2D transparancy

This commit is contained in:
lanariel 2014-02-12 08:35:21 +01:00
parent 474744c72a
commit ebf313ccd6
1 changed files with 1 additions and 0 deletions

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@ -389,6 +389,7 @@ namespace Oyster
Gui::Pass.RenderStates.SampleCount = 1;
Gui::Pass.RenderStates.SampleState = RenderStates::ss;
Gui::Pass.RenderStates.BlendState = RenderStates::bs;
////---------------- Blur Pass Setup ----------------------------
Blur::HorPass.Shaders.Compute = GetShader::Compute(L"BlurHor");