Obsolete code removed

More commentated out than deleted actually
This commit is contained in:
Dander7BD 2014-01-15 09:06:57 +01:00
parent 8c7a17ff8f
commit e9ad87507f
1 changed files with 7 additions and 7 deletions

View File

@ -86,14 +86,14 @@ namespace
//sumJ += ( 1 / deuterState.GetMass() )*frictionImpulse;
// FRICTION END
Float4 forwardedDeltaPos, forwardedDeltaAxis;
{ // @todo TODO: is this right?
Float4 bounceAngularImpulse = ::Oyster::Math::Float4( (worldPointOfContact - protoState.GetCenterPosition()).xyz.Cross(bounce.xyz), 0.0f ),
bounceLinearImpulse = bounce - bounceAngularImpulse;
proto->Predict( forwardedDeltaPos, forwardedDeltaAxis, bounceLinearImpulse, bounceAngularImpulse, API_instance.GetFrameTimeLength() );
}
// Float4 forwardedDeltaPos, forwardedDeltaAxis;
// { // @todo TODO: is this right?
// Float4 bounceAngularImpulse = ::Oyster::Math::Float4( (worldPointOfContact - protoState.GetCenterPosition()).xyz.Cross(bounce.xyz), 0.0f ),
// bounceLinearImpulse = bounce - bounceAngularImpulse;
// proto->Predict( forwardedDeltaPos, forwardedDeltaAxis, bounceLinearImpulse, bounceAngularImpulse, API_instance.GetFrameTimeLength() );
// }
protoState.ApplyForwarding( forwardedDeltaPos, forwardedDeltaAxis );
// protoState.ApplyForwarding( forwardedDeltaPos, forwardedDeltaAxis );
protoState.ApplyImpulse( bounce, worldPointOfContact, normal );
proto->SetState( protoState );
}