GL more comments
This commit is contained in:
parent
d9fcec0c1c
commit
eb026cb9c7
|
@ -5,9 +5,8 @@ using namespace Oyster::Physics;
|
||||||
using namespace Utility::DynamicMemory;
|
using namespace Utility::DynamicMemory;
|
||||||
|
|
||||||
DynamicObject::DynamicObject(void)
|
DynamicObject::DynamicObject(void)
|
||||||
|
:Object()
|
||||||
{
|
{
|
||||||
rigidBody = API::Instance().CreateSimpleRigidBody();
|
|
||||||
API::Instance().AddObject(rigidBody);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -17,5 +16,5 @@ DynamicObject::~DynamicObject(void)
|
||||||
|
|
||||||
void DynamicObject::Update()
|
void DynamicObject::Update()
|
||||||
{
|
{
|
||||||
//updatera objectet
|
//update object
|
||||||
}
|
}
|
|
@ -18,7 +18,10 @@ Object::Object(void)
|
||||||
model = new Model();
|
model = new Model();
|
||||||
model = Oyster::Graphics::API::CreateModel(L"bth.obj");
|
model = Oyster::Graphics::API::CreateModel(L"bth.obj");
|
||||||
|
|
||||||
ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody().Release();
|
API::SimpleBodyDescription sbDesc;
|
||||||
|
//sbDesc.centerPosition =
|
||||||
|
|
||||||
|
ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody(sbDesc).Release();
|
||||||
|
|
||||||
GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
|
GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
|
||||||
|
|
||||||
|
|
|
@ -19,14 +19,14 @@ namespace GameLogic
|
||||||
class Object
|
class Object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Object(void);
|
|
||||||
virtual ~Object(void);
|
|
||||||
|
|
||||||
enum OBJECT_TYPE
|
enum OBJECT_TYPE
|
||||||
{
|
{
|
||||||
OBJECT_TYPE_PLAYER,
|
OBJECT_TYPE_PLAYER,
|
||||||
OBJECT_TYPE_BOX,
|
OBJECT_TYPE_BOX,
|
||||||
};
|
};
|
||||||
|
Object(void);
|
||||||
|
virtual ~Object(void);
|
||||||
|
|
||||||
void Render();
|
void Render();
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,12 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) Stefan Petersson 2011. All rights reserved.
|
// Copyright (c) Stefan Petersson 2011. All rights reserved.
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
// Test main function for game logic when .exe
|
||||||
|
// Doesn't run when Game logic is compiled as a .dll
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#define NOMINMAX
|
#define NOMINMAX
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include "Core/Core.h"
|
#include "Core/Core.h"
|
||||||
|
@ -28,8 +34,8 @@
|
||||||
HINSTANCE g_hInst = NULL;
|
HINSTANCE g_hInst = NULL;
|
||||||
HWND g_hWnd = NULL;
|
HWND g_hWnd = NULL;
|
||||||
|
|
||||||
GameLogic::IGame* game;
|
GameLogic::IGame *game;
|
||||||
InputClass* inputObj;
|
InputClass *inputObj;
|
||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -95,8 +101,9 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdL
|
||||||
__int64 prevTimeStamp = 0;
|
__int64 prevTimeStamp = 0;
|
||||||
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
|
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
|
||||||
|
|
||||||
//debugwindow
|
//Init debug window
|
||||||
//SetStdOutToNewConsole();
|
//SetStdOutToNewConsole();
|
||||||
|
|
||||||
// Main message loop
|
// Main message loop
|
||||||
MSG msg = {0};
|
MSG msg = {0};
|
||||||
while(WM_QUIT != msg.message)
|
while(WM_QUIT != msg.message)
|
||||||
|
@ -171,56 +178,21 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
// Create Direct3D device and swap chain
|
// Create Direct3D with Oyster Graphics
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
HRESULT InitDirect3D()
|
HRESULT InitDirect3D()
|
||||||
{
|
{
|
||||||
/*HRESULT hr = S_OK;;
|
if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
|
||||||
|
|
||||||
Oyster::Graphics::Core::resolution = Oyster::Math::Float2( 1024, 768 );
|
|
||||||
|
|
||||||
if(Oyster::Graphics::Core::Init::FullInit(g_hWnd,false,false)==Oyster::Graphics::Core::Init::Fail)
|
|
||||||
return E_FAIL;
|
return E_FAIL;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
std::wstring ShaderPath = L"..\\OysterGraphics\\Shader\\HLSL\\";
|
|
||||||
std::wstring EffectPath = L"SimpleDebug\\";
|
|
||||||
|
|
||||||
Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugPixel.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Pixel,L"Debug",false);
|
|
||||||
Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugVertex.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Vertex,L"PassThroughFloat4",false);
|
|
||||||
|
|
||||||
Oyster::Graphics::Core::ShaderManager::Set::Vertex(Oyster::Graphics::Core::ShaderManager::Get::Vertex(L"PassThroughFloat4"));
|
|
||||||
Oyster::Graphics::Core::ShaderManager::Set::Pixel(Oyster::Graphics::Core::ShaderManager::Get::Pixel(L"Debug"));
|
|
||||||
|
|
||||||
D3D11_INPUT_ELEMENT_DESC inputDesc[] =
|
|
||||||
{
|
|
||||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }
|
|
||||||
};
|
|
||||||
|
|
||||||
ID3D11InputLayout* layout;
|
|
||||||
|
|
||||||
Oyster::Graphics::Core::ShaderManager::CreateInputLayout( inputDesc, 1, Oyster::Graphics::Core::ShaderManager::Get::Vertex(L"PassThroughFloat4"), layout);
|
|
||||||
|
|
||||||
Oyster::Graphics::Core::deviceContext->IASetInputLayout(layout);
|
|
||||||
Oyster::Graphics::Core::deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
||||||
|
|
||||||
Oyster::Graphics::Render::Preparations::Basic::BindBackBufferRTV();
|
|
||||||
|
|
||||||
Oyster::Graphics::Render::Preparations::Basic::SetViewPort();*/
|
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// Init the input and the game
|
||||||
|
//-------------------------------------------------------------------------------------
|
||||||
HRESULT InitGame()
|
HRESULT InitGame()
|
||||||
{
|
{
|
||||||
|
|
||||||
if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
|
|
||||||
return E_FAIL;
|
|
||||||
|
|
||||||
inputObj = new InputClass;
|
inputObj = new InputClass;
|
||||||
if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
|
if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
|
||||||
{
|
{
|
||||||
|
@ -231,10 +203,9 @@ HRESULT InitGame()
|
||||||
game->Init();
|
game->Init();
|
||||||
game->StartGame();
|
game->StartGame();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Update(float deltaTime)
|
HRESULT Update(float deltaTime)
|
||||||
{
|
{
|
||||||
inputObj->Update();
|
inputObj->Update();
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
// Temp input handler, not stable!
|
||||||
|
// When starting the program, don't click anywhere until the program starts
|
||||||
|
// because that breaks the input..
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef _INPUTCLASS_H_
|
#ifndef _INPUTCLASS_H_
|
||||||
#define _INPUTCLASS_H_
|
#define _INPUTCLASS_H_
|
||||||
|
|
||||||
|
@ -24,7 +30,6 @@ private:
|
||||||
bool ReadKeyboard();
|
bool ReadKeyboard();
|
||||||
bool ReadMouse();
|
bool ReadMouse();
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
InputClass();
|
InputClass();
|
||||||
|
|
Loading…
Reference in New Issue