removed some old stuff, respect animation looping state

This commit is contained in:
lanariel 2014-02-12 09:32:15 +01:00
parent f92bed35f5
commit e6316f3239
5 changed files with 2 additions and 306 deletions

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>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
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>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
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>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
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@ -82,7 +82,7 @@ namespace Oyster
} }
int b = 0; int b = 0;
Model::Animation A = *models[i].Animation.AnimationPlaying; Model::Animation A = *models[i].Animation.AnimationPlaying;
while(models[i].Animation.AnimationTime>A.duration) while(models[i].Animation.AnimationTime>A.duration && models[i].Animation.LoopAnimation)
models[i].Animation.AnimationTime -= (float)A.duration; models[i].Animation.AnimationTime -= (float)A.duration;
float position = models[i].Animation.AnimationTime; float position = models[i].Animation.AnimationTime;

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@ -176,7 +176,7 @@ HRESULT InitDirect3D()
m->WorldMatrix.m[2][2] = 0.00000005f; m->WorldMatrix.m[2][2] = 0.00000005f;
m2 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan"); m2 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan");
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
Oyster::Graphics::API::PlayAnimation(m2, L"movement",true); Oyster::Graphics::API::PlayAnimation(m2, L"movement",false);
t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png"); t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
t2 = Oyster::Graphics::API::CreateTexture(L"whiteGui.png"); t2 = Oyster::Graphics::API::CreateTexture(L"whiteGui.png");