GL - can now compile

This commit is contained in:
Erik Persson 2014-01-17 08:52:34 +01:00
parent 7b2be02113
commit eaf0ae1479
4 changed files with 4 additions and 2 deletions

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@ -56,7 +56,7 @@ using namespace GameLogic;
return Physics::ICustomBody::SubscriptMessage_none;
}
Oyster::Physics::ICustomBody::SubscriptMessage LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
Oyster::Physics::ICustomBody::SubscriptMessage CollisionManager::LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
{
return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
}

View File

@ -55,7 +55,7 @@ struct Game::PrivateData
}
DynamicArray<PlayerData*> players;
SmartPointer<LevelData> level;
LevelData* level;
Utility::WinTimer timer;
}myData;

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@ -12,6 +12,7 @@
namespace GameLogic
{
class Player;
class Level;
class DANBIAS_GAMELOGIC_DLL Game
{

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@ -193,6 +193,7 @@
<ClCompile Include="DynamicObject.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="GameMode.cpp" />
<ClCompile Include="Game_LevelData.cpp" />
<ClCompile Include="Game_PlayerData.cpp" />
<ClCompile Include="IAttatchment.cpp" />
<ClCompile Include="Level.cpp" />