GraphicTestTri
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parent
d9bc8ce640
commit
ed3ad9fef3
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Debug/Tester.ilk
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Debug/Tester.ilk
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Debug/Tester.pdb
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Debug/Tester.pdb
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@ -74,7 +74,7 @@ bool Oyster::Engine::Init::FullInit(const Setup& setup)
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{
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{
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if(!Oyster::Engine::Init::Instance(setup.SingleThreaded,setup.Reference,setup.ForceDX11))
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if(!Oyster::Engine::Init::Instance(setup.SingleThreaded,setup.Reference,setup.ForceDX11))
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return false;
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return false;
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if(!Oyster::Engine::Init::CreateSwapChain(NULL,setup.NrOfBuffers,setup.MSAA_Quality,setup.Fullscreen))
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if(!Oyster::Engine::Init::CreateSwapChain(setup.window,setup.NrOfBuffers,setup.MSAA_Quality,setup.Fullscreen))
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return false;
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return false;
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/// \todo Add Init Shaders to full Init Process
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/// \todo Add Init Shaders to full Init Process
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if(setup.GenerateDepthStencil)
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if(setup.GenerateDepthStencil)
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@ -29,6 +29,7 @@ namespace Oyster
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bool ForceDX11;
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bool ForceDX11;
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bool GenerateDepthStencil;
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bool GenerateDepthStencil;
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bool BindDefault;
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bool BindDefault;
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HWND window;
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//all but Window params have Default Values
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//all but Window params have Default Values
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Setup()
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Setup()
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{
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{
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@ -174,6 +174,26 @@
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
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</FxCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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@ -93,4 +93,8 @@
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
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</ItemGroup>
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</Project>
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</Project>
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@ -0,0 +1,4 @@
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float4 ShaderMain() : SV_TARGET
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{
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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@ -0,0 +1,4 @@
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float4 ShaderMain( float4 pos : POSITION ) : SV_POSITION
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{
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return pos;
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}
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@ -1,5 +1,5 @@
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Build started 11/13/2013 10:26:50 AM.
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Build started 11/15/2013 8:31:58 AM.
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1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 4 (Build target(s)).
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1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 2 (Build target(s)).
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1>ClCompile:
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\CL.exe /c /I..\OysterGraphics /I..\OysterMath /I..\Misc /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc110.pdb" /Gd /TP /analyze- /errorReport:prompt MainTest.cpp
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C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\CL.exe /c /I..\OysterGraphics /I..\OysterMath /I..\Misc /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc110.pdb" /Gd /TP /analyze- /errorReport:prompt MainTest.cpp
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MainTest.cpp
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MainTest.cpp
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@ -8,9 +8,10 @@
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C:\DanBias\External\Lib\Misc\Misc_x86D.lib
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C:\DanBias\External\Lib\Misc\Misc_x86D.lib
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C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
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C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
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C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
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C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
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1>MainTest.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:LBR' specification
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Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
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Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
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1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
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1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
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Build succeeded.
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Build succeeded.
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Time Elapsed 00:00:02.51
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Time Elapsed 00:00:05.17
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@ -134,9 +134,57 @@ HRESULT InitDirect3D()
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Oyster::Engine::Init::Setup setup;
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Oyster::Engine::Init::Setup setup;
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setup.Fullscreen = false;
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setup.Fullscreen = false;
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setup.ForceDX11 = true;
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setup.ForceDX11 = true;
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setup.SingleThreaded = true;
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setup.window = g_hWnd;
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Oyster::Engine::Init::FullInit( setup );
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Oyster::Engine::Init::FullInit( setup );
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std::wstring ShaderPath = L"..\\OysterGraphics\\Shader\\HLSL\\";
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std::wstring EffectPath = L"SimpleDebug\\";
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Oyster::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugPixel.hlsl",Oyster::Core::ShaderManager::ShaderType::Pixel,L"Debug",false);
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Oyster::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugVertex.hlsl",Oyster::Core::ShaderManager::ShaderType::Vertex,L"Debug",false);
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Oyster::Core::ShaderManager::Set::Vertex(Oyster::Core::ShaderManager::Get::Vertex(L"Debug"));
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Oyster::Core::ShaderManager::Set::Pixel(Oyster::Core::ShaderManager::Get::Pixel(L"Debug"));
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D3D11_INPUT_ELEMENT_DESC inputDesc[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }
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};
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ID3D11InputLayout* layout;
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Oyster::Core::ShaderManager::CreateInputLayout( inputDesc, 1, Oyster::Core::ShaderManager::Get::Vertex(L"Debug"), layout);
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Oyster::Core::DeviceContext->IASetInputLayout(layout);
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Oyster::Core::DeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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Oyster::Engine::PrepareForRendering::BindBackBuffer();
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struct float4
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{
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float x,y,z,w;
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};
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float4 mesh[] =
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{
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{-1.0f,1.0f,0.0f,1.0f},
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{1.0f,1.0f,0.0f,1.0f},
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{1.0f,-1.0f,0.0f,1.0f},
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};
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Oyster::Buffer::BUFFER_INIT_DESC desc;
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desc.ElementSize= sizeof(float4);
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desc.NumElements = 3;
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desc.InitData=mesh;
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desc.Type = Oyster::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
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desc.Usage = Oyster::Buffer::BUFFER_USAGE::BUFFER_USAGE_IMMUTABLE;
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Oyster::Buffer b;
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b.Init(desc);
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b.Apply(0);
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return S_OK;
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return S_OK;
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}
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}
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@ -147,7 +195,11 @@ HRESULT Update(float deltaTime)
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HRESULT Render(float deltaTime)
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HRESULT Render(float deltaTime)
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{
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{
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Oyster::Engine::PrepareForRendering::ClearBackBuffer(Oyster::Math::Float4(0,0,1,1));
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Oyster::Core::DeviceContext->Draw(3,0);
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Oyster::Core::SwapChain->Present(0,0);
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return S_OK;
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return S_OK;
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}
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}
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