { count = o.count; return *this;}
|
||||
void Incref() { this->count++; }
|
||||
void Incref(int c) { this->count += c; }
|
||||
int Decref() { return --this->count;}
|
||||
void Reset() { this->count = 0; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue