New text render
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491dc88bd1
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e71264b806
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@ -159,7 +159,7 @@ namespace Oyster
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Render::Gui::Begin2DRender();
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}
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void API::RenderGuiElement(API::Texture tex, Math::Float2 pos, Math::Float2 size, Math::Float3 color)
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void API::RenderGuiElement(API::Texture tex, Math::Float3 pos, Math::Float2 size, Math::Float3 color)
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{
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Render::Gui::Render((ID3D11ShaderResourceView*)tex,pos,size,color);
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}
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@ -192,9 +192,9 @@ namespace Oyster
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Render::Gui::Begin2DTextRender();
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}
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void API::RenderText(std::wstring text, Math::Float2 Pos, Math::Float2 Size, Math::Float3 color)
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void API::RenderText(std::wstring text, Math::Float3 Pos, Math::Float2 Size, float FontSize, Math::Float3 color)
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{
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Render::Gui::RenderText(text,Pos,Size,color);
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Render::Gui::RenderText(text, Pos, Size, FontSize, color);
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}
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}
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}
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@ -57,13 +57,13 @@ namespace Oyster
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static void StartGuiRender();
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//! @brief Renders a single GUI element using the texture provided and the Pos in the center, %based system
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static void RenderGuiElement(Texture, Math::Float2 Pos, Math::Float2 Size, Math::Float3 Color = Math::Float3(1,1,1));
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static void RenderGuiElement(Texture, Math::Float3 Pos, Math::Float2 Size, Math::Float3 Color = Math::Float3(1,1,1));
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//! @brief Configures Renderer to process 2D Text, data will be passed in to EndFrame()
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static void StartTextRender();
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//! @brief Renders a single GUI string using the texture provided and the Pos in the center, %based system
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static void RenderText(std::wstring, Math::Float2 Pos, Math::Float2 Size, Math::Float3 Color = Math::Float3(1,1,1));
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static void RenderText(std::wstring, Math::Float3 Pos, Math::Float2 Size, float FontSize, Math::Float3 Color = Math::Float3(1,1,1));
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//! @brief Performs light calculations, post effects and presents the scene
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static void EndFrame();
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@ -16,7 +16,7 @@ namespace Oyster
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Core::PipelineManager::SetRenderPass(Render::Resources::Gui::Pass);
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}
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void Gui::Render(ID3D11ShaderResourceView* tex,Math::Float2 pos, Math::Float2 size, Math::Float3 color)
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void Gui::Render(ID3D11ShaderResourceView* tex,Math::Float3 pos, Math::Float2 size, Math::Float3 color)
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{
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Core::deviceContext->PSSetShaderResources(0,1,&tex);
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@ -28,6 +28,7 @@ namespace Oyster
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gd.Translation = Math::Matrix::identity;
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gd.Translation.m41 = pos.x;
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gd.Translation.m42 = pos.y;
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gd.Translation.m43 = pos.z;
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gd.Translation.m11 = size.x;
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gd.Translation.m22 = size.y;
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@ -49,10 +50,10 @@ namespace Oyster
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Core::PipelineManager::SetRenderPass(Resources::Gui::Text::Pass);
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}
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void Gui::RenderText(std::wstring text, Math::Float2 pos, Math::Float2 size, Math::Float3 color)
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void Gui::RenderText(std::wstring text, Math::Float3 pos, Math::Float2 size, float FontSize, Math::Float3 color)
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{
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size.x = size.x / (text.length() * TEXT_SPACING /2);
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//size.x = size.x / (text.length() * TEXT_SPACING /2);
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pos *= 2;
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@ -60,15 +61,18 @@ namespace Oyster
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pos.y *= -1;
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pos.x = pos.x - (size.x * (text.length()-1) * TEXT_SPACING /2);
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//pos.x = pos.x - (size.x * (text.length()-1) * TEXT_SPACING /2);
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pos.x = pos.x + size.x/ (text.length() * TEXT_SPACING/2);
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pos.y = pos.y - size.y/2;
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Definitions::GuiData gd;
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gd.Translation = Math::Matrix::identity;
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gd.Translation.m41 = pos.x;
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gd.Translation.m42 = pos.y;
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gd.Translation.m11 = size.x;
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gd.Translation.m22 = size.y;
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gd.Translation.m43 = pos.z;
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gd.Translation.m11 = FontSize * 0.8f;
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gd.Translation.m22 = FontSize;
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void* data = Render::Resources::Gui::Data.Map();
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@ -82,19 +86,20 @@ namespace Oyster
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void* dest = Resources::Gui::Text::Vertex.Map();
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Definitions::Text2D* dataView = reinterpret_cast<Definitions::Text2D*>(dest);
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//tmpInst.charOffset=_pos;
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for (unsigned int i=0; i<text.length(); i++)
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{
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tmpInst.coff=(1.0f/TEXT_NR_LETTERS);
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tmpInst.offset=text[i]-32;
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tmpInst.pos=i*(size.x * TEXT_SPACING);
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//float tst=getCharID(_str[i]);
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//tmpInst.offset=tst;
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//tmpInst.charOffset.x=_pos.x-i*TEXT_SIZE;
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//tmpInst.data=tst;
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tmpInst.pos=i*(FontSize * 0.8f * TEXT_SPACING);
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if(tmpInst.pos > size.x)
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{
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text = text.substr(0,i-1);
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break;
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}
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dataView[i]=tmpInst;
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}
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//TextInstances[_id].NumLetters=instances;
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Resources::Gui::Text::Vertex.Unmap();
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@ -12,9 +12,9 @@ namespace Oyster
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{
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public:
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static void Begin2DRender();
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static void Render(ID3D11ShaderResourceView* tex, Math::Float2 pos, Math::Float2 size, Math::Float3 tint = Math::Float3(1,1,1));
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static void Render(ID3D11ShaderResourceView* tex, Math::Float3 pos, Math::Float2 size, Math::Float3 tint = Math::Float3(1,1,1));
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static void Begin2DTextRender();
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static void RenderText(std::wstring text, Math::Float2 pos, Math::Float2 size, Math::Float3 tint = Math::Float3(1,1,1));
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static void RenderText(std::wstring text, Math::Float3 pos, Math::Float2 size, float FontSize, Math::Float3 tint = Math::Float3(1,1,1));
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};
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}
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}
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@ -246,7 +246,7 @@ HRESULT Render(float deltaTime)
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fps = std::to_wstring(f);
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//Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
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//Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
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Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float3(0,1,0));
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Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,1.0f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0));
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Oyster::Graphics::API::EndFrame();
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return S_OK;
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