2D transparancy
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@ -389,6 +389,7 @@ namespace Oyster
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Gui::Pass.RenderStates.SampleCount = 1;
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Gui::Pass.RenderStates.SampleState = RenderStates::ss;
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Gui::Pass.RenderStates.BlendState = RenderStates::bs;
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////---------------- Blur Pass Setup ----------------------------
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Blur::HorPass.Shaders.Compute = GetShader::Compute(L"BlurHor");
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