Added ExtractForward to frustum.
This commit is contained in:
parent
6148783fe4
commit
eb27a4edfb
|
@ -242,3 +242,8 @@ bool Frustrum::Contains( const ICollideable &target ) const
|
||||||
default: return false;
|
default: return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
::Oyster::Math::Float3 Frustrum::ExtractForwad()
|
||||||
|
{
|
||||||
|
return this->bottomPlane.normal.xyz;
|
||||||
|
}
|
|
@ -41,6 +41,8 @@ namespace Oyster { namespace Collision3D
|
||||||
bool Intersects( const ICollideable &target ) const;
|
bool Intersects( const ICollideable &target ) const;
|
||||||
bool Intersects( const ICollideable &target, Oyster::Math::Float4 &worldPointOfContact ) const;
|
bool Intersects( const ICollideable &target, Oyster::Math::Float4 &worldPointOfContact ) const;
|
||||||
bool Contains( const ICollideable &target ) const;
|
bool Contains( const ICollideable &target ) const;
|
||||||
|
|
||||||
|
::Oyster::Math::Float3 ExtractForwad();
|
||||||
};
|
};
|
||||||
|
|
||||||
// INLINE IMPLEMENTATIONS ///////////////////////////////////////
|
// INLINE IMPLEMENTATIONS ///////////////////////////////////////
|
||||||
|
|
Loading…
Reference in New Issue