Added basic functionality for container.

This commit is contained in:
Robin Engman 2013-11-28 11:14:24 +01:00
parent 2890c2a9ea
commit ecbb606544
4 changed files with 89 additions and 4 deletions

View File

@ -155,6 +155,7 @@
<ClInclude Include="PhysicsAPI.h" /> <ClInclude Include="PhysicsAPI.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Implementation\Octree.cpp" />
<ClCompile Include="Implementation\PhysicsAPI_Impl.cpp" /> <ClCompile Include="Implementation\PhysicsAPI_Impl.cpp" />
<ClCompile Include="Implementation\SimpleRigidBody.cpp" /> <ClCompile Include="Implementation\SimpleRigidBody.cpp" />
<ClCompile Include="DLLMain.cpp" /> <ClCompile Include="DLLMain.cpp" />

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@ -30,6 +30,9 @@
<ClInclude Include="Implementation\SimpleRigidBody.h"> <ClInclude Include="Implementation\SimpleRigidBody.h">
<Filter>Header Files\Implementation</Filter> <Filter>Header Files\Implementation</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Implementation\Octree.h">
<Filter>Header Files\Implementation</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Implementation\PhysicsAPI_Impl.cpp"> <ClCompile Include="Implementation\PhysicsAPI_Impl.cpp">
@ -41,5 +44,8 @@
<ClCompile Include="DLLMain.cpp"> <ClCompile Include="DLLMain.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Implementation\Octree.cpp">
<Filter>Header Files\Implementation</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,76 @@
#include "Octree.h"
using namespace Oyster;
using namespace Physics;
Octree::Octree(unsigned int bufferSize, unsigned char numLayers, Math::Float3 worldSize)
{
this->worldNode.dataPtr = NULL;
this->worldNode.container.maxVertex = worldSize*0.5f;
this->worldNode.container.minVertex = -worldSize*0.5f;
}
Octree::~Octree()
{
}
void Octree::AddObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef)
{
Data data;
//Data* tempPtr = this->worldNode.dataPtr;
data.container = customBodyRef->GetBoundingSphere();
data.queueRef = -1;
data.next = NULL;
data.prev = NULL;
data.customBodyRef = customBodyRef;
this->mapReferences.insert(std::pair <ICustomBody*, unsigned int> (customBodyRef, this->leafData.size()));
this->leafData.push_back(data);
/*if(tempPtr != NULL)
{
tempPtr->prev->next = &this->leafData[this->leafData.size() - 1];
this->leafData[this->leafData.size() - 1].prev = tempPtr->prev;
tempPtr->prev = &this->leafData[this->leafData.size() - 1];
this->leafData[this->leafData.size() - 1].next = tempPtr;
}
else
{
this->worldNode.dataPtr = &this->leafData[this->leafData.size() - 1];
this->worldNode.dataPtr->next = this->worldNode.dataPtr;
this->worldNode.dataPtr->prev = this->worldNode.dataPtr;
}*/
}
void Octree::MoveToUpdateQueue(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef)
{
/*this->leafData[this->mapReferences[customBodyRef]].queueRef = this->updateQueue.size();
this->updateQueue.push_back(&this->leafData[this->mapReferences[customBodyRef]]);*/
}
void Octree::DestroyObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef)
{
std::map<ICustomBody*, unsigned int>::iterator it = this->mapReferences.find(customBodyRef);
this->mapReferences.erase(it);
this->leafData.erase(this->leafData.begin() + this->leafData[this->mapReferences[customBodyRef]].queueRef);
}
std::vector<ICustomBody*> Octree::Sample(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef)
{
std::vector<ICustomBody*> list;
for(unsigned int i = 0; i<this->leafData.size(); i++)
{
if(this->leafData[i].customBodyRef != customBodyRef) if(this->leafData[i].container.Intersects(customBodyRef->GetBoundingSphere()))
{
list.push_back(this->leafData[i].customBodyRef);
}
}
return list;
}

View File

@ -29,7 +29,9 @@ namespace Oyster
struct OctreeNode struct OctreeNode
{ {
OctreeNode* children[8];
Data* dataPtr;
Collision3D::BoxAxisAligned container;
}; };
Octree(unsigned int bufferSize, unsigned char numLayers, Math::Float3 worldSize); Octree(unsigned int bufferSize, unsigned char numLayers, Math::Float3 worldSize);
@ -39,16 +41,16 @@ namespace Oyster
void MoveToUpdateQueue(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef); void MoveToUpdateQueue(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
void Update();
void DestroyObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef); void DestroyObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
void Sample(Collision3D::ICollideable& collideable); std::vector<ICustomBody*> Sample(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
private: private:
std::vector < Data > leafData; std::vector < Data > leafData;
std::vector < Data* > updateQueue;
std::map< ICustomBody*, unsigned int > mapReferences; std::map< ICustomBody*, unsigned int > mapReferences;
OctreeNode worldNode;
}; };
} }