Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
This commit is contained in:
commit
eb39008529
|
@ -1,3 +1,7 @@
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|||
/////////////////////////////////////
|
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// Created by Pontus Fransson 2013 //
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||||
/////////////////////////////////////
|
||||
|
||||
#include "LevelParser.h"
|
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|
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#include "Loader.h"
|
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|
@ -9,7 +13,7 @@ using namespace Utility::DynamicMemory;
|
|||
|
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LevelParser::LevelParser()
|
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{
|
||||
formatVersion.formatVersionMajor = 1;
|
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formatVersion.formatVersionMajor = 2;
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formatVersion.formatVersionMinor = 0;
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}
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|
@ -29,35 +33,100 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
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char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
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|
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//Read format version
|
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FormatVersion levelFormatVersion;
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LevelLoaderInternal::FormatVersion levelFormatVersion;
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ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
|
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counter += sizeof(levelFormatVersion);
|
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if(this->formatVersion != levelFormatVersion)
|
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{
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//Do something if it's not the same version
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//Returns an empty vector, because it will most likely fail to read the level format.
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return objects;
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}
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while(counter < bufferSize)
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{
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//Get typeID
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ObjectTypeHeader typeID;
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ObjectType typeID;
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ParseObject(&buffer[counter], &typeID, sizeof(typeID));
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switch((int)typeID.typeID)
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switch((int)typeID)
|
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{
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case ObjectType_LevelMetaData:
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{
|
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LevelMetaData* header = new LevelMetaData;
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ParseLevelMetaData(&buffer[counter], *header, counter);
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SmartPointer<ObjectTypeHeader> header = new LevelMetaData;
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ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
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objects.push_back(header);
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break;
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}
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//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
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//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
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//Unless they are changed to not be the same.
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case ObjectType_Static: case ObjectType_Dynamic:
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{
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ObjectHeader* header = new ObjectHeader;
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ParseObject(&buffer[counter], *header, counter);
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objects.push_back(header);
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//Get specialType.
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ObjectSpecialType specialType;
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ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
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switch(specialType)
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{
|
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//These three does not have any specail variables at this time.
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||||
//There for they are using the same 'parser'.
|
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case ObjectSpecialType_World:
|
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case ObjectSpecialType_Building:
|
||||
case ObjectSpecialType_Damaging:
|
||||
case ObjectSpecialType_Explosive:
|
||||
{
|
||||
ObjectHeader* header = new ObjectHeader;
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ParseObject(&buffer[counter], *header, counter);
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objects.push_back(header);
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break;
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}
|
||||
case ObjectSpecialType_JumpPad:
|
||||
{
|
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JumpPadAttributes* header = new JumpPadAttributes;
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||||
ParseObject(&buffer[counter], *header, counter);
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|
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//Read the spec
|
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ParseObject(&buffer[counter], header->direction, 16);
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objects.push_back(header);
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|
||||
break;
|
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}
|
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case ObjectSpecialType_BoostPad:
|
||||
{
|
||||
JumpPadAttributes* header = new JumpPadAttributes;
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||||
ParseObject(&buffer[counter], *header, counter);
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|
||||
ParseObject(&buffer[counter], header->direction, 16);
|
||||
objects.push_back(header);
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|
||||
break;
|
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}
|
||||
case ObjectSpecialType_Portal:
|
||||
{
|
||||
PortalAttributes* header = new PortalAttributes;
|
||||
ParseObject(&buffer[counter], *header, counter);
|
||||
|
||||
ParseObject(&buffer[counter], header->destination, 12);
|
||||
objects.push_back(header);
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectSpecialType_SpawnPoint:
|
||||
{
|
||||
SpawnPointAttributes* header = new SpawnPointAttributes;
|
||||
ParseObject(&buffer[counter], *header, counter);
|
||||
|
||||
ParseObject(&buffer[counter], header->spawnPosition, 12);
|
||||
objects.push_back(header);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
//Couldn't find specialType
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -68,7 +137,12 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
|||
//Get Light type
|
||||
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
||||
|
||||
switch(lightType)
|
||||
//We only support PointLight for now.
|
||||
BasicLight* header = new BasicLight;
|
||||
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||
counter += sizeof(*header);
|
||||
objects.push_back(header);
|
||||
/*switch(lightType)
|
||||
{
|
||||
case LightType_PointLight:
|
||||
{
|
||||
|
@ -98,7 +172,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
|||
//Undefined LightType.
|
||||
break;
|
||||
}
|
||||
break;
|
||||
break;*/
|
||||
}
|
||||
default:
|
||||
//Couldn't find typeID. FAIL!!!!!!
|
||||
|
@ -123,21 +197,25 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
|||
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
||||
|
||||
//Read format version
|
||||
FormatVersion levelFormatVersion;
|
||||
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
||||
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
|
||||
counter += sizeof(levelFormatVersion);
|
||||
if(this->formatVersion != levelFormatVersion)
|
||||
{
|
||||
//Do something if it's not the same version
|
||||
|
||||
//Returns an empty levelHeader with ObjectType_Unknown.
|
||||
//Because it will not be able to read another version of the level format.
|
||||
return levelHeader;
|
||||
}
|
||||
|
||||
//Find the header in the returned string.
|
||||
while(counter < bufferSize)
|
||||
{
|
||||
ObjectTypeHeader typeID;
|
||||
ObjectType typeID;
|
||||
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
|
||||
|
||||
switch(typeID.typeID)
|
||||
switch(typeID)
|
||||
{
|
||||
case ObjectType_LevelMetaData:
|
||||
ParseLevelMetaData(&buffer[counter], levelHeader, counter);
|
||||
|
@ -149,6 +227,24 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
|||
{
|
||||
ObjectHeader header;
|
||||
ParseObject(&buffer[counter], header, counter);
|
||||
|
||||
switch(header.specialTypeID)
|
||||
{
|
||||
case ObjectSpecialType_JumpPad:
|
||||
counter += sizeof(16);
|
||||
break;
|
||||
case ObjectSpecialType_BoostPad:
|
||||
counter += sizeof(16);
|
||||
break;
|
||||
case ObjectSpecialType_Portal:
|
||||
counter += sizeof(12);
|
||||
break;
|
||||
case ObjectSpecialType_SpawnPoint:
|
||||
counter += sizeof(12);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -157,6 +253,9 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
|||
LightType lightType;
|
||||
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
||||
|
||||
//We only support pointlight for now.
|
||||
counter += sizeof(BasicLight);
|
||||
/*
|
||||
switch(lightType)
|
||||
{
|
||||
case LightType_PointLight:
|
||||
|
@ -177,7 +276,7 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
|||
default:
|
||||
//Undefined LightType.
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
default:
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace GameLogic
|
|||
LevelMetaData ParseHeader(std::string filename);
|
||||
|
||||
private:
|
||||
FormatVersion formatVersion;
|
||||
LevelLoaderInternal::FormatVersion formatVersion;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace GameLogic
|
|||
/************************************
|
||||
Enums
|
||||
*************************************/
|
||||
|
||||
|
||||
enum ObjectType
|
||||
{
|
||||
ObjectType_LevelMetaData,
|
||||
|
@ -23,6 +23,21 @@ namespace GameLogic
|
|||
ObjectType_Unknown = -1
|
||||
};
|
||||
|
||||
enum ObjectSpecialType
|
||||
{
|
||||
ObjectSpecialType_World, //Always the main celestial body
|
||||
ObjectSpecialType_Building,
|
||||
ObjectSpecialType_Damaging,
|
||||
ObjectSpecialType_Explosive,
|
||||
ObjectSpecialType_JumpPad,
|
||||
ObjectSpecialType_BoostPad,
|
||||
ObjectSpecialType_Portal,
|
||||
ObjectSpecialType_SpawnPoint,
|
||||
|
||||
ObjectSpecialType_Count,
|
||||
ObjectSpecialType_Unknown = -1
|
||||
};
|
||||
|
||||
enum UsePhysics
|
||||
{
|
||||
UsePhysics_UseFullPhysics,
|
||||
|
@ -38,16 +53,18 @@ namespace GameLogic
|
|||
{
|
||||
CollisionGeometryType_Box,
|
||||
CollisionGeometryType_Sphere,
|
||||
CollisionGeometryType_Cylinder,
|
||||
|
||||
CollisionGeometryType_Count,
|
||||
CollisionGeometryType_Unknown = -1
|
||||
};
|
||||
|
||||
//Only supports Pointlight right now.
|
||||
enum LightType
|
||||
{
|
||||
LightType_PointLight,
|
||||
LightType_DirectionalLight,
|
||||
LightType_SpotLight,
|
||||
//LightType_DirectionalLight,
|
||||
//LightType_SpotLight,
|
||||
|
||||
LightType_Count,
|
||||
LightType_Unknown = -1
|
||||
|
@ -80,38 +97,93 @@ namespace GameLogic
|
|||
/************************************
|
||||
Structs
|
||||
*************************************/
|
||||
|
||||
struct FormatVersion
|
||||
namespace LevelLoaderInternal
|
||||
{
|
||||
unsigned int formatVersionMajor;
|
||||
unsigned int formatVersionMinor;
|
||||
|
||||
bool operator ==(const FormatVersion& obj)
|
||||
struct FormatVersion
|
||||
{
|
||||
return (this->formatVersionMajor != obj.formatVersionMajor && this->formatVersionMinor != obj.formatVersionMinor);
|
||||
}
|
||||
unsigned int formatVersionMajor;
|
||||
unsigned int formatVersionMinor;
|
||||
|
||||
FormatVersion()
|
||||
: formatVersionMajor(0), formatVersionMinor(0)
|
||||
{}
|
||||
|
||||
bool operator !=(const FormatVersion& obj)
|
||||
{
|
||||
return !(*this == obj);
|
||||
}
|
||||
};
|
||||
FormatVersion(unsigned int major, unsigned int minor)
|
||||
: formatVersionMajor(major), formatVersionMinor(minor)
|
||||
{}
|
||||
|
||||
bool operator ==(const FormatVersion& obj)
|
||||
{
|
||||
return (this->formatVersionMajor == obj.formatVersionMajor && this->formatVersionMinor == obj.formatVersionMinor);
|
||||
}
|
||||
|
||||
bool operator !=(const FormatVersion& obj)
|
||||
{
|
||||
return !(*this == obj);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
struct ObjectTypeHeader
|
||||
{
|
||||
ObjectType typeID;
|
||||
|
||||
//Unless this is here the object destructor wont be called.
|
||||
virtual ~ObjectTypeHeader(){}
|
||||
};
|
||||
|
||||
struct PhysicsObject
|
||||
namespace LevelLoaderInternal
|
||||
{
|
||||
UsePhysics usePhysics;
|
||||
float mass;
|
||||
float inertiaMagnitude[3];
|
||||
float inertiaRotation[3];
|
||||
float frictionCoeffStatic;
|
||||
float frictionCoeffDynamic;
|
||||
CollisionGeometryType geometryType;
|
||||
};
|
||||
const FormatVersion boundingVolumeVersion(1, 0);
|
||||
|
||||
struct BoundingVolumeBase
|
||||
{
|
||||
float position[3];
|
||||
};
|
||||
|
||||
struct BoundingVolumeBox : public BoundingVolumeBase
|
||||
{
|
||||
float size[3];
|
||||
float angularAxis[3];
|
||||
float angle;
|
||||
};
|
||||
|
||||
struct BoundingVolumeSphere : public BoundingVolumeBase
|
||||
{
|
||||
float radius;
|
||||
};
|
||||
|
||||
struct BoundingVolumeCylinder : public BoundingVolumeBase
|
||||
{
|
||||
float length;
|
||||
float angularAxis[3];
|
||||
float angle;
|
||||
float radius;
|
||||
};
|
||||
|
||||
struct BoundingVolume
|
||||
{
|
||||
CollisionGeometryType geoType;
|
||||
union
|
||||
{
|
||||
LevelLoaderInternal::BoundingVolumeBox box;
|
||||
LevelLoaderInternal::BoundingVolumeSphere sphere;
|
||||
LevelLoaderInternal::BoundingVolumeCylinder cylinder;
|
||||
};
|
||||
};
|
||||
|
||||
struct PhysicsObject
|
||||
{
|
||||
UsePhysics usePhysics;
|
||||
float mass;
|
||||
float inertiaMagnitude[3];
|
||||
float inertiaRotation[3];
|
||||
float frictionCoeffStatic;
|
||||
float frictionCoeffDynamic;
|
||||
float restitutionCoeff;
|
||||
BoundingVolume boundingVolume;
|
||||
};
|
||||
}
|
||||
|
||||
struct LevelMetaData : public ObjectTypeHeader
|
||||
{
|
||||
|
@ -123,10 +195,15 @@ namespace GameLogic
|
|||
WorldSize worldSize;
|
||||
std::string overviewPicturePath;
|
||||
std::vector<GameMode> gameModesSupported;
|
||||
|
||||
virtual ~LevelMetaData(){}
|
||||
|
||||
};
|
||||
|
||||
struct ObjectHeader : public ObjectTypeHeader, public PhysicsObject
|
||||
struct ObjectHeader : public ObjectTypeHeader, public LevelLoaderInternal::PhysicsObject
|
||||
{
|
||||
//Special type id for special objects: portal, jumppad, exploding objects, etc.
|
||||
ObjectSpecialType specialTypeID;
|
||||
//Model,
|
||||
std::string ModelFile;
|
||||
//Position
|
||||
|
@ -136,8 +213,29 @@ namespace GameLogic
|
|||
float angle;
|
||||
//Scale
|
||||
float scale[3];
|
||||
|
||||
virtual ~ObjectHeader(){}
|
||||
};
|
||||
|
||||
/************************************
|
||||
Special objects
|
||||
*************************************/
|
||||
|
||||
struct JumpPadAttributes : public ObjectHeader
|
||||
{
|
||||
float direction[3];
|
||||
float power;
|
||||
};
|
||||
|
||||
struct PortalAttributes : public ObjectHeader
|
||||
{
|
||||
float destination[3];
|
||||
};
|
||||
|
||||
struct SpawnPointAttributes : public ObjectHeader
|
||||
{
|
||||
float spawnPosition[3];
|
||||
};
|
||||
|
||||
/************************************
|
||||
Lights
|
||||
|
@ -145,12 +243,13 @@ namespace GameLogic
|
|||
|
||||
struct BasicLight : public ObjectTypeHeader
|
||||
{
|
||||
LightType lightType;
|
||||
float ambientColor[3];
|
||||
float diffuseColor[3];
|
||||
float specularColor[3];
|
||||
LightType lightType; //Is not used right now
|
||||
float color[3];
|
||||
float position[3];
|
||||
float raduis;
|
||||
float intensity;
|
||||
};
|
||||
|
||||
/* We only support pointlight right now.
|
||||
struct PointLight : public BasicLight
|
||||
{
|
||||
float position[3];
|
||||
|
@ -166,7 +265,7 @@ namespace GameLogic
|
|||
float direction[3];
|
||||
float range;
|
||||
float attenuation[3];
|
||||
};
|
||||
};*/
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "ParseFunctions.h"
|
||||
#include "../../../Misc/Packing/Packing.h"
|
||||
#include "Loader.h"
|
||||
#include <string>
|
||||
|
||||
using namespace Oyster::Packing;
|
||||
|
@ -29,6 +30,9 @@ namespace GameLogic
|
|||
memcpy(&header.typeID, &buffer[start], 4);
|
||||
start += 4;
|
||||
|
||||
memcpy(&header.specialTypeID, &buffer[start], 4);
|
||||
start += 4;
|
||||
|
||||
memcpy(&tempSize, &buffer[start], 4);
|
||||
start += 4;
|
||||
|
||||
|
@ -36,13 +40,18 @@ namespace GameLogic
|
|||
header.ModelFile.assign(&tempName[0], &tempName[tempSize]);
|
||||
start += tempSize;
|
||||
|
||||
//The reset of the object struct
|
||||
//3 float[3], 1 float
|
||||
memcpy(&header.position, &buffer[start], 40);
|
||||
start += 40;
|
||||
|
||||
//2 float[3], 3 float, 2 uint
|
||||
//Physics struct
|
||||
//2 float[3], 4 float, 1 uint
|
||||
memcpy(&header.usePhysics, &buffer[start], 44);
|
||||
start += 44;
|
||||
|
||||
//Read path for bounding volume
|
||||
ParseBoundingVolume(&buffer[start], header.boundingVolume, start);
|
||||
|
||||
size += start;
|
||||
}
|
||||
|
@ -107,5 +116,55 @@ namespace GameLogic
|
|||
|
||||
size += start;
|
||||
}
|
||||
|
||||
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size)
|
||||
{
|
||||
int start = 0;
|
||||
int tempSize = 0;
|
||||
char tempName[128];
|
||||
|
||||
memcpy(&tempSize, &buffer[start], 4);
|
||||
start += 4;
|
||||
|
||||
memcpy(&tempName, &buffer[start], tempSize);
|
||||
|
||||
string fileName;
|
||||
fileName.assign(&tempName[0], &tempName[tempSize]);
|
||||
start += tempSize;
|
||||
|
||||
//Läs in filen.
|
||||
int fileLength = 0;
|
||||
Loader loader;
|
||||
char* buf = loader.LoadFile("E:\\Dropbox\\Programming\\Github\\Danbias\\Bin\\Content\\Worlds\\cgf\\"+ fileName, fileLength);
|
||||
|
||||
LevelLoaderInternal::FormatVersion version;
|
||||
memcpy(&version, &buffer[0], sizeof(version));
|
||||
|
||||
memcpy(&volume.geoType, &buf[8], sizeof(volume.geoType));
|
||||
//start += sizeof(volume.geoType);
|
||||
|
||||
switch(volume.geoType)
|
||||
{
|
||||
case CollisionGeometryType_Box:
|
||||
memcpy(&volume.box, &buf[12], sizeof(volume.box));
|
||||
//start += sizeof(volume.box);
|
||||
break;
|
||||
|
||||
case CollisionGeometryType_Sphere:
|
||||
memcpy(&volume.sphere, &buf[12], sizeof(volume.sphere));
|
||||
//start += sizeof(volume.sphere);
|
||||
break;
|
||||
|
||||
case CollisionGeometryType_Cylinder:
|
||||
memcpy(&volume.cylinder, &buf[12], sizeof(volume.cylinder));
|
||||
//start += sizeof(volume.cylinder);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
size += start;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,6 +21,7 @@ namespace GameLogic
|
|||
void ParseObject(char* buffer, void *header, int size);
|
||||
void ParseObject(char* buffer, ObjectHeader& header, int& size);
|
||||
void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size);
|
||||
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue