GL - can now compile
This commit is contained in:
parent
7b2be02113
commit
eaf0ae1479
|
@ -56,7 +56,7 @@ using namespace GameLogic;
|
||||||
return Physics::ICustomBody::SubscriptMessage_none;
|
return Physics::ICustomBody::SubscriptMessage_none;
|
||||||
}
|
}
|
||||||
|
|
||||||
Oyster::Physics::ICustomBody::SubscriptMessage LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
|
Oyster::Physics::ICustomBody::SubscriptMessage CollisionManager::LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj)
|
||||||
{
|
{
|
||||||
return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
|
return Physics::ICustomBody::SubscriptMessage_ignore_collision_response;
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,7 +55,7 @@ struct Game::PrivateData
|
||||||
}
|
}
|
||||||
|
|
||||||
DynamicArray<PlayerData*> players;
|
DynamicArray<PlayerData*> players;
|
||||||
SmartPointer<LevelData> level;
|
LevelData* level;
|
||||||
Utility::WinTimer timer;
|
Utility::WinTimer timer;
|
||||||
|
|
||||||
}myData;
|
}myData;
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
namespace GameLogic
|
namespace GameLogic
|
||||||
{
|
{
|
||||||
class Player;
|
class Player;
|
||||||
|
class Level;
|
||||||
class DANBIAS_GAMELOGIC_DLL Game
|
class DANBIAS_GAMELOGIC_DLL Game
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -193,6 +193,7 @@
|
||||||
<ClCompile Include="DynamicObject.cpp" />
|
<ClCompile Include="DynamicObject.cpp" />
|
||||||
<ClCompile Include="Game.cpp" />
|
<ClCompile Include="Game.cpp" />
|
||||||
<ClCompile Include="GameMode.cpp" />
|
<ClCompile Include="GameMode.cpp" />
|
||||||
|
<ClCompile Include="Game_LevelData.cpp" />
|
||||||
<ClCompile Include="Game_PlayerData.cpp" />
|
<ClCompile Include="Game_PlayerData.cpp" />
|
||||||
<ClCompile Include="IAttatchment.cpp" />
|
<ClCompile Include="IAttatchment.cpp" />
|
||||||
<ClCompile Include="Level.cpp" />
|
<ClCompile Include="Level.cpp" />
|
||||||
|
|
Loading…
Reference in New Issue