GL - can now compile
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7b2be02113
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@ -56,7 +56,7 @@ using namespace GameLogic;
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return Physics::ICustomBody::SubscriptMessage_none;
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}
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Oyster::Physics::ICustomBody::SubscriptMessage LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
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Oyster::Physics::ICustomBody::SubscriptMessage CollisionManager::LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
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{
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return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
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}
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@ -55,7 +55,7 @@ struct Game::PrivateData
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}
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DynamicArray<PlayerData*> players;
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SmartPointer<LevelData> level;
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LevelData* level;
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Utility::WinTimer timer;
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}myData;
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@ -12,6 +12,7 @@
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namespace GameLogic
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{
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class Player;
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class Level;
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class DANBIAS_GAMELOGIC_DLL Game
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{
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@ -193,6 +193,7 @@
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<ClCompile Include="DynamicObject.cpp" />
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<ClCompile Include="Game.cpp" />
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<ClCompile Include="GameMode.cpp" />
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<ClCompile Include="Game_LevelData.cpp" />
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<ClCompile Include="Game_PlayerData.cpp" />
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<ClCompile Include="IAttatchment.cpp" />
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<ClCompile Include="Level.cpp" />
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