Render rigid body from lvl format

This commit is contained in:
lindaandersson 2014-02-18 15:07:40 +01:00
parent 0971bc407e
commit e8b0e75ed7
5 changed files with 38 additions and 14 deletions

View File

@ -9,6 +9,10 @@ C_Object::C_Object()
id = 0;
model = NULL;
// RB DEBUG
type = RB_Type_None;
// !RB DEBUG
}
C_Object::~C_Object()
{
@ -104,6 +108,7 @@ bool C_Object::InitRB(RBInitData RBInit)
RBposition = RBInit.position;
RBrotation = RBInit.rotation;
RBscale = RBInit.scale;
type = RBInit.type;
return true;
}
Oyster::Math::Float4x4 C_Object::getRBWorld() const
@ -142,4 +147,5 @@ Oyster::Math::Float3 C_Object::getRBScale() const
RB_Type C_Object::getBRtype()const
{
return this->type;
}
}
// !RB DEBUG

View File

@ -5,11 +5,22 @@ namespace DanBias
{
namespace Client
{
// RB DEBUG
enum RB_Type
{
RB_Type_Cube,
RB_Type_Sphere
RB_Type_Sphere,
RB_Type_None,
};
struct RBInitData
{
Oyster::Math::Float3 position;
Oyster::Math::Quaternion rotation;
Oyster::Math::Float3 scale;
RB_Type type;
};
// !RB DEBUG
struct ModelInitData
{
int id;
@ -19,13 +30,6 @@ namespace DanBias
Oyster::Math::Float3 scale;
bool visible;
};
struct RBInitData
{
Oyster::Math::Float3 position;
Oyster::Math::Quaternion rotation;
Oyster::Math::Float3 scale;
RB_Type type;
};
class C_Object
{
@ -40,7 +44,8 @@ namespace DanBias
Oyster::Math::Quaternion RBrotation;
Oyster::Math::Float3 RBscale;
RB_Type type;
// !RB DEBUG
int id;
protected:
@ -71,6 +76,8 @@ namespace DanBias
void setRBScale(Oyster::Math::Float3 newScale);
Oyster::Math::Float3 getRBScale() const;
RB_Type getBRtype()const;
// !RB DEBUG
virtual void Render();
virtual void Release();
virtual int GetId() const;

View File

@ -81,7 +81,7 @@ bool GameState::Init( SharedStateContent &shared )
Graphics::API::Option gfxOp = Graphics::API::GetOption();
Float aspectRatio = gfxOp.Resolution.x / gfxOp.Resolution.y;
this->privData->camera.SetPerspectiveProjection( Math::pi/8, aspectRatio, 0.1f, 1000.0f );
this->privData->camera.SetPerspectiveProjection( Math::pi/2, aspectRatio, 0.1f, 1000.0f );
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
//tell server ready
@ -109,6 +109,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
RBData.position = position;
RBData.rotation = ArrayToQuaternion( rotation );
RBData.scale = Float3( 1 );
// !RB DEBUG
if( isMyPlayer )
{
@ -116,6 +117,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
{
// RB DEBUG
this->privData->player.InitRB( RBData );
// !RB DEBUG
this->privData->myId = id;
this->privData->camera.SetPosition( this->privData->player.getPos() );
@ -132,6 +134,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
{
// RB DEBUG
this->privData->player.InitRB( RBData );
// !RB DEBUG
(*this->privData->dynamicObjects)[id] = p;
}
@ -168,14 +171,13 @@ bool GameState::Render()
// RB DEBUG render wire frame
Oyster::Graphics::API::StartRenderWireFrame();
Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(Float3( 0,132, 20));
Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(Float3( 0.5f, 0.5f, 0.5f));
Oyster::Math3D::Float4x4 world = translation * scale;
Oyster::Graphics::API::RenderDebugCube( world );
Oyster::Graphics::API::RenderDebugCube(this->privData->player.getRBWorld());
staticObject = this->privData->staticObjects->begin();
for( ; staticObject != this->privData->staticObjects->end(); ++staticObject )
{
if( staticObject->second->getBRtype() == RB_Type_Cube)
@ -188,7 +190,7 @@ bool GameState::Render()
}
}
dynamicObject = this->privData->dynamicObjects->begin();
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
{
if( dynamicObject->second->getBRtype() == RB_Type_Cube)
@ -200,6 +202,8 @@ bool GameState::Render()
Oyster::Graphics::API::RenderDebugSphere( dynamicObject->second->getRBWorld());
}
}
// !RB DEBUG
Oyster::Graphics::API::EndFrame();
return true;
}

View File

@ -146,6 +146,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
RBData.type = RB_Type_Cube;
staticObject->InitRB( RBData );
}
@ -154,8 +155,10 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
RBData.type = RB_Type_Sphere;
staticObject->InitRB( RBData );
}
// !RB DEBUG
(*this->privData->staticObjects)[objectID] = staticObject;
}
@ -187,6 +190,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.box.position;
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
RBData.scale = (Float3)oh->scale * (Float3)oh->boundingVolume.box.size;
RBData.type = RB_Type_Cube;
dynamicObject->InitRB( RBData );
}
@ -195,8 +199,10 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
RBData.position = (Float3)oh->position + (Float3)oh->boundingVolume.sphere.position;
RBData.rotation = ArrayToQuaternion( oh->rotation ); // Only model rotation
RBData.scale = (Float3)oh->scale * oh->boundingVolume.sphere.radius;
RBData.type = RB_Type_Sphere;
dynamicObject->InitRB( RBData );
}
// !RB DEBUG
(*this->privData->dynamicObjects)[objectID] = dynamicObject;
}

View File

@ -197,6 +197,7 @@ namespace Oyster
void API::StartRenderWireFrame()
{
Core::deviceContext->RSSetState(wire);
Core::deviceContext->OMSetRenderTargets(Render::Resources::Gather::Pass.RTV.size(),&Render::Resources::Gather::Pass.RTV[0],NULL);
}
void API::RenderDebugCube(Math::Matrix world)