Render rigid body from lvl format
This commit is contained in:
parent
0971bc407e
commit
e8b0e75ed7
|
@ -9,6 +9,10 @@ C_Object::C_Object()
|
||||||
|
|
||||||
id = 0;
|
id = 0;
|
||||||
model = NULL;
|
model = NULL;
|
||||||
|
|
||||||
|
// RB DEBUG
|
||||||
|
type = RB_Type_None;
|
||||||
|
// !RB DEBUG
|
||||||
}
|
}
|
||||||
C_Object::~C_Object()
|
C_Object::~C_Object()
|
||||||
{
|
{
|
||||||
|
@ -104,6 +108,7 @@ bool C_Object::InitRB(RBInitData RBInit)
|
||||||
RBposition = RBInit.position;
|
RBposition = RBInit.position;
|
||||||
RBrotation = RBInit.rotation;
|
RBrotation = RBInit.rotation;
|
||||||
RBscale = RBInit.scale;
|
RBscale = RBInit.scale;
|
||||||
|
type = RBInit.type;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
Oyster::Math::Float4x4 C_Object::getRBWorld() const
|
Oyster::Math::Float4x4 C_Object::getRBWorld() const
|
||||||
|
@ -143,3 +148,4 @@ RB_Type C_Object::getBRtype()const
|
||||||
{
|
{
|
||||||
return this->type;
|
return this->type;
|
||||||
}
|
}
|
||||||
|
// !RB DEBUG
|
|
@ -5,11 +5,22 @@ namespace DanBias
|
||||||
{
|
{
|
||||||
namespace Client
|
namespace Client
|
||||||
{
|
{
|
||||||
|
// RB DEBUG
|
||||||
enum RB_Type
|
enum RB_Type
|
||||||
{
|
{
|
||||||
RB_Type_Cube,
|
RB_Type_Cube,
|
||||||
RB_Type_Sphere
|
RB_Type_Sphere,
|
||||||
|
RB_Type_None,
|
||||||
};
|
};
|
||||||
|
struct RBInitData
|
||||||
|
{
|
||||||
|
Oyster::Math::Float3 position;
|
||||||
|
Oyster::Math::Quaternion rotation;
|
||||||
|
Oyster::Math::Float3 scale;
|
||||||
|
RB_Type type;
|
||||||
|
};
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
struct ModelInitData
|
struct ModelInitData
|
||||||
{
|
{
|
||||||
int id;
|
int id;
|
||||||
|
@ -19,13 +30,6 @@ namespace DanBias
|
||||||
Oyster::Math::Float3 scale;
|
Oyster::Math::Float3 scale;
|
||||||
bool visible;
|
bool visible;
|
||||||
};
|
};
|
||||||
struct RBInitData
|
|
||||||
{
|
|
||||||
Oyster::Math::Float3 position;
|
|
||||||
Oyster::Math::Quaternion rotation;
|
|
||||||
Oyster::Math::Float3 scale;
|
|
||||||
RB_Type type;
|
|
||||||
};
|
|
||||||
|
|
||||||
class C_Object
|
class C_Object
|
||||||
{
|
{
|
||||||
|
@ -40,6 +44,7 @@ namespace DanBias
|
||||||
Oyster::Math::Quaternion RBrotation;
|
Oyster::Math::Quaternion RBrotation;
|
||||||
Oyster::Math::Float3 RBscale;
|
Oyster::Math::Float3 RBscale;
|
||||||
RB_Type type;
|
RB_Type type;
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
int id;
|
int id;
|
||||||
|
|
||||||
|
@ -71,6 +76,8 @@ namespace DanBias
|
||||||
void setRBScale(Oyster::Math::Float3 newScale);
|
void setRBScale(Oyster::Math::Float3 newScale);
|
||||||
Oyster::Math::Float3 getRBScale() const;
|
Oyster::Math::Float3 getRBScale() const;
|
||||||
RB_Type getBRtype()const;
|
RB_Type getBRtype()const;
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
virtual void Render();
|
virtual void Render();
|
||||||
virtual void Release();
|
virtual void Release();
|
||||||
virtual int GetId() const;
|
virtual int GetId() const;
|
||||||
|
|
|
@ -81,7 +81,7 @@ bool GameState::Init( SharedStateContent &shared )
|
||||||
|
|
||||||
Graphics::API::Option gfxOp = Graphics::API::GetOption();
|
Graphics::API::Option gfxOp = Graphics::API::GetOption();
|
||||||
Float aspectRatio = gfxOp.Resolution.x / gfxOp.Resolution.y;
|
Float aspectRatio = gfxOp.Resolution.x / gfxOp.Resolution.y;
|
||||||
this->privData->camera.SetPerspectiveProjection( Math::pi/8, aspectRatio, 0.1f, 1000.0f );
|
this->privData->camera.SetPerspectiveProjection( Math::pi/2, aspectRatio, 0.1f, 1000.0f );
|
||||||
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
|
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
|
||||||
|
|
||||||
//tell server ready
|
//tell server ready
|
||||||
|
@ -109,6 +109,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
|
||||||
RBData.position = position;
|
RBData.position = position;
|
||||||
RBData.rotation = ArrayToQuaternion( rotation );
|
RBData.rotation = ArrayToQuaternion( rotation );
|
||||||
RBData.scale = Float3( 1 );
|
RBData.scale = Float3( 1 );
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
if( isMyPlayer )
|
if( isMyPlayer )
|
||||||
{
|
{
|
||||||
|
@ -116,6 +117,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
|
||||||
{
|
{
|
||||||
// RB DEBUG
|
// RB DEBUG
|
||||||
this->privData->player.InitRB( RBData );
|
this->privData->player.InitRB( RBData );
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
this->privData->myId = id;
|
this->privData->myId = id;
|
||||||
this->privData->camera.SetPosition( this->privData->player.getPos() );
|
this->privData->camera.SetPosition( this->privData->player.getPos() );
|
||||||
|
@ -132,6 +134,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
|
||||||
{
|
{
|
||||||
// RB DEBUG
|
// RB DEBUG
|
||||||
this->privData->player.InitRB( RBData );
|
this->privData->player.InitRB( RBData );
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
(*this->privData->dynamicObjects)[id] = p;
|
(*this->privData->dynamicObjects)[id] = p;
|
||||||
}
|
}
|
||||||
|
@ -168,14 +171,13 @@ bool GameState::Render()
|
||||||
// RB DEBUG render wire frame
|
// RB DEBUG render wire frame
|
||||||
Oyster::Graphics::API::StartRenderWireFrame();
|
Oyster::Graphics::API::StartRenderWireFrame();
|
||||||
|
|
||||||
|
|
||||||
Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(Float3( 0,132, 20));
|
Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(Float3( 0,132, 20));
|
||||||
Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(Float3( 0.5f, 0.5f, 0.5f));
|
Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(Float3( 0.5f, 0.5f, 0.5f));
|
||||||
Oyster::Math3D::Float4x4 world = translation * scale;
|
Oyster::Math3D::Float4x4 world = translation * scale;
|
||||||
Oyster::Graphics::API::RenderDebugCube( world );
|
Oyster::Graphics::API::RenderDebugCube( world );
|
||||||
Oyster::Graphics::API::RenderDebugCube(this->privData->player.getRBWorld());
|
Oyster::Graphics::API::RenderDebugCube(this->privData->player.getRBWorld());
|
||||||
|
|
||||||
|
staticObject = this->privData->staticObjects->begin();
|
||||||
for( ; staticObject != this->privData->staticObjects->end(); ++staticObject )
|
for( ; staticObject != this->privData->staticObjects->end(); ++staticObject )
|
||||||
{
|
{
|
||||||
if( staticObject->second->getBRtype() == RB_Type_Cube)
|
if( staticObject->second->getBRtype() == RB_Type_Cube)
|
||||||
|
@ -188,7 +190,7 @@ bool GameState::Render()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dynamicObject = this->privData->dynamicObjects->begin();
|
||||||
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
|
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
|
||||||
{
|
{
|
||||||
if( dynamicObject->second->getBRtype() == RB_Type_Cube)
|
if( dynamicObject->second->getBRtype() == RB_Type_Cube)
|
||||||
|
@ -200,6 +202,8 @@ bool GameState::Render()
|
||||||
Oyster::Graphics::API::RenderDebugSphere( dynamicObject->second->getRBWorld());
|
Oyster::Graphics::API::RenderDebugSphere( dynamicObject->second->getRBWorld());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
Oyster::Graphics::API::EndFrame();
|
Oyster::Graphics::API::EndFrame();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -146,6 +146,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
|
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
|
||||||
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
||||||
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
|
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
|
||||||
|
RBData.type = RB_Type_Cube;
|
||||||
staticObject->InitRB( RBData );
|
staticObject->InitRB( RBData );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -154,8 +155,10 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
|
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
|
||||||
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
||||||
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
|
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
|
||||||
|
RBData.type = RB_Type_Sphere;
|
||||||
staticObject->InitRB( RBData );
|
staticObject->InitRB( RBData );
|
||||||
}
|
}
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
(*this->privData->staticObjects)[objectID] = staticObject;
|
(*this->privData->staticObjects)[objectID] = staticObject;
|
||||||
}
|
}
|
||||||
|
@ -187,6 +190,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
|
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
|
||||||
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
||||||
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
|
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
|
||||||
|
RBData.type = RB_Type_Cube;
|
||||||
dynamicObject->InitRB( RBData );
|
dynamicObject->InitRB( RBData );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -195,8 +199,10 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
|
||||||
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
|
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
|
||||||
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
|
||||||
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
|
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
|
||||||
|
RBData.type = RB_Type_Sphere;
|
||||||
dynamicObject->InitRB( RBData );
|
dynamicObject->InitRB( RBData );
|
||||||
}
|
}
|
||||||
|
// !RB DEBUG
|
||||||
|
|
||||||
(*this->privData->dynamicObjects)[objectID] = dynamicObject;
|
(*this->privData->dynamicObjects)[objectID] = dynamicObject;
|
||||||
}
|
}
|
||||||
|
|
|
@ -197,6 +197,7 @@ namespace Oyster
|
||||||
void API::StartRenderWireFrame()
|
void API::StartRenderWireFrame()
|
||||||
{
|
{
|
||||||
Core::deviceContext->RSSetState(wire);
|
Core::deviceContext->RSSetState(wire);
|
||||||
|
Core::deviceContext->OMSetRenderTargets(Render::Resources::Gather::Pass.RTV.size(),&Render::Resources::Gather::Pass.RTV[0],NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void API::RenderDebugCube(Math::Matrix world)
|
void API::RenderDebugCube(Math::Matrix world)
|
||||||
|
|
Loading…
Reference in New Issue