Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
This commit is contained in:
commit
eb39008529
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@ -1,3 +1,7 @@
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||||||
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/////////////////////////////////////
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||||||
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// Created by Pontus Fransson 2013 //
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||||||
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/////////////////////////////////////
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||||||
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||||||
#include "LevelParser.h"
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#include "LevelParser.h"
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||||||
|
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||||||
#include "Loader.h"
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#include "Loader.h"
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@ -9,7 +13,7 @@ using namespace Utility::DynamicMemory;
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||||||
LevelParser::LevelParser()
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LevelParser::LevelParser()
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{
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{
|
||||||
formatVersion.formatVersionMajor = 1;
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formatVersion.formatVersionMajor = 2;
|
||||||
formatVersion.formatVersionMinor = 0;
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formatVersion.formatVersionMinor = 0;
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||||||
}
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}
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||||||
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@ -29,35 +33,100 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
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char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
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||||||
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//Read format version
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//Read format version
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FormatVersion levelFormatVersion;
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LevelLoaderInternal::FormatVersion levelFormatVersion;
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ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
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ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
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counter += sizeof(levelFormatVersion);
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counter += sizeof(levelFormatVersion);
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if(this->formatVersion != levelFormatVersion)
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if(this->formatVersion != levelFormatVersion)
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{
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{
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//Do something if it's not the same version
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//Do something if it's not the same version
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||||||
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//Returns an empty vector, because it will most likely fail to read the level format.
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return objects;
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}
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}
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while(counter < bufferSize)
|
while(counter < bufferSize)
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{
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{
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//Get typeID
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//Get typeID
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ObjectTypeHeader typeID;
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ObjectType typeID;
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||||||
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
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ParseObject(&buffer[counter], &typeID, sizeof(typeID));
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||||||
switch((int)typeID.typeID)
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switch((int)typeID)
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||||||
{
|
{
|
||||||
case ObjectType_LevelMetaData:
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case ObjectType_LevelMetaData:
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{
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{
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LevelMetaData* header = new LevelMetaData;
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SmartPointer<ObjectTypeHeader> header = new LevelMetaData;
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||||||
ParseLevelMetaData(&buffer[counter], *header, counter);
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ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
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||||||
objects.push_back(header);
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objects.push_back(header);
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||||||
break;
|
break;
|
||||||
}
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}
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||||||
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||||||
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
|
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
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|
//Unless they are changed to not be the same.
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case ObjectType_Static: case ObjectType_Dynamic:
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case ObjectType_Static: case ObjectType_Dynamic:
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||||||
{
|
{
|
||||||
ObjectHeader* header = new ObjectHeader;
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//Get specialType.
|
||||||
ParseObject(&buffer[counter], *header, counter);
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ObjectSpecialType specialType;
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||||||
objects.push_back(header);
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ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
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||||||
|
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||||||
|
switch(specialType)
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||||||
|
{
|
||||||
|
//These three does not have any specail variables at this time.
|
||||||
|
//There for they are using the same 'parser'.
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||||||
|
case ObjectSpecialType_World:
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||||||
|
case ObjectSpecialType_Building:
|
||||||
|
case ObjectSpecialType_Damaging:
|
||||||
|
case ObjectSpecialType_Explosive:
|
||||||
|
{
|
||||||
|
ObjectHeader* header = new ObjectHeader;
|
||||||
|
ParseObject(&buffer[counter], *header, counter);
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ObjectSpecialType_JumpPad:
|
||||||
|
{
|
||||||
|
JumpPadAttributes* header = new JumpPadAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter);
|
||||||
|
|
||||||
|
//Read the spec
|
||||||
|
ParseObject(&buffer[counter], header->direction, 16);
|
||||||
|
objects.push_back(header);
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||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ObjectSpecialType_BoostPad:
|
||||||
|
{
|
||||||
|
JumpPadAttributes* header = new JumpPadAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], header->direction, 16);
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ObjectSpecialType_Portal:
|
||||||
|
{
|
||||||
|
PortalAttributes* header = new PortalAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], header->destination, 12);
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ObjectSpecialType_SpawnPoint:
|
||||||
|
{
|
||||||
|
SpawnPointAttributes* header = new SpawnPointAttributes;
|
||||||
|
ParseObject(&buffer[counter], *header, counter);
|
||||||
|
|
||||||
|
ParseObject(&buffer[counter], header->spawnPosition, 12);
|
||||||
|
objects.push_back(header);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
//Couldn't find specialType
|
||||||
|
break;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,7 +137,12 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
//Get Light type
|
//Get Light type
|
||||||
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
||||||
|
|
||||||
switch(lightType)
|
//We only support PointLight for now.
|
||||||
|
BasicLight* header = new BasicLight;
|
||||||
|
ParseObject(&buffer[counter], header, sizeof(*header));
|
||||||
|
counter += sizeof(*header);
|
||||||
|
objects.push_back(header);
|
||||||
|
/*switch(lightType)
|
||||||
{
|
{
|
||||||
case LightType_PointLight:
|
case LightType_PointLight:
|
||||||
{
|
{
|
||||||
|
@ -98,7 +172,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
||||||
//Undefined LightType.
|
//Undefined LightType.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;*/
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
//Couldn't find typeID. FAIL!!!!!!
|
//Couldn't find typeID. FAIL!!!!!!
|
||||||
|
@ -123,21 +197,25 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
||||||
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
|
||||||
|
|
||||||
//Read format version
|
//Read format version
|
||||||
FormatVersion levelFormatVersion;
|
LevelLoaderInternal::FormatVersion levelFormatVersion;
|
||||||
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
|
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
|
||||||
counter += sizeof(levelFormatVersion);
|
counter += sizeof(levelFormatVersion);
|
||||||
if(this->formatVersion != levelFormatVersion)
|
if(this->formatVersion != levelFormatVersion)
|
||||||
{
|
{
|
||||||
//Do something if it's not the same version
|
//Do something if it's not the same version
|
||||||
|
|
||||||
|
//Returns an empty levelHeader with ObjectType_Unknown.
|
||||||
|
//Because it will not be able to read another version of the level format.
|
||||||
|
return levelHeader;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Find the header in the returned string.
|
//Find the header in the returned string.
|
||||||
while(counter < bufferSize)
|
while(counter < bufferSize)
|
||||||
{
|
{
|
||||||
ObjectTypeHeader typeID;
|
ObjectType typeID;
|
||||||
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
|
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
|
||||||
|
|
||||||
switch(typeID.typeID)
|
switch(typeID)
|
||||||
{
|
{
|
||||||
case ObjectType_LevelMetaData:
|
case ObjectType_LevelMetaData:
|
||||||
ParseLevelMetaData(&buffer[counter], levelHeader, counter);
|
ParseLevelMetaData(&buffer[counter], levelHeader, counter);
|
||||||
|
@ -149,6 +227,24 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
||||||
{
|
{
|
||||||
ObjectHeader header;
|
ObjectHeader header;
|
||||||
ParseObject(&buffer[counter], header, counter);
|
ParseObject(&buffer[counter], header, counter);
|
||||||
|
|
||||||
|
switch(header.specialTypeID)
|
||||||
|
{
|
||||||
|
case ObjectSpecialType_JumpPad:
|
||||||
|
counter += sizeof(16);
|
||||||
|
break;
|
||||||
|
case ObjectSpecialType_BoostPad:
|
||||||
|
counter += sizeof(16);
|
||||||
|
break;
|
||||||
|
case ObjectSpecialType_Portal:
|
||||||
|
counter += sizeof(12);
|
||||||
|
break;
|
||||||
|
case ObjectSpecialType_SpawnPoint:
|
||||||
|
counter += sizeof(12);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -157,6 +253,9 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
||||||
LightType lightType;
|
LightType lightType;
|
||||||
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
|
||||||
|
|
||||||
|
//We only support pointlight for now.
|
||||||
|
counter += sizeof(BasicLight);
|
||||||
|
/*
|
||||||
switch(lightType)
|
switch(lightType)
|
||||||
{
|
{
|
||||||
case LightType_PointLight:
|
case LightType_PointLight:
|
||||||
|
@ -177,7 +276,7 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
||||||
default:
|
default:
|
||||||
//Undefined LightType.
|
//Undefined LightType.
|
||||||
break;
|
break;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -23,7 +23,7 @@ namespace GameLogic
|
||||||
LevelMetaData ParseHeader(std::string filename);
|
LevelMetaData ParseHeader(std::string filename);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FormatVersion formatVersion;
|
LevelLoaderInternal::FormatVersion formatVersion;
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,6 +23,21 @@ namespace GameLogic
|
||||||
ObjectType_Unknown = -1
|
ObjectType_Unknown = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ObjectSpecialType
|
||||||
|
{
|
||||||
|
ObjectSpecialType_World, //Always the main celestial body
|
||||||
|
ObjectSpecialType_Building,
|
||||||
|
ObjectSpecialType_Damaging,
|
||||||
|
ObjectSpecialType_Explosive,
|
||||||
|
ObjectSpecialType_JumpPad,
|
||||||
|
ObjectSpecialType_BoostPad,
|
||||||
|
ObjectSpecialType_Portal,
|
||||||
|
ObjectSpecialType_SpawnPoint,
|
||||||
|
|
||||||
|
ObjectSpecialType_Count,
|
||||||
|
ObjectSpecialType_Unknown = -1
|
||||||
|
};
|
||||||
|
|
||||||
enum UsePhysics
|
enum UsePhysics
|
||||||
{
|
{
|
||||||
UsePhysics_UseFullPhysics,
|
UsePhysics_UseFullPhysics,
|
||||||
|
@ -38,16 +53,18 @@ namespace GameLogic
|
||||||
{
|
{
|
||||||
CollisionGeometryType_Box,
|
CollisionGeometryType_Box,
|
||||||
CollisionGeometryType_Sphere,
|
CollisionGeometryType_Sphere,
|
||||||
|
CollisionGeometryType_Cylinder,
|
||||||
|
|
||||||
CollisionGeometryType_Count,
|
CollisionGeometryType_Count,
|
||||||
CollisionGeometryType_Unknown = -1
|
CollisionGeometryType_Unknown = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//Only supports Pointlight right now.
|
||||||
enum LightType
|
enum LightType
|
||||||
{
|
{
|
||||||
LightType_PointLight,
|
LightType_PointLight,
|
||||||
LightType_DirectionalLight,
|
//LightType_DirectionalLight,
|
||||||
LightType_SpotLight,
|
//LightType_SpotLight,
|
||||||
|
|
||||||
LightType_Count,
|
LightType_Count,
|
||||||
LightType_Unknown = -1
|
LightType_Unknown = -1
|
||||||
|
@ -80,38 +97,93 @@ namespace GameLogic
|
||||||
/************************************
|
/************************************
|
||||||
Structs
|
Structs
|
||||||
*************************************/
|
*************************************/
|
||||||
|
namespace LevelLoaderInternal
|
||||||
struct FormatVersion
|
|
||||||
{
|
{
|
||||||
unsigned int formatVersionMajor;
|
struct FormatVersion
|
||||||
unsigned int formatVersionMinor;
|
|
||||||
|
|
||||||
bool operator ==(const FormatVersion& obj)
|
|
||||||
{
|
{
|
||||||
return (this->formatVersionMajor != obj.formatVersionMajor && this->formatVersionMinor != obj.formatVersionMinor);
|
unsigned int formatVersionMajor;
|
||||||
}
|
unsigned int formatVersionMinor;
|
||||||
|
|
||||||
bool operator !=(const FormatVersion& obj)
|
FormatVersion()
|
||||||
{
|
: formatVersionMajor(0), formatVersionMinor(0)
|
||||||
return !(*this == obj);
|
{}
|
||||||
}
|
|
||||||
};
|
FormatVersion(unsigned int major, unsigned int minor)
|
||||||
|
: formatVersionMajor(major), formatVersionMinor(minor)
|
||||||
|
{}
|
||||||
|
|
||||||
|
bool operator ==(const FormatVersion& obj)
|
||||||
|
{
|
||||||
|
return (this->formatVersionMajor == obj.formatVersionMajor && this->formatVersionMinor == obj.formatVersionMinor);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator !=(const FormatVersion& obj)
|
||||||
|
{
|
||||||
|
return !(*this == obj);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct ObjectTypeHeader
|
struct ObjectTypeHeader
|
||||||
{
|
{
|
||||||
ObjectType typeID;
|
ObjectType typeID;
|
||||||
|
|
||||||
|
//Unless this is here the object destructor wont be called.
|
||||||
|
virtual ~ObjectTypeHeader(){}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PhysicsObject
|
namespace LevelLoaderInternal
|
||||||
{
|
{
|
||||||
UsePhysics usePhysics;
|
const FormatVersion boundingVolumeVersion(1, 0);
|
||||||
float mass;
|
|
||||||
float inertiaMagnitude[3];
|
struct BoundingVolumeBase
|
||||||
float inertiaRotation[3];
|
{
|
||||||
float frictionCoeffStatic;
|
float position[3];
|
||||||
float frictionCoeffDynamic;
|
};
|
||||||
CollisionGeometryType geometryType;
|
|
||||||
};
|
struct BoundingVolumeBox : public BoundingVolumeBase
|
||||||
|
{
|
||||||
|
float size[3];
|
||||||
|
float angularAxis[3];
|
||||||
|
float angle;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BoundingVolumeSphere : public BoundingVolumeBase
|
||||||
|
{
|
||||||
|
float radius;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BoundingVolumeCylinder : public BoundingVolumeBase
|
||||||
|
{
|
||||||
|
float length;
|
||||||
|
float angularAxis[3];
|
||||||
|
float angle;
|
||||||
|
float radius;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BoundingVolume
|
||||||
|
{
|
||||||
|
CollisionGeometryType geoType;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
LevelLoaderInternal::BoundingVolumeBox box;
|
||||||
|
LevelLoaderInternal::BoundingVolumeSphere sphere;
|
||||||
|
LevelLoaderInternal::BoundingVolumeCylinder cylinder;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PhysicsObject
|
||||||
|
{
|
||||||
|
UsePhysics usePhysics;
|
||||||
|
float mass;
|
||||||
|
float inertiaMagnitude[3];
|
||||||
|
float inertiaRotation[3];
|
||||||
|
float frictionCoeffStatic;
|
||||||
|
float frictionCoeffDynamic;
|
||||||
|
float restitutionCoeff;
|
||||||
|
BoundingVolume boundingVolume;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
struct LevelMetaData : public ObjectTypeHeader
|
struct LevelMetaData : public ObjectTypeHeader
|
||||||
{
|
{
|
||||||
|
@ -123,10 +195,15 @@ namespace GameLogic
|
||||||
WorldSize worldSize;
|
WorldSize worldSize;
|
||||||
std::string overviewPicturePath;
|
std::string overviewPicturePath;
|
||||||
std::vector<GameMode> gameModesSupported;
|
std::vector<GameMode> gameModesSupported;
|
||||||
|
|
||||||
|
virtual ~LevelMetaData(){}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ObjectHeader : public ObjectTypeHeader, public PhysicsObject
|
struct ObjectHeader : public ObjectTypeHeader, public LevelLoaderInternal::PhysicsObject
|
||||||
{
|
{
|
||||||
|
//Special type id for special objects: portal, jumppad, exploding objects, etc.
|
||||||
|
ObjectSpecialType specialTypeID;
|
||||||
//Model,
|
//Model,
|
||||||
std::string ModelFile;
|
std::string ModelFile;
|
||||||
//Position
|
//Position
|
||||||
|
@ -136,8 +213,29 @@ namespace GameLogic
|
||||||
float angle;
|
float angle;
|
||||||
//Scale
|
//Scale
|
||||||
float scale[3];
|
float scale[3];
|
||||||
|
|
||||||
|
virtual ~ObjectHeader(){}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/************************************
|
||||||
|
Special objects
|
||||||
|
*************************************/
|
||||||
|
|
||||||
|
struct JumpPadAttributes : public ObjectHeader
|
||||||
|
{
|
||||||
|
float direction[3];
|
||||||
|
float power;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PortalAttributes : public ObjectHeader
|
||||||
|
{
|
||||||
|
float destination[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpawnPointAttributes : public ObjectHeader
|
||||||
|
{
|
||||||
|
float spawnPosition[3];
|
||||||
|
};
|
||||||
|
|
||||||
/************************************
|
/************************************
|
||||||
Lights
|
Lights
|
||||||
|
@ -145,12 +243,13 @@ namespace GameLogic
|
||||||
|
|
||||||
struct BasicLight : public ObjectTypeHeader
|
struct BasicLight : public ObjectTypeHeader
|
||||||
{
|
{
|
||||||
LightType lightType;
|
LightType lightType; //Is not used right now
|
||||||
float ambientColor[3];
|
float color[3];
|
||||||
float diffuseColor[3];
|
float position[3];
|
||||||
float specularColor[3];
|
float raduis;
|
||||||
|
float intensity;
|
||||||
};
|
};
|
||||||
|
/* We only support pointlight right now.
|
||||||
struct PointLight : public BasicLight
|
struct PointLight : public BasicLight
|
||||||
{
|
{
|
||||||
float position[3];
|
float position[3];
|
||||||
|
@ -166,7 +265,7 @@ namespace GameLogic
|
||||||
float direction[3];
|
float direction[3];
|
||||||
float range;
|
float range;
|
||||||
float attenuation[3];
|
float attenuation[3];
|
||||||
};
|
};*/
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include "ParseFunctions.h"
|
#include "ParseFunctions.h"
|
||||||
#include "../../../Misc/Packing/Packing.h"
|
#include "../../../Misc/Packing/Packing.h"
|
||||||
|
#include "Loader.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
using namespace Oyster::Packing;
|
using namespace Oyster::Packing;
|
||||||
|
@ -29,6 +30,9 @@ namespace GameLogic
|
||||||
memcpy(&header.typeID, &buffer[start], 4);
|
memcpy(&header.typeID, &buffer[start], 4);
|
||||||
start += 4;
|
start += 4;
|
||||||
|
|
||||||
|
memcpy(&header.specialTypeID, &buffer[start], 4);
|
||||||
|
start += 4;
|
||||||
|
|
||||||
memcpy(&tempSize, &buffer[start], 4);
|
memcpy(&tempSize, &buffer[start], 4);
|
||||||
start += 4;
|
start += 4;
|
||||||
|
|
||||||
|
@ -36,14 +40,19 @@ namespace GameLogic
|
||||||
header.ModelFile.assign(&tempName[0], &tempName[tempSize]);
|
header.ModelFile.assign(&tempName[0], &tempName[tempSize]);
|
||||||
start += tempSize;
|
start += tempSize;
|
||||||
|
|
||||||
|
//The reset of the object struct
|
||||||
//3 float[3], 1 float
|
//3 float[3], 1 float
|
||||||
memcpy(&header.position, &buffer[start], 40);
|
memcpy(&header.position, &buffer[start], 40);
|
||||||
start += 40;
|
start += 40;
|
||||||
|
|
||||||
//2 float[3], 3 float, 2 uint
|
//Physics struct
|
||||||
|
//2 float[3], 4 float, 1 uint
|
||||||
memcpy(&header.usePhysics, &buffer[start], 44);
|
memcpy(&header.usePhysics, &buffer[start], 44);
|
||||||
start += 44;
|
start += 44;
|
||||||
|
|
||||||
|
//Read path for bounding volume
|
||||||
|
ParseBoundingVolume(&buffer[start], header.boundingVolume, start);
|
||||||
|
|
||||||
size += start;
|
size += start;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -107,5 +116,55 @@ namespace GameLogic
|
||||||
|
|
||||||
size += start;
|
size += start;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size)
|
||||||
|
{
|
||||||
|
int start = 0;
|
||||||
|
int tempSize = 0;
|
||||||
|
char tempName[128];
|
||||||
|
|
||||||
|
memcpy(&tempSize, &buffer[start], 4);
|
||||||
|
start += 4;
|
||||||
|
|
||||||
|
memcpy(&tempName, &buffer[start], tempSize);
|
||||||
|
|
||||||
|
string fileName;
|
||||||
|
fileName.assign(&tempName[0], &tempName[tempSize]);
|
||||||
|
start += tempSize;
|
||||||
|
|
||||||
|
//Läs in filen.
|
||||||
|
int fileLength = 0;
|
||||||
|
Loader loader;
|
||||||
|
char* buf = loader.LoadFile("E:\\Dropbox\\Programming\\Github\\Danbias\\Bin\\Content\\Worlds\\cgf\\"+ fileName, fileLength);
|
||||||
|
|
||||||
|
LevelLoaderInternal::FormatVersion version;
|
||||||
|
memcpy(&version, &buffer[0], sizeof(version));
|
||||||
|
|
||||||
|
memcpy(&volume.geoType, &buf[8], sizeof(volume.geoType));
|
||||||
|
//start += sizeof(volume.geoType);
|
||||||
|
|
||||||
|
switch(volume.geoType)
|
||||||
|
{
|
||||||
|
case CollisionGeometryType_Box:
|
||||||
|
memcpy(&volume.box, &buf[12], sizeof(volume.box));
|
||||||
|
//start += sizeof(volume.box);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CollisionGeometryType_Sphere:
|
||||||
|
memcpy(&volume.sphere, &buf[12], sizeof(volume.sphere));
|
||||||
|
//start += sizeof(volume.sphere);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CollisionGeometryType_Cylinder:
|
||||||
|
memcpy(&volume.cylinder, &buf[12], sizeof(volume.cylinder));
|
||||||
|
//start += sizeof(volume.cylinder);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
size += start;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -21,6 +21,7 @@ namespace GameLogic
|
||||||
void ParseObject(char* buffer, void *header, int size);
|
void ParseObject(char* buffer, void *header, int size);
|
||||||
void ParseObject(char* buffer, ObjectHeader& header, int& size);
|
void ParseObject(char* buffer, ObjectHeader& header, int& size);
|
||||||
void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size);
|
void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size);
|
||||||
|
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue