From e815f57238e681a3ec3f1194e6f9e213212eb775 Mon Sep 17 00:00:00 2001 From: Dander7BD Date: Mon, 17 Feb 2014 12:02:18 +0100 Subject: [PATCH] minor edit --- Code/Game/GameClient/GameClientState/GameState.cpp | 4 ++++ Code/Game/GameClient/GameClientState/SharedStateContent.h | 3 ++- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index 349eaaeb..1691a470 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -16,6 +16,10 @@ struct GameState::MyData GameClientState::ClientState nextState; NetworkClient *nwClient; InputClass *input; + + ::std::map> *staticObjects; + ::std::map> *dynamicObjects; + } privData; GameState::GameState() diff --git a/Code/Game/GameClient/GameClientState/SharedStateContent.h b/Code/Game/GameClient/GameClientState/SharedStateContent.h index 567be2fa..2fabb1ac 100644 --- a/Code/Game/GameClient/GameClientState/SharedStateContent.h +++ b/Code/Game/GameClient/GameClientState/SharedStateContent.h @@ -19,7 +19,8 @@ namespace DanBias { namespace Client struct SharedStateContent { public: - ::std::map> scene; + ::std::map> staticObjects; + ::std::map> dynamicObjects; ::Oyster::Network::NetworkClient *network; InputClass* input; };