GameServer - Merged with other half of GameLogic
This commit is contained in:
commit
eb9360377d
|
@ -1,4 +1,334 @@
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||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<diagram program="umlet" version="12.2">
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<diagram program="umlet" version="12.1">
|
||||||
<zoom_level>10</zoom_level>
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<zoom_level>10</zoom_level>
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||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>390</x>
|
||||||
|
<y>120</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>/C_Object/
|
||||||
|
</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>320</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>C_Player</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>440</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>C_StaticObj</panel_attributes>
|
||||||
|
<additional_attributes/>
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||||||
|
</element>
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||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
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||||||
|
<coordinates>
|
||||||
|
<x>200</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>C_DynamicObj</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>240</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>200</w>
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||||||
|
<h>140</h>
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||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;30;30;120;180;120</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>370</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>50</w>
|
||||||
|
<h>140</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;30;30;120</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>450</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>50</w>
|
||||||
|
<h>140</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;30;30;120</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>210</x>
|
||||||
|
<y>220</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>100</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>GameState
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||||||
|
--
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||||||
|
C_Object*
|
||||||
|
GameState
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||||||
|
Camera
|
||||||
|
Client*</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>360</x>
|
||||||
|
<y>330</y>
|
||||||
|
<w>160</w>
|
||||||
|
<h>50</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>/GameClientState/
|
||||||
|
Is eighter game or lobby </panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>570</x>
|
||||||
|
<y>220</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>100</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>LobbyState
|
||||||
|
--
|
||||||
|
C_Object*
|
||||||
|
Camera
|
||||||
|
Client*</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>380</x>
|
||||||
|
<y>440</y>
|
||||||
|
<w>120</w>
|
||||||
|
<h>120</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>DanBiasGame
|
||||||
|
--
|
||||||
|
Client
|
||||||
|
Input
|
||||||
|
GameClientState
|
||||||
|
Window</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>400</x>
|
||||||
|
<y>350</y>
|
||||||
|
<w>50</w>
|
||||||
|
<h>110</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;90;30;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>230</x>
|
||||||
|
<y>290</y>
|
||||||
|
<w>150</w>
|
||||||
|
<h>80</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;30;30;60;130;60</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>490</x>
|
||||||
|
<y>290</y>
|
||||||
|
<w>150</w>
|
||||||
|
<h>80</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>130;30;130;60;30;60</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>560</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>C_UiObject</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>410</x>
|
||||||
|
<y>0</y>
|
||||||
|
<w>210</w>
|
||||||
|
<h>140</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<-</panel_attributes>
|
||||||
|
<additional_attributes>190;30;190;120;30;120</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>410</x>
|
||||||
|
<y>120</y>
|
||||||
|
<w>180</w>
|
||||||
|
<h>120</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<<-</panel_attributes>
|
||||||
|
<additional_attributes>160;100;30;100;30;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>280</x>
|
||||||
|
<y>120</y>
|
||||||
|
<w>170</w>
|
||||||
|
<h>120</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<<-</panel_attributes>
|
||||||
|
<additional_attributes>30;100;150;100;150;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>620</x>
|
||||||
|
<y>120</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>30</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>Light</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>340</x>
|
||||||
|
<y>640</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>40</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>NetworkAPI
|
||||||
|
--</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>230</x>
|
||||||
|
<y>640</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>40</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>GraphicsAPI
|
||||||
|
--
|
||||||
|
</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>230</x>
|
||||||
|
<y>530</y>
|
||||||
|
<w>170</w>
|
||||||
|
<h>130</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<.</panel_attributes>
|
||||||
|
<additional_attributes>30;110;30;30;150;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>360</x>
|
||||||
|
<y>530</y>
|
||||||
|
<w>50</w>
|
||||||
|
<h>130</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<.</panel_attributes>
|
||||||
|
<additional_attributes>30;110;30;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>460</x>
|
||||||
|
<y>640</y>
|
||||||
|
<w>100</w>
|
||||||
|
<h>40</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>Input
|
||||||
|
--</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>460</x>
|
||||||
|
<y>530</y>
|
||||||
|
<w>50</w>
|
||||||
|
<h>130</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<.</panel_attributes>
|
||||||
|
<additional_attributes>30;110;30;30</additional_attributes>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>120</x>
|
||||||
|
<y>520</y>
|
||||||
|
<w>110</w>
|
||||||
|
<h>40</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>DanBiasLancher
|
||||||
|
--</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Class</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>580</x>
|
||||||
|
<y>640</y>
|
||||||
|
<w>110</w>
|
||||||
|
<h>40</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>WindowManager
|
||||||
|
--</panel_attributes>
|
||||||
|
<additional_attributes/>
|
||||||
|
</element>
|
||||||
|
<element>
|
||||||
|
<type>com.umlet.element.Relation</type>
|
||||||
|
<coordinates>
|
||||||
|
<x>470</x>
|
||||||
|
<y>530</y>
|
||||||
|
<w>190</w>
|
||||||
|
<h>130</h>
|
||||||
|
</coordinates>
|
||||||
|
<panel_attributes>lt=<<.</panel_attributes>
|
||||||
|
<additional_attributes>170;110;170;30;30;30</additional_attributes>
|
||||||
|
</element>
|
||||||
</diagram>
|
</diagram>
|
||||||
|
|
|
@ -70,6 +70,7 @@ namespace DanBias
|
||||||
|
|
||||||
Client::GameClientState::NewObj* protocolData = new Client::GameClientState::NewObj;
|
Client::GameClientState::NewObj* protocolData = new Client::GameClientState::NewObj;
|
||||||
protocolData->object_ID = p[1].value.netInt;
|
protocolData->object_ID = p[1].value.netInt;
|
||||||
|
char k = p[2].value.netChar;
|
||||||
protocolData->path = p[2].value.netCharPtr;
|
protocolData->path = p[2].value.netCharPtr;
|
||||||
for(int i = 0; i< 16; i++)
|
for(int i = 0; i< 16; i++)
|
||||||
{
|
{
|
||||||
|
@ -152,6 +153,7 @@ namespace DanBias
|
||||||
|
|
||||||
|
|
||||||
DanBiasGamePrivateData* DanBiasGame::m_data = new DanBiasGamePrivateData();
|
DanBiasGamePrivateData* DanBiasGame::m_data = new DanBiasGamePrivateData();
|
||||||
|
float DanBiasGame::capFrame = 0;
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
// Interface API functions
|
// Interface API functions
|
||||||
|
@ -196,10 +198,16 @@ namespace DanBias
|
||||||
float dt = (float)m_data->timer->getElapsedSeconds();
|
float dt = (float)m_data->timer->getElapsedSeconds();
|
||||||
m_data->timer->reset();
|
m_data->timer->reset();
|
||||||
|
|
||||||
if(Update(dt) != S_OK)
|
capFrame += dt;
|
||||||
return DanBiasClientReturn_Error;
|
if(capFrame > 0.03)
|
||||||
if(Render(dt) != S_OK)
|
{
|
||||||
return DanBiasClientReturn_Error;
|
if(Update(dt) != S_OK)
|
||||||
|
return DanBiasClientReturn_Error;
|
||||||
|
if(Render(dt) != S_OK)
|
||||||
|
return DanBiasClientReturn_Error;
|
||||||
|
capFrame = 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
return DanBiasClientReturn_Sucess;
|
return DanBiasClientReturn_Sucess;
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,10 +18,16 @@ struct GameState::myData
|
||||||
Oyster::Network::NetworkClient* nwClient;
|
Oyster::Network::NetworkClient* nwClient;
|
||||||
gameStateState state;
|
gameStateState state;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}privData;
|
}privData;
|
||||||
|
|
||||||
GameState::GameState(void)
|
GameState::GameState(void)
|
||||||
{
|
{
|
||||||
|
key_forward = false;
|
||||||
|
key_backward = false;
|
||||||
|
key_strafeRight = false;
|
||||||
|
key_strafeLeft = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -121,24 +127,53 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI
|
||||||
|
|
||||||
if(KeyInput->IsKeyPressed(DIK_W))
|
if(KeyInput->IsKeyPressed(DIK_W))
|
||||||
{
|
{
|
||||||
movePlayer.bForward = true;
|
|
||||||
send = true;
|
if(!key_forward)
|
||||||
|
{
|
||||||
|
movePlayer.bForward = true;
|
||||||
|
send = true;
|
||||||
|
key_forward = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
key_forward = false;
|
||||||
|
|
||||||
if(KeyInput->IsKeyPressed(DIK_S))
|
if(KeyInput->IsKeyPressed(DIK_S))
|
||||||
{
|
{
|
||||||
movePlayer.bBackward = true;
|
if(!key_backward)
|
||||||
send = true;
|
{
|
||||||
|
movePlayer.bBackward = true;
|
||||||
|
send = true;
|
||||||
|
key_backward = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
key_backward = false;
|
||||||
|
|
||||||
if(KeyInput->IsKeyPressed(DIK_A))
|
if(KeyInput->IsKeyPressed(DIK_A))
|
||||||
{
|
{
|
||||||
movePlayer.bStrafeLeft = true;
|
if(!key_strafeLeft)
|
||||||
send = true;
|
{
|
||||||
|
movePlayer.bStrafeLeft = true;
|
||||||
|
send = true;
|
||||||
|
key_strafeLeft = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
key_strafeLeft = false;
|
||||||
|
|
||||||
if(KeyInput->IsKeyPressed(DIK_D))
|
if(KeyInput->IsKeyPressed(DIK_D))
|
||||||
{
|
{
|
||||||
movePlayer.bStrafeRight = true;
|
if(!key_strafeRight)
|
||||||
send = true;
|
{
|
||||||
|
movePlayer.bStrafeRight = true;
|
||||||
|
send = true;
|
||||||
|
key_strafeRight = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
key_strafeRight = false;
|
||||||
|
|
||||||
|
|
||||||
if (privData->nwClient->IsConnected() && send)
|
if (privData->nwClient->IsConnected() && send)
|
||||||
{
|
{
|
||||||
|
|
|
@ -16,7 +16,12 @@ class GameState : public GameClientState
|
||||||
gameStateState_end,
|
gameStateState_end,
|
||||||
};
|
};
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
bool key_forward;
|
||||||
|
bool key_backward;
|
||||||
|
bool key_strafeRight;
|
||||||
|
bool key_strafeLeft;
|
||||||
|
|
||||||
struct myData;
|
struct myData;
|
||||||
myData* privData;
|
myData* privData;
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -57,6 +57,8 @@ namespace DanBias
|
||||||
static HRESULT Render(float deltaTime);
|
static HRESULT Render(float deltaTime);
|
||||||
static HRESULT CleanUp();
|
static HRESULT CleanUp();
|
||||||
|
|
||||||
|
static float capFrame;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static DanBiasGamePrivateData* m_data;
|
static DanBiasGamePrivateData* m_data;
|
||||||
|
|
||||||
|
|
|
@ -58,12 +58,7 @@ void Game::GetAllPlayerPos()
|
||||||
|
|
||||||
Game::PlayerData Game::CreatePlayer()
|
Game::PlayerData Game::CreatePlayer()
|
||||||
{
|
{
|
||||||
PlayerData data;
|
return PlayerData();
|
||||||
//Yo mammma
|
|
||||||
data.playerID = GID();
|
|
||||||
data.teamID = -1;
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::CreateTeam()
|
void Game::CreateTeam()
|
||||||
|
|
|
@ -28,27 +28,46 @@ namespace GameLogic
|
||||||
this->protocol[i].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[i].type = Oyster::Network::NetAttributeType_Float;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Protocol_CreateObject(float m[16], int id, char *path)
|
||||||
|
{
|
||||||
|
this->protocol[protocol_INDEX_ID].value = protocol_Gameplay_CreateObject;
|
||||||
|
this->protocol[protocol_INDEX_ID].type = Oyster::Network::NetAttributeType_Int;
|
||||||
|
|
||||||
|
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||||
|
|
||||||
|
for (int i = 2; i <= 17; i++)
|
||||||
|
{
|
||||||
|
this->protocol[i].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
}
|
||||||
|
|
||||||
|
object_ID = id;
|
||||||
|
this->path = path;
|
||||||
|
memcpy(&worldMatrix[0], &m[0], sizeof(float)*16);
|
||||||
|
}
|
||||||
Oyster::Network::CustomNetProtocol* GetProtocol() override
|
Oyster::Network::CustomNetProtocol* GetProtocol() override
|
||||||
{
|
{
|
||||||
|
|
||||||
this->protocol[1].value = object_ID;
|
this->protocol[1].value = object_ID;
|
||||||
this->protocol[2].value = path;
|
this->protocol[2].value = path;
|
||||||
this->protocol[3].value = worldMatrix[1];
|
this->protocol[3].value = worldMatrix[0];
|
||||||
this->protocol[4].value = worldMatrix[2];
|
this->protocol[4].value = worldMatrix[1];
|
||||||
this->protocol[5].value = worldMatrix[3];
|
this->protocol[5].value = worldMatrix[2];
|
||||||
this->protocol[6].value = worldMatrix[4];
|
this->protocol[6].value = worldMatrix[3];
|
||||||
this->protocol[7].value = worldMatrix[5];
|
this->protocol[7].value = worldMatrix[4];
|
||||||
this->protocol[8].value = worldMatrix[6];
|
this->protocol[8].value = worldMatrix[5];
|
||||||
this->protocol[9].value = worldMatrix[7];
|
this->protocol[9].value = worldMatrix[6];
|
||||||
this->protocol[10].value = worldMatrix[8];
|
this->protocol[10].value = worldMatrix[7];
|
||||||
this->protocol[11].value = worldMatrix[9];
|
this->protocol[11].value = worldMatrix[8];
|
||||||
this->protocol[12].value = worldMatrix[10];
|
this->protocol[12].value = worldMatrix[9];
|
||||||
this->protocol[13].value = worldMatrix[11];
|
this->protocol[13].value = worldMatrix[10];
|
||||||
this->protocol[14].value = worldMatrix[12];
|
this->protocol[14].value = worldMatrix[11];
|
||||||
this->protocol[15].value = worldMatrix[13];
|
this->protocol[15].value = worldMatrix[12];
|
||||||
this->protocol[16].value = worldMatrix[14];
|
this->protocol[16].value = worldMatrix[13];
|
||||||
this->protocol[17].value = worldMatrix[15];
|
this->protocol[17].value = worldMatrix[14];
|
||||||
this->protocol[18].value = worldMatrix[16];
|
this->protocol[18].value = worldMatrix[15];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return &protocol;
|
return &protocol;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue