Misc - Intergrated seperate textual input
This commit is contained in:
parent
53dc42ffc4
commit
ed6f80765e
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@ -253,6 +253,7 @@
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<ClInclude Include="GameClientState\LobbyState.h" />
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<ClInclude Include="GameClientState\C_Object.h" />
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<ClInclude Include="GameClientState\Buttons\TextField.h" />
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<ClInclude Include="Win32Input.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,70 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUARD_RAW_INPUT_H
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#define INCLUDE_GUARD_RAW_INPUT_H
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#include "..\InputManager.h"
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#include "Win32Keyboard.h"
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#include "Win32Mouse.h"
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#include <vector>
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#define NOMINMAX
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#include <Windows.h>
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#include <map>
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/**
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* TODO:
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* 1. Cordinate system
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* 1.1. Pixel cordinates DONE
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* 1.2. 0 - 1 cordinate DONW
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* 1.3. Origo in middle of the screen ( -1 to 1 )
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*/
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//RIDEV_INPUTSINK to receive all keyboard input regardless of focus
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//dx = +2*(x/w) -1
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//dx = -2*(y/h) +1
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namespace Input
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{
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enum RawInput_Usage
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{
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RawInput_Usage_pointer = 1,
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RawInput_Usage_mouse = 2,
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RawInput_Usage_joystick = 4,
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RawInput_Usage_gamepad = 5,
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RawInput_Usage_keyboard = 6,
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RawInput_Usage_keypad = 7,
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RawInput_Usage_multiAxisController = 8,
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RawInput_Usage_TabletPCcontrols = 9,
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};
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class Win32Input :public InputManager
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{
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public:
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Win32Input();
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virtual~Win32Input();
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InputObject* CreateDevice(const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication) override;
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void ToggleInputSystem(bool enable) override;
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void Destroy() override;
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private:
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std::vector<Win32Keyboard*> keyboard;
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std::vector<Win32Mouse*> mouse;
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bool enabled;
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bool exclusive;
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HWND targetHwin;
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private:
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static Win32Input* instance;
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static LRESULT RawInputParser(HWND h, LPARAM l);
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static LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
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static void WindowActivate(bool activate);
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};
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}
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#endif
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@ -21,6 +21,7 @@ namespace Input
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{
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SAIType_Keyboard,
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SAIType_Mouse,
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SAIType_ApplicationKeyboard,
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SAIType_futureExample1,
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SAIType_futureExample2,
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SAIType_futureExample3,
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@ -36,22 +37,14 @@ namespace Input
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/*********************************************************************/
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namespace Struct
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{
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struct SAIPointInt2D
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struct SAIPoint2D
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{
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int x;
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int y;
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SAIPointInt2D() :x(0), y(0) { }
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SAIPointInt2D(int _x, int _y) :x(_x), y(_y) { }
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SAIPoint2D() :x(0), y(0) { }
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SAIPoint2D(int _x, int _y) :x(_x), y(_y) { }
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int Length() { return (abs(x) + abs(y)); }
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};
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struct SAIPointFloat2D
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{
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float x;
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float y;
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SAIPointFloat2D() :x(0.0f), y(0.0f) { }
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SAIPointFloat2D(float _x, float _y) :x(_x), y(_y) { }
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float Length() { return (fabs(x) + fabs(y)); }
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};
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struct InputData;
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}
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@ -18,12 +18,12 @@ namespace Input
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/**
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* @return Returns an instance of the default input manager.
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*/
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static InputManager* Instance ();
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static InputManager* Instance ();
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/**
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* @return Returns a new input manager. Should be destroyd with DestroyInputManager function.
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*/
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static InputManager* CreateInputManager ();
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static InputManager* CreateInputManager ();
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/**
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* @return Destroys a input manager.
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@ -37,7 +37,9 @@ namespace Input
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* @see InputDescription
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* @return Returns a handle to a device that can be rethrown to a specific device.
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*/
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virtual InputObject* CreateDevice (const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication = 0) = 0;
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virtual InputObject* CreateDevice ( const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication = 0 ) = 0;
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virtual Keyboard* CreateKeyboardDevice ( Typedefs::WindowHandle targetApplication = 0 ) { return (Keyboard*)CreateDevice(Enum::SAIType_Keyboard, targetApplication); }
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virtual Mouse* CreateMouseDevice ( Typedefs::WindowHandle targetApplication = 0 ) { return (Mouse*)CreateDevice(Enum::SAIType_Mouse, targetApplication); }
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/** Enables or Disables the Input proccessing.
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* @param The toggler.
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@ -13,8 +13,9 @@ namespace Input
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public:
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inline Enum::SAIType Type() { return type; }
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virtual inline void Enable () { isEnabled = true; };
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virtual inline void Disable () { isEnabled = false; };
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virtual void Activate () = 0;
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virtual void Deactivate () = 0;
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virtual bool IsActive() = 0;
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protected:
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InputObject(Enum::SAIType type) { this->type = type; }
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@ -22,9 +23,6 @@ namespace Input
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private:
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Enum::SAIType type;
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protected:
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bool isEnabled;
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};
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}
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@ -133,9 +133,9 @@ namespace Input
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//-----------------------------------------------------------------------------------------------------------------------------
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namespace Typedefs
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{
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typedef void(*OnKeyPressCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
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typedef void(*OnKeyDownCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
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typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
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typedef void(*OnKeyPressCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
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typedef void(*OnKeyDownCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
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typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
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}
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//-----------------------------------------------------------------------------------------------------------------------------
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@ -153,7 +153,7 @@ namespace Input
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public: /* Manual check functions */
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virtual bool IsKeyUp (Enum::SAKI key) = 0;
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virtual bool IsKeyDown (Enum::SAKI key) = 0;
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virtual const wchar_t* GetAsText(Enum::SAKI key) = 0;
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virtual wchar_t* GetAsText(Enum::SAKI key) = 0;
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public: /* global subscribe callback functions */
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void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
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void RemoveOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
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void RemoveOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func);
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public: /* From InputObject */
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virtual void Activate () override { this->active = true; }
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virtual void Deactivate () override { this->active = false; }
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virtual bool IsActive() override { return this->active; }
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public:
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void operator+= (KeyboardEvent* object);
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void operator-= (KeyboardEvent* object);
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void BindTextTarget( ::std::wstring *field );
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void ReleaseTextTarget();
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public:
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struct KeyboardCallbackList;
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protected:
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Keyboard();
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~Keyboard();
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protected:
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struct KeyboardCallbackList
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{
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enum CallbackDataType
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{
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CallbackDataType_OnPress,
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CallbackDataType_OnDown,
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CallbackDataType_OnRelease
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} type;
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union CallbackData
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{
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Typedefs::OnKeyPressCallback keyPressCallback;
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Typedefs::OnKeyDownCallback keyDownCallback;
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Typedefs::OnKeyReleaseCallback keyReleaseCallback;
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CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
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CallbackData (Typedefs::OnKeyPressCallback o){ keyPressCallback = o; }
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bool operator ==(CallbackData o){ return o.keyDownCallback == keyDownCallback; }
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bool operator ==(Typedefs::OnKeyPressCallback o ){ return o == keyPressCallback; }
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operator bool(){ return this->keyDownCallback != 0; }
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} function;
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KeyboardCallbackList *next;
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KeyboardCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
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};
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protected:
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void ClearList(KeyboardCallbackList* first);
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void AddToList(Keyboard::KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data, KeyboardCallbackList::CallbackDataType type);
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void RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data);
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bool ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data);
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bool ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* data);
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protected: /* Internal event proc */
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void InternalOnKeyPress(Enum::SAKI key, wchar_t text[16]);
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void InternalOnKeyDown(Enum::SAKI key, wchar_t text[16]);
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void InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16]);
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protected:
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std::vector<KeyboardEvent*> keyEventSubscrivers;
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KeyboardCallbackList* callbackList;
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::std::wstring* textTarget;
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::std::wstring::size_type writePos;
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bool active;
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};
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}
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@ -47,7 +47,7 @@ namespace Input
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typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseMoveCallback)(Struct::SAIPointInt2D, Mouse* sender);
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typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D cord, Mouse* sender);
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typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
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}
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//-----------------------------------------------------------------------------------------------------------------------------
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class Mouse :public InputObject
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{
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public:
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class MouseEvent
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{
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public:
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virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseMove ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
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virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { }
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virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
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};
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public:
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virtual bool IsBtnUp(Enum::SAMI key) = 0;
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virtual bool IsBtnDown(Enum::SAMI key) = 0;
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virtual int GetWheelDelta() = 0;
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virtual Struct::SAIPointInt2D GetPixelPosition(Struct::SAIPointInt2D targetMem = Struct::SAIPointInt2D()) = 0;
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virtual Struct::SAIPointFloat2D GetNormalizedPosition(Struct::SAIPointFloat2D targetMem = Struct::SAIPointFloat2D()) = 0;
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public: /* Manual check functions */
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virtual bool IsBtnUp(Enum::SAMI key) = 0;
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virtual bool IsBtnDown(Enum::SAMI key) = 0;
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public: /* global subscribe callback functions */
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int GetWheelDelta() const;
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Struct::SAIPoint2D & GetPixelPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
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Struct::SAIPoint2D & GetDeltaPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
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public:
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void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
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void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
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void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
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void RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
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void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
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public: /* From InputObject */
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virtual void Activate () override { this->active = true; }
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virtual void Deactivate () override { this->active = false; }
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virtual bool IsActive() override { return this->active; }
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public:
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void operator+= (MouseEvent* object);
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void operator-= (MouseEvent* object);
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void SetPixelPos(int x, int y);
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void ToggleCursor(bool toggler);
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private:
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void operator+= (MouseEvent* object);
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void operator-= (MouseEvent* object);
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public:
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struct MouseCallbackList;
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protected:
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Mouse();
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~Mouse();
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protected:
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struct MouseCallbackList
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{
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enum CallbackDataType
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{
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CallbackDataType_OnPress,
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CallbackDataType_OnDown,
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CallbackDataType_OnRelease,
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CallbackDataType_OnMove,
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CallbackDataType_OnScroll,
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} type;
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union CallbackData
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{
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Typedefs::OnMousePressCallback mousePressCallback;
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Typedefs::OnMouseDownCallback mouseDownCallback;
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Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
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Typedefs::OnMouseMoveCallback mouseMoveCallback;
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Typedefs::OnMouseScrollCallback mouseScrollCallback;
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void* dummy;
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CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
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CallbackData (void* d){ dummy = d; }
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bool operator ==(CallbackData o){ return o.dummy == dummy; }
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bool operator ==(void* o ){ return o == dummy; }
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operator bool(){ return this->dummy != 0; }
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} function;
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MouseCallbackList *next;
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MouseCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
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};
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protected:
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void ClearList(MouseCallbackList* first);
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void AddToList(MouseCallbackList* first, MouseCallbackList::CallbackData data, MouseCallbackList::CallbackDataType type);
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void RemoveFromList(MouseCallbackList* first, MouseCallbackList::CallbackData data);
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bool ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackData data);
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bool ExistsInList(std::vector<MouseEvent*>& list, MouseEvent* data);
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void InternalOnBtnPress(Enum::SAMI key);
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void InternalOnBtnDown(Enum::SAMI key);
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void InternalOnBtnRelease(Enum::SAMI key);
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void InternalOnMove(Struct::SAIPoint2D cord);
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void InternalOnScroll(int delta);
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protected:
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std::vector<MouseEvent*> mouseSubscribers;
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MouseCallbackList* callbackList;
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Struct::SAIPointInt2D pixelPos;
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Struct::SAIPointFloat2D normalPos;
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Struct::SAIPoint2D pixelPos, deltaPos;
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bool isCurorLocked;
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int wheelDelta;
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bool active;
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};
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}
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#include "Win32Keyboard.h"
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#include "Win32Mouse.h"
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#include <vector>
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#define NOMINMAX
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#include <Windows.h>
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#include <map>
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/**
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* TODO:
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* 1. Cordinate system
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* 1.1. Pixel cordinates
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* 1.2. 0 - 1 cordinate
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* 1.1. Pixel cordinates DONE
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* 1.2. 0 - 1 cordinate DONW
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* 1.3. Origo in middle of the screen ( -1 to 1 )
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*/
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@ -42,46 +43,6 @@ namespace Input
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class Win32Input :public InputManager
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{
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// private:
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// SubscribeList<INPUT_CALLBACK, const InputData*>* _procInput;
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//
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// bool _enabled;
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// bool _mouseEnabled;
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// bool _KeyboardEnabled;
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// bool _exclusive;
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// List<RawInputDeviceInstance> _deviceList;
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//
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// List<InputData> _mouseInput;
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// List<InputData> _keyboardInput;
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//
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// HHOOK _msgHook;
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//
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// private:
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// Win32Input ();
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// ~Win32Input ();
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//
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// bool _addDevice (const RAWINPUTDEVICE* k, const int& count);
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// RAWINPUT*_TranslateRawInput (LPARAM l);
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// void _proccessRawMouseData (RAWMOUSE&);
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// void _proccessRawKeyboardData (RAWKEYBOARD&);
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//
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// static LRESULT CALLBACK WM_INPUT_TRANSLATE (int nCode, WPARAM wParam, LPARAM lParam);
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//
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// public:
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//
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// static Win32Input* Self ();
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// static void Destroy ();
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//
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// const wchar_t* Input_GetError () const;
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//
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// bool Input_AddDevice (IN const HWND& targetApplication);
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// bool Input_AddDevice (IN const RAWINPUTDEVICE*, IN const int&);
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//
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// void Input_Subscribe (IN INPUT_CALLBACK fnc);
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// void Input_Unsubscribe (IN INPUT_CALLBACK fnc);
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//
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// void Input_Disable ();
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// void Input_Enable ();
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public:
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Win32Input();
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virtual~Win32Input();
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@ -100,7 +61,7 @@ namespace Input
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private:
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static Win32Input* instance;
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static void RawInputParser(HWND h, LPARAM l);
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static LRESULT RawInputParser(HWND h, LPARAM l);
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static LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
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static void WindowActivate(bool activate);
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};
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@ -5,6 +5,7 @@
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#define INPUT_KEYBOARD_H
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#include "..\Keyboard.h"
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#define NOMINMAX
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#include <Windows.h>
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namespace Input
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@ -17,17 +18,20 @@ namespace Input
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bool IsKeyUp (Enum::SAKI key) override;
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bool IsKeyDown (Enum::SAKI key) override;
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const wchar_t* GetAsText(Enum::SAKI key) override;
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wchar_t* GetAsText(Enum::SAKI key) override;
|
||||
|
||||
void ProccessKeyboardData (bool isUp, Enum::SAKI key, unsigned int makeCode, bool isE0);
|
||||
void ProccessKeyboardData (RAWKEYBOARD keyboard);
|
||||
|
||||
private:
|
||||
void MapKey(RAWKEYBOARD& rawKB, Enum::SAKI& out_key, bool& isE0);
|
||||
|
||||
struct Keys
|
||||
{
|
||||
bool isE0;
|
||||
bool isDown;
|
||||
unsigned int makecode;
|
||||
};
|
||||
|
||||
static const int MAXKEYS = 256;
|
||||
Keys keys[MAXKEYS];
|
||||
};
|
||||
|
|
|
@ -17,13 +17,8 @@ namespace Input
|
|||
|
||||
bool IsBtnUp(Enum::SAMI key) override;
|
||||
bool IsBtnDown(Enum::SAMI key) override;
|
||||
int GetWheelDelta() override;
|
||||
Struct::SAIPointInt2D GetPixelPosition(Struct::SAIPointInt2D targetMem = Struct::SAIPointInt2D()) override;
|
||||
Struct::SAIPointFloat2D GetNormalizedPosition(Struct::SAIPointFloat2D targetMem = Struct::SAIPointFloat2D()) override;
|
||||
|
||||
void ProccessMouseData (bool isDown, Enum::SAMI btn, int delta, Struct::SAIPointInt2D velocity, unsigned int makeCode);
|
||||
|
||||
bool Create(HWND target);
|
||||
void ProccessMouseData (RAWMOUSE mouse);
|
||||
|
||||
private:
|
||||
struct Buttons
|
||||
|
@ -33,7 +28,6 @@ namespace Input
|
|||
};
|
||||
static const int MAXBUTTONS = 25;
|
||||
Buttons buttons[25];
|
||||
RAWINPUTDEVICE device;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="L_inputClass.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Source\InputManager.cpp" />
|
||||
<ClCompile Include="Source\Keyboard.cpp" />
|
||||
<ClCompile Include="Source\Mouse.cpp" />
|
||||
|
@ -35,37 +36,41 @@
|
|||
<ClInclude Include="Include\Keyboard.h" />
|
||||
<ClInclude Include="Include\Mouse.h" />
|
||||
<ClInclude Include="Include\PreReq.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Input.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Keyboard.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Mouse.h" />
|
||||
<ClInclude Include="L_inputClass.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\WindowManager\WindowManager.vcxproj">
|
||||
<Project>{35aea3c0-e0a7-4e1e-88cd-514aa5a442b1}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}</ProjectGuid>
|
||||
<RootNamespace>Input</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
|
|
|
@ -1,101 +1,38 @@
|
|||
#include "RawInput.h"
|
||||
// include the basic windows header file
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <cassert>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <mutex>
|
||||
#include <bitset>
|
||||
#include <Windows.h>
|
||||
|
||||
#include "Include\Input.h"
|
||||
#include "..\WindowManager\WindowShell.h"
|
||||
|
||||
HWND hWnd;
|
||||
// this is the main message handler for the program
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
using namespace std;
|
||||
|
||||
int main(int agrc, char*args)
|
||||
{
|
||||
// sort through and find what code to run for the message given
|
||||
switch(message)
|
||||
{
|
||||
// this message is read when the window is closed
|
||||
case WM_DESTROY:
|
||||
{
|
||||
// close the application entirely
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
} break;
|
||||
case WM_KEYUP:
|
||||
MessageBox(0, L"WM_KEYUP", L"", 0);
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
MessageBox(0, L"WM_KEYDOWN", L"", 0);
|
||||
break;
|
||||
//case WM_INPUT:
|
||||
// MessageBox(0, L"WM_INPUT_MAIN", L"", 0);
|
||||
//break;
|
||||
}
|
||||
|
||||
// Handle any messages the switch statement didn't
|
||||
return DefWindowProc (hWnd, message, wParam, lParam);
|
||||
}
|
||||
void initWindow(HINSTANCE h, int i)
|
||||
{
|
||||
// this struct holds information for the window class
|
||||
WNDCLASSEX wc;
|
||||
WindowShell::CreateWin(WindowShell::WINDOW_INIT_DESC());
|
||||
|
||||
// clear out the window class for use
|
||||
ZeroMemory(&wc, sizeof(WNDCLASSEX));
|
||||
Input::Keyboard* app = Input::InputManager::Instance()->CreateKeyboardDevice();
|
||||
app->Deactivate();
|
||||
std::wstring text;
|
||||
app->BindTextTarget( &text );
|
||||
int oldLen = 0;
|
||||
|
||||
// fill in the struct with the needed information
|
||||
wc.cbSize = sizeof(WNDCLASSEX);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.hInstance = h;
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
wc.lpszClassName = L"WindowClass1";
|
||||
while (WindowShell::Frame())
|
||||
{
|
||||
if(text.length() != oldLen)
|
||||
{
|
||||
wprintf(text.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// register the window class
|
||||
RegisterClassEx(&wc);
|
||||
|
||||
// create the window and use the result as the handle
|
||||
hWnd = CreateWindowEx(NULL,
|
||||
L"WindowClass1", // name of the window class
|
||||
L"Our First Windowed Program", // title of the window
|
||||
WS_OVERLAPPEDWINDOW, // window style
|
||||
300, // x-position of the window
|
||||
300, // y-position of the window
|
||||
500, // width of the window
|
||||
400, // height of the window
|
||||
NULL, // we have no parent window, NULL
|
||||
NULL, // we aren't using menus, NULL
|
||||
h, // application handle
|
||||
NULL); // used with multiple windows, NULL
|
||||
|
||||
// display the window on the screen
|
||||
ShowWindow(hWnd, i);
|
||||
}
|
||||
void initRaw()
|
||||
{
|
||||
//RawInput::Self()->Input_AddDevice(hWnd);
|
||||
}
|
||||
// the entry point for any Windows program
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
initWindow(hInstance, nCmdShow);
|
||||
initRaw();
|
||||
|
||||
|
||||
// this struct holds Windows event messages
|
||||
MSG msg;
|
||||
|
||||
// wait for the next message in the queue, store the result in 'msg'
|
||||
while(GetMessage(&msg, NULL, 0, 0))
|
||||
{
|
||||
// translate keystroke messages into the right format
|
||||
TranslateMessage(&msg);
|
||||
// send the message to the WindowProc function
|
||||
DispatchMessage(&msg);
|
||||
|
||||
//RawInput::Self()->Input_Read();
|
||||
}
|
||||
|
||||
RawInput::Destroy();
|
||||
|
||||
return msg.wParam;
|
||||
system("pause");
|
||||
}
|
|
@ -8,11 +8,34 @@ using namespace Input::Enum;
|
|||
using namespace Input::Typedefs;
|
||||
using namespace Input::Struct;
|
||||
|
||||
|
||||
void Keyboard::ClearList(Keyboard::KeyboardCallbackList* first)
|
||||
struct Keyboard::KeyboardCallbackList
|
||||
{
|
||||
KeyboardCallbackList* w = first;
|
||||
KeyboardCallbackList* removee = 0;
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnKeyPressCallback keyPressCallback;
|
||||
Typedefs::OnKeyDownCallback keyDownCallback;
|
||||
Typedefs::OnKeyReleaseCallback keyReleaseCallback;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (Typedefs::OnKeyPressCallback o){ keyPressCallback = o; }
|
||||
bool operator ==(CallbackData o){ return o.keyDownCallback == keyDownCallback; }
|
||||
bool operator ==(Typedefs::OnKeyPressCallback o ){ return o == keyPressCallback; }
|
||||
operator bool(){ return this->keyDownCallback != 0; }
|
||||
} function;
|
||||
KeyboardCallbackList *next;
|
||||
KeyboardCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
|
||||
};
|
||||
|
||||
void ClearList(Keyboard::KeyboardCallbackList* first)
|
||||
{
|
||||
Keyboard::KeyboardCallbackList* w = first;
|
||||
Keyboard::KeyboardCallbackList* removee = 0;
|
||||
|
||||
while (w)
|
||||
{
|
||||
|
@ -21,27 +44,27 @@ void Keyboard::ClearList(Keyboard::KeyboardCallbackList* first)
|
|||
delete removee;
|
||||
}
|
||||
}
|
||||
void Keyboard::AddToList(Keyboard::KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data, KeyboardCallbackList::CallbackDataType type)
|
||||
void AddToList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data, Keyboard::KeyboardCallbackList::CallbackDataType type)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
KeyboardCallbackList *prev = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *prev = first;
|
||||
while (w)
|
||||
{ prev = w; w = w->next; }
|
||||
|
||||
KeyboardCallbackList::CallbackData f;
|
||||
Keyboard::KeyboardCallbackList::CallbackData f;
|
||||
f = data;
|
||||
|
||||
prev->next = new KeyboardCallbackList(f, type);
|
||||
prev->next = new Keyboard::KeyboardCallbackList(f, type);
|
||||
}
|
||||
void Keyboard::RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data)
|
||||
void RemoveFromList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
KeyboardCallbackList *prev = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *prev = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
{
|
||||
KeyboardCallbackList *removee = w;
|
||||
Keyboard::KeyboardCallbackList *removee = w;
|
||||
w = w->next;
|
||||
prev->next = w;
|
||||
delete removee;
|
||||
|
@ -51,9 +74,9 @@ void Keyboard::RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList:
|
|||
w = w->next;
|
||||
}
|
||||
}
|
||||
bool Keyboard::ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data)
|
||||
bool ExistsInList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
|
@ -64,7 +87,7 @@ bool Keyboard::ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::C
|
|||
}
|
||||
return true;
|
||||
}
|
||||
bool Keyboard::ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* data)
|
||||
bool ExistsInList(std::vector<Keyboard::KeyboardEvent*>& list, Keyboard::KeyboardEvent* data)
|
||||
{
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
|
@ -74,15 +97,76 @@ bool Keyboard::ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* da
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Keyboard::Keyboard()
|
||||
: InputObject(SAIType_Keyboard)
|
||||
, callbackList(0)
|
||||
, active(1)
|
||||
, textTarget(0)
|
||||
, writePos(0)
|
||||
{}
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Keyboard::InternalOnKeyPress(Enum::SAKI key, wchar_t text[16])
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyPress(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
|
||||
w->function.keyPressCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Keyboard::InternalOnKeyDown(Enum::SAKI key, wchar_t text[16])
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyDown(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
|
||||
w->function.keyDownCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Keyboard::InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16])
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyRelease(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.keyReleaseCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard::AddOnKeyPressCallback (OnKeyPressCallback func)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
|
@ -134,3 +218,17 @@ void Keyboard::operator-= (KeyboardEvent* object)
|
|||
}
|
||||
}
|
||||
|
||||
void Keyboard::BindTextTarget( ::std::wstring *field )
|
||||
{
|
||||
this->textTarget = field;
|
||||
|
||||
if( field )
|
||||
{
|
||||
this->writePos = field->size();
|
||||
}
|
||||
}
|
||||
void Keyboard::ReleaseTextTarget( )
|
||||
{
|
||||
this->BindTextTarget( nullptr );
|
||||
}
|
||||
|
||||
|
|
|
@ -9,11 +9,39 @@ using namespace Input::Enum;
|
|||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
|
||||
void Mouse::ClearList(Mouse::MouseCallbackList* first)
|
||||
struct Mouse::MouseCallbackList
|
||||
{
|
||||
MouseCallbackList* w = first;
|
||||
MouseCallbackList* removee = 0;
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease,
|
||||
CallbackDataType_OnMove,
|
||||
CallbackDataType_OnScroll,
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnMousePressCallback mousePressCallback;
|
||||
Typedefs::OnMouseDownCallback mouseDownCallback;
|
||||
Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
|
||||
Typedefs::OnMouseMoveCallback mouseMoveCallback;
|
||||
Typedefs::OnMouseScrollCallback mouseScrollCallback;
|
||||
void* dummy;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (void* d){ dummy = d; }
|
||||
bool operator ==(CallbackData o){ return o.dummy == dummy; }
|
||||
bool operator ==(void* o ){ return o == dummy; }
|
||||
operator bool(){ return this->dummy != 0; }
|
||||
} function;
|
||||
MouseCallbackList *next;
|
||||
MouseCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
|
||||
};
|
||||
|
||||
void ClearList(Mouse::MouseCallbackList* first)
|
||||
{
|
||||
Mouse::MouseCallbackList* w = first;
|
||||
Mouse::MouseCallbackList* removee = 0;
|
||||
|
||||
while (w)
|
||||
{
|
||||
|
@ -22,27 +50,27 @@ void Mouse::ClearList(Mouse::MouseCallbackList* first)
|
|||
delete removee;
|
||||
}
|
||||
}
|
||||
void Mouse::AddToList(Mouse::MouseCallbackList* first, MouseCallbackList::CallbackData data, MouseCallbackList::CallbackDataType type)
|
||||
void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data, Mouse::MouseCallbackList::CallbackDataType type)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
MouseCallbackList *prev = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *prev = first;
|
||||
while (w)
|
||||
{ prev = w; w = w->next; }
|
||||
|
||||
MouseCallbackList::CallbackData f;
|
||||
Mouse::MouseCallbackList::CallbackData f;
|
||||
f = data;
|
||||
|
||||
prev->next = new MouseCallbackList(f, type);
|
||||
prev->next = new Mouse::MouseCallbackList(f, type);
|
||||
}
|
||||
void Mouse::RemoveFromList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
|
||||
void RemoveFromList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
MouseCallbackList *prev = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *prev = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
{
|
||||
MouseCallbackList *removee = w;
|
||||
Mouse::MouseCallbackList *removee = w;
|
||||
w = w->next;
|
||||
prev->next = w;
|
||||
delete removee;
|
||||
|
@ -52,9 +80,9 @@ void Mouse::RemoveFromList(MouseCallbackList* first, MouseCallbackList::Callback
|
|||
w = w->next;
|
||||
}
|
||||
}
|
||||
bool Mouse::ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
|
||||
bool ExistsInList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
|
@ -65,7 +93,7 @@ bool Mouse::ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackDa
|
|||
}
|
||||
return true;
|
||||
}
|
||||
bool Mouse::ExistsInList(std::vector<MouseEvent*>& list, MouseEvent* data)
|
||||
bool ExistsInList(std::vector<Mouse::MouseEvent*>& list, Mouse::MouseEvent* data)
|
||||
{
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
|
@ -81,7 +109,7 @@ Mouse::Mouse()
|
|||
, wheelDelta(0)
|
||||
, isCurorLocked(0)
|
||||
, pixelPos()
|
||||
, normalPos()
|
||||
, deltaPos()
|
||||
{
|
||||
}
|
||||
Mouse::~Mouse()
|
||||
|
@ -89,6 +117,106 @@ Mouse::~Mouse()
|
|||
|
||||
}
|
||||
|
||||
void Mouse::InternalOnBtnPress(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMousePress(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnPress)
|
||||
w->function.mousePressCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnBtnDown(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseDown(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnDown)
|
||||
w->function.mouseDownCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnBtnRelease(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseRelease(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.mouseReleaseCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnMove(Struct::SAIPoint2D cord)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseMove(this->pixelPos, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseMoveCallback(this->pixelPos, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnScroll(int delta)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseScroll(delta, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseScrollCallback(delta, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int Mouse::GetWheelDelta() const
|
||||
{
|
||||
return this->wheelDelta;
|
||||
}
|
||||
SAIPoint2D & Mouse::GetPixelPosition( Struct::SAIPoint2D &targetMem ) const
|
||||
{
|
||||
targetMem.x = this->pixelPos.x;
|
||||
targetMem.y = this->pixelPos.y;
|
||||
return targetMem;
|
||||
}
|
||||
SAIPoint2D & Mouse::GetDeltaPosition( Struct::SAIPoint2D &targetMem ) const
|
||||
{
|
||||
targetMem.x = this->deltaPos.x;
|
||||
targetMem.y = this->deltaPos.y;
|
||||
return targetMem;
|
||||
}
|
||||
|
||||
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
|
@ -150,8 +278,6 @@ void Mouse::SetPixelPos(int x, int y)
|
|||
{
|
||||
this->pixelPos.x = x;
|
||||
this->pixelPos.y = y;
|
||||
|
||||
// TODO: Update normalized position
|
||||
}
|
||||
void Mouse::ToggleCursor(bool toggler)
|
||||
{
|
||||
|
|
|
@ -16,608 +16,17 @@ using namespace Input::Enum;
|
|||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
/*
|
||||
bool Win32Input::Input_AddDevice(IN const HWND& targetApplication)
|
||||
{
|
||||
assert(targetApplication != 0);
|
||||
static const UINT c = 2;
|
||||
RAWINPUTDEVICE devices[c] =
|
||||
{
|
||||
{ 0x01, RawInput_Usage_keyboard, RIDEV_NOLEGACY, targetApplication },
|
||||
{ 0x01, RawInput_Usage_mouse, RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE, targetApplication }
|
||||
};
|
||||
|
||||
if(! _addDevice( devices , c ) ) return false;
|
||||
|
||||
ShowCursor(FALSE);
|
||||
//RECT r;
|
||||
//GetWindow
|
||||
//GetWindowRect(
|
||||
|
||||
return true;
|
||||
}
|
||||
bool Win32Input::Input_AddDevice(IN const RAWINPUTDEVICE* d, const int& count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
if(!d[i].hwndTarget)
|
||||
{
|
||||
this->_errorMsg = L"Must specify target application";
|
||||
return false;
|
||||
}
|
||||
if(! _addDevice( d, count ) ) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Win32InputDEVICE d = { 0x01, type, RIDEV_REMOVE, NULL };
|
||||
//this->_errorMsg = L"Failed to unregister device";
|
||||
|
||||
|
||||
void Win32Input::Input_Disable()
|
||||
{
|
||||
this->_enabled = false;
|
||||
}
|
||||
void Win32Input::Input_Enable()
|
||||
{
|
||||
this->_enabled = true;
|
||||
}
|
||||
|
||||
void Win32Input::Input_Read()
|
||||
{
|
||||
//for (int i = 0; i < this->_idleKeyData.size(); i++)
|
||||
// this->_proccessRawKeyboardData(this->_idleKeyData.pop());
|
||||
//for (int i = 0; i < this->_idleMouseData.size(); i++)
|
||||
// this->_proccessRawMouseData(this->_idleMouseData.pop());
|
||||
//
|
||||
//this->_idleKeyData.clear();
|
||||
//this->_idleMouseData.clear();
|
||||
}
|
||||
|
||||
|
||||
bool Win32Input::_addDevice (const RAWINPUTDEVICE* k, const int& count)
|
||||
{
|
||||
if(RegisterRawInputDevices(k, count, sizeof(RAWINPUTDEVICE)) == FALSE)
|
||||
{
|
||||
DWORD h = GetLastError();
|
||||
INPUT_EXCEPT( L"Failed to register device" );
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int q = 0; q < count; q++)
|
||||
{
|
||||
RawInputDeviceInstance i;
|
||||
memcpy(&i.description, &k[q], sizeof(RAWINPUTDEVICE));
|
||||
this->_deviceList.push(i);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
Win32Input *Win32Input::instance = 0;
|
||||
void MapKey(RAWKEYBOARD& rawKB, bool& out_isUp, SAKI& out_key, unsigned int& sCode, bool& isE0)
|
||||
{
|
||||
//------------------------------------------------------------------------------------//
|
||||
// http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/ //
|
||||
//------------------------------------------------------------------------------------//
|
||||
|
||||
UINT virtualKey = rawKB.VKey;
|
||||
UINT scanCode = rawKB.MakeCode;
|
||||
UINT flags = rawKB.Flags;
|
||||
|
||||
if (virtualKey == 255)
|
||||
{
|
||||
// discard "fake keys" which are part of an escaped sequence
|
||||
return;
|
||||
}
|
||||
else if (virtualKey == VK_SHIFT)
|
||||
{
|
||||
// correct left-hand / right-hand SHIFT
|
||||
virtualKey = MapVirtualKey(scanCode, MAPVK_VSC_TO_VK_EX);
|
||||
}
|
||||
else if (virtualKey == VK_NUMLOCK)
|
||||
{
|
||||
// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
|
||||
scanCode = (MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC) | 0x100);
|
||||
}
|
||||
|
||||
// e0 and e1 are escape sequences used for certain special keys, such as PRINT and PAUSE/BREAK.
|
||||
// see http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
|
||||
isE0 = ((flags & RI_KEY_E0) != 0);
|
||||
const bool isE1 = ((flags & RI_KEY_E1) != 0);
|
||||
|
||||
if (isE1)
|
||||
{
|
||||
// for escaped sequences, turn the virtual key into the correct scan code using MapVirtualKey.
|
||||
// however, MapVirtualKey is unable to map VK_PAUSE (this is a known bug), hence we map that by hand.
|
||||
if (virtualKey == VK_PAUSE) scanCode = 0x45;
|
||||
else scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
|
||||
}
|
||||
|
||||
switch (virtualKey)
|
||||
{
|
||||
// right-hand CONTROL and ALT have their e0 bit set
|
||||
case VK_CONTROL:
|
||||
if (isE0) out_key = SAKI_RightCtrl;
|
||||
else out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
|
||||
case VK_MENU:
|
||||
if (isE0) out_key = SAKI_RightAlt;
|
||||
else out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
|
||||
// NUMPAD ENTER has its e0 bit set
|
||||
case VK_RETURN:
|
||||
if (isE0) out_key = SAKI_NumpadEnter;
|
||||
break;
|
||||
|
||||
// the standard INSERT, DELETE, HOME, END, PRIOR and NEXT keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_INSERT:
|
||||
if (!isE0) out_key = SAKI_Numpad0;
|
||||
break;
|
||||
|
||||
case VK_DELETE:
|
||||
if (!isE0) out_key = SAKI_NumpadDecimal;
|
||||
break;
|
||||
|
||||
case VK_HOME:
|
||||
if (!isE0) out_key = SAKI_Numpad7;
|
||||
break;
|
||||
|
||||
case VK_END:
|
||||
if (!isE0) out_key = SAKI_Numpad1;
|
||||
break;
|
||||
|
||||
case VK_PRIOR:
|
||||
if (!isE0) out_key = SAKI_Numpad9;
|
||||
break;
|
||||
|
||||
case VK_NEXT:
|
||||
if (!isE0) out_key = SAKI_Numpad3;
|
||||
break;
|
||||
|
||||
// the standard arrow keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_LEFT:
|
||||
if (!isE0) out_key = SAKI_Numpad4;
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
if (!isE0) out_key = SAKI_Numpad6;
|
||||
break;
|
||||
|
||||
case VK_UP:
|
||||
if (!isE0) out_key = SAKI_Numpad8;
|
||||
break;
|
||||
|
||||
case VK_DOWN:
|
||||
if (!isE0) out_key = SAKI_Numpad2;
|
||||
break;
|
||||
|
||||
// NUMPAD 5 doesn't have its e0 bit set
|
||||
case VK_CLEAR:
|
||||
if (!isE0) out_key = SAKI_Numpad5;
|
||||
break;
|
||||
case 0x03 : //VK_CANCEL
|
||||
break;
|
||||
case 0x08 : //VK_BACK
|
||||
out_key = SAKI_Backspace;
|
||||
break;
|
||||
case 0x09 : //VK_TAB
|
||||
out_key = SAKI_Tab;
|
||||
break;
|
||||
case 0x10 : //VK_SHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0x13 : //VK_PAUSE
|
||||
out_key = SAKI_Pause;
|
||||
break;
|
||||
case 0x14 : //VK_CAPITAL
|
||||
out_key = SAKI_CapsLock;
|
||||
break;
|
||||
case 0x15 : //VK_KANA
|
||||
break;
|
||||
case 0x1B : //VK_ESCAPE
|
||||
out_key = SAKI_Escape;
|
||||
break;
|
||||
case 0x1C : //VK_CONVERT
|
||||
break;
|
||||
case 0x1D : //VK_NONCONVERT
|
||||
break;
|
||||
case 0x1E : //VK_ACCEPT
|
||||
break;
|
||||
case 0x1F : //VK_MODECHANGE
|
||||
break;
|
||||
case 0x20 : //VK_SPACE
|
||||
out_key = SAKI_Space;
|
||||
break;
|
||||
case 0x29 : //VK_SELECT
|
||||
break;
|
||||
case 0x2A : //VK_PRINT
|
||||
out_key = SAKI_PrintScreen;
|
||||
break;
|
||||
case 0x2B : //VK_EXECUTE
|
||||
break;
|
||||
case 0x2C : //VK_SNAPSHOT
|
||||
break;
|
||||
case 0x2F : //VK_HELP
|
||||
break;
|
||||
case 0x30 : //0 key
|
||||
out_key = SAKI_0;
|
||||
break;
|
||||
case 0x31 : //1 key
|
||||
out_key = SAKI_1;
|
||||
break;
|
||||
case 0x32 : //2 key
|
||||
out_key = SAKI_2;
|
||||
break;
|
||||
case 0x33 : //3 key
|
||||
out_key = SAKI_3;
|
||||
break;
|
||||
case 0x34 : //4 key
|
||||
out_key = SAKI_4;
|
||||
break;
|
||||
case 0x35 : //5 key
|
||||
out_key = SAKI_5;
|
||||
break;
|
||||
case 0x36 : //6 key
|
||||
out_key = SAKI_6;
|
||||
break;
|
||||
case 0x37 : //7 key
|
||||
out_key = SAKI_7;
|
||||
break;
|
||||
case 0x38 : //8 key
|
||||
out_key = SAKI_8;
|
||||
break;
|
||||
case 0x39 : //9 key
|
||||
out_key = SAKI_9;
|
||||
break;
|
||||
case 0x41 : //A key
|
||||
out_key = SAKI_A;
|
||||
break;
|
||||
case 0x42 : //B key
|
||||
out_key = SAKI_B;
|
||||
break;
|
||||
case 0x43 : //C key
|
||||
out_key = SAKI_C;
|
||||
break;
|
||||
case 0x44 : //D key
|
||||
out_key = SAKI_D;
|
||||
break;
|
||||
case 0x45 : //E key
|
||||
out_key = SAKI_E;
|
||||
break;
|
||||
case 0x46 : //F key
|
||||
out_key = SAKI_F;
|
||||
break;
|
||||
case 0x47 : //G key
|
||||
out_key = SAKI_G;
|
||||
break;
|
||||
case 0x48 : //H key
|
||||
out_key = SAKI_H;
|
||||
break;
|
||||
case 0x49 : //I key
|
||||
out_key = SAKI_I;
|
||||
break;
|
||||
case 0x4A : //J key
|
||||
out_key = SAKI_J;
|
||||
break;
|
||||
case 0x4B : //K key
|
||||
out_key = SAKI_K;
|
||||
break;
|
||||
case 0x4C : //L key
|
||||
out_key = SAKI_L;
|
||||
break;
|
||||
case 0x4D : //M key
|
||||
out_key = SAKI_M;
|
||||
break;
|
||||
case 0x4E : //N key
|
||||
out_key = SAKI_N;
|
||||
break;
|
||||
case 0x4F : //O key
|
||||
out_key = SAKI_O;
|
||||
break;
|
||||
case 0x50 : //P key
|
||||
out_key = SAKI_P;
|
||||
break;
|
||||
case 0x51 : //Q key
|
||||
out_key = SAKI_Q;
|
||||
break;
|
||||
case 0x52 : //R key
|
||||
out_key = SAKI_R;
|
||||
break;
|
||||
case 0x53 : //S key
|
||||
out_key = SAKI_S;
|
||||
break;
|
||||
case 0x54 : //T key
|
||||
out_key = SAKI_T;
|
||||
break;
|
||||
case 0x55 : //U key
|
||||
out_key = SAKI_U;
|
||||
break;
|
||||
case 0x56 : //V key
|
||||
out_key = SAKI_V;
|
||||
break;
|
||||
case 0x57 : //W key
|
||||
out_key = SAKI_W;
|
||||
break;
|
||||
case 0x58 : //X key
|
||||
out_key = SAKI_X;
|
||||
break;
|
||||
case 0x59 : //Y key
|
||||
out_key = SAKI_Y;
|
||||
break;
|
||||
case 0x5A : //Z key
|
||||
out_key = SAKI_Z;
|
||||
break;
|
||||
case 0x5B : //VK_LWIN
|
||||
break;
|
||||
case 0x5C : //VK_RWIN
|
||||
break;
|
||||
case 0x5D : //VK_APPS
|
||||
break;
|
||||
case 0x5F : //VK_SLEEP
|
||||
break;
|
||||
case 0x60 : //VK_NUMPAD0
|
||||
out_key = SAKI_Numpad0;
|
||||
break;
|
||||
case 0x61 : //VK_NUMPAD1
|
||||
out_key = SAKI_Numpad1;
|
||||
break;
|
||||
case 0x62 : //VK_NUMPAD2
|
||||
out_key = SAKI_Numpad2;
|
||||
break;
|
||||
case 0x63 : //VK_NUMPAD3
|
||||
out_key = SAKI_Numpad3;
|
||||
break;
|
||||
case 0x64 : //VK_NUMPAD4
|
||||
out_key = SAKI_Numpad4;
|
||||
break;
|
||||
case 0x65 : //VK_NUMPAD5
|
||||
out_key = SAKI_Numpad5;
|
||||
break;
|
||||
case 0x66 : //VK_NUMPAD6
|
||||
out_key = SAKI_Numpad6;
|
||||
break;
|
||||
case 0x67 : //VK_NUMPAD7
|
||||
out_key = SAKI_Numpad7;
|
||||
break;
|
||||
case 0x68 : //VK_NUMPAD8
|
||||
out_key = SAKI_Numpad8;
|
||||
break;
|
||||
case 0x69 : //VK_NUMPAD9
|
||||
out_key = SAKI_Numpad9;
|
||||
break;
|
||||
case 0x6A : //VK_MULTIPLY
|
||||
out_key = SAKI_NumpadMultiply;
|
||||
break;
|
||||
case 0x6B : //VK_ADD
|
||||
out_key = SAKI_NumpadPlus;
|
||||
break;
|
||||
case 0x6C : //VK_SEPARATOR
|
||||
break;
|
||||
case 0x6D : //VK_SUBTRACT
|
||||
out_key = SAKI_NumpadSubtract;
|
||||
break;
|
||||
case 0x6E : //VK_DECIMAL
|
||||
out_key = SAKI_NumpadDecimal;
|
||||
break;
|
||||
case 0x6F : //VK_DIVIDE
|
||||
out_key = SAKI_NumpadDivide;
|
||||
break;
|
||||
case 0x70 : //VK_F1
|
||||
out_key = SAKI_F1;
|
||||
break;
|
||||
case 0x71 : //VK_F2
|
||||
out_key = SAKI_F2;
|
||||
break;
|
||||
case 0x72 : //VK_F3
|
||||
out_key = SAKI_F3;
|
||||
break;
|
||||
case 0x73 : //VK_F4
|
||||
out_key = SAKI_F4;
|
||||
break;
|
||||
case 0x74 : //VK_F5
|
||||
out_key = SAKI_F5;
|
||||
break;
|
||||
case 0x75 : //VK_F6
|
||||
out_key = SAKI_F6;
|
||||
break;
|
||||
case 0x76 : //VK_F7
|
||||
out_key = SAKI_F7;
|
||||
break;
|
||||
case 0x77 : //VK_F8
|
||||
out_key = SAKI_F8;
|
||||
break;
|
||||
case 0x78 : //VK_F9
|
||||
out_key = SAKI_F9;
|
||||
break;
|
||||
case 0x79 : //VK_F10
|
||||
out_key = SAKI_F10;
|
||||
break;
|
||||
case 0x7A : //VK_F11
|
||||
out_key = SAKI_F11;
|
||||
break;
|
||||
case 0x7B : //VK_F12
|
||||
out_key = SAKI_F12;
|
||||
break;
|
||||
case 0x7C : //VK_F13
|
||||
out_key = SAKI_F13;
|
||||
break;
|
||||
case 0x7D : //VK_F14
|
||||
out_key = SAKI_F14;
|
||||
break;
|
||||
case 0x7E : //VK_F15
|
||||
out_key = SAKI_F15;
|
||||
break;
|
||||
case 0x7F : //VK_F16
|
||||
out_key = SAKI_F16;
|
||||
break;
|
||||
case 0x80 : //VK_F17
|
||||
out_key = SAKI_F17;
|
||||
break;
|
||||
case 0x81 : //VK_F18
|
||||
out_key = SAKI_F18;
|
||||
break;
|
||||
case 0x82 : //VK_F19
|
||||
out_key = SAKI_F19;
|
||||
break;
|
||||
case 0x83 : //VK_F20
|
||||
out_key = SAKI_F20;
|
||||
break;
|
||||
case 0x84 : //VK_F21
|
||||
out_key = SAKI_F21;
|
||||
break;
|
||||
case 0x85 : //VK_F22
|
||||
out_key = SAKI_F22;
|
||||
break;
|
||||
case 0x86 : //VK_F23
|
||||
out_key = SAKI_F23;
|
||||
break;
|
||||
case 0x87 : //VK_F24
|
||||
out_key = SAKI_F24;
|
||||
break;
|
||||
case 0x90 : //VK_NUMLOCK
|
||||
out_key = SAKI_Numlock;
|
||||
break;
|
||||
case 0x91 : //VK_SCROLL
|
||||
out_key = SAKI_ScrlLock;
|
||||
break;
|
||||
case 0xA0 : //VK_LSHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
break;
|
||||
case 0xA1 : //VK_RSHIFT
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0xA2 : //VK_LCONTROL
|
||||
out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
case 0xA3 : //VK_RCONTROL
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xA4 : //VK_LMENU
|
||||
out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
case 0xA5 : //VK_RMENU
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xAD : //VK_VOLUME_MUTE
|
||||
out_key = SAKI_VolumeMute;
|
||||
break;
|
||||
case 0xAE : //VK_VOLUME_DOWN
|
||||
out_key = SAKI_VolumeDown;
|
||||
break;
|
||||
case 0xAF : //VK_VOLUME_UP
|
||||
out_key = SAKI_VolumeUp;
|
||||
break;
|
||||
case 0xB0 : //VK_MEDIA_NEXT_TRACK
|
||||
out_key = SAKI_MediaNext;
|
||||
break;
|
||||
case 0xB1 : //VK_MEDIA_PREV_TRACK
|
||||
out_key = SAKI_MediaPrev;
|
||||
break;
|
||||
case 0xB2 : //VK_MEDIA_STOP
|
||||
out_key = SAKI_MediaStop;
|
||||
break;
|
||||
case 0xB3 : //VK_MEDIA_PLAY_PAUSE
|
||||
out_key = SAKI_MediaPlayPause;
|
||||
break;
|
||||
|
||||
case 0xBB://VK_OEM_PLUS
|
||||
break;
|
||||
case 0xBC://VK_OEM_COMMA
|
||||
break;
|
||||
case 0xBD://VK_OEM_MINUS
|
||||
break;
|
||||
case 0xBE://VK_OEM_PERIOD
|
||||
break;
|
||||
case 0xBA://VK_OEM_1
|
||||
break;
|
||||
case 0xBF://VK_OEM_2
|
||||
break;
|
||||
case 0xC0://VK_OEM_3
|
||||
break;
|
||||
case 0xDB://VK_OEM_4
|
||||
break;
|
||||
case 0xDC://VK_OEM_5
|
||||
break;
|
||||
case 0xDD://VK_OEM_6
|
||||
break;
|
||||
case 0xDE://VK_OEM_7
|
||||
break;
|
||||
case 0xDF://VK_OEM_8
|
||||
break;
|
||||
}
|
||||
|
||||
out_isUp = ((flags & RI_KEY_BREAK) != 0);
|
||||
rawKB.MakeCode = scanCode;
|
||||
sCode = scanCode;
|
||||
}
|
||||
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPointInt2D& vel, unsigned int& mcode)
|
||||
{
|
||||
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
||||
{
|
||||
vel.x = rawMouse.lLastX;
|
||||
vel.y = rawMouse.lLastY;
|
||||
}
|
||||
if( rawMouse.usButtonFlags > 0 )
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button pressed
|
||||
if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = false;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button Released
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = true;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
else if (rawMouse.usButtonFlags == RI_MOUSE_WHEEL)
|
||||
{
|
||||
delta = ((int)rawMouse.usButtonData);
|
||||
|
||||
if(delta > 120) delta = -1;
|
||||
else delta = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Win32Input::RawInputParser(HWND h, LPARAM l)
|
||||
|
||||
LRESULT Win32Input::RawInputParser(HWND h, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
//Get The size of the raw data buffer
|
||||
UINT bufferSize;
|
||||
GetRawInputData((HRAWINPUT)l, RID_INPUT, NULL, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if (bufferSize < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
{ return 0; }
|
||||
|
||||
//Create and read the raw input data
|
||||
LPBYTE rawBufferIn = new BYTE[bufferSize];
|
||||
|
@ -625,58 +34,69 @@ void Win32Input::RawInputParser(HWND h, LPARAM l)
|
|||
if ( readBytes != bufferSize )
|
||||
{
|
||||
delete [] rawBufferIn;
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
RAWINPUT* raw = (RAWINPUT*)rawBufferIn;
|
||||
|
||||
|
||||
if(!Win32Input::instance->enabled)
|
||||
{
|
||||
if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
{
|
||||
|
||||
}
|
||||
val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(raw->header.dwType == RIM_TYPEMOUSE)
|
||||
{
|
||||
bool once = false;
|
||||
for (unsigned int i = 0; i < Win32Input::instance->mouse.size(); i++)
|
||||
{
|
||||
bool isUp = true;
|
||||
Enum::SAMI btn = Enum::SAMI_Unknown;
|
||||
int delta = 0;
|
||||
Struct::SAIPointInt2D vel;
|
||||
unsigned int mcode = 0;
|
||||
MapButton(raw->data.mouse, isUp, btn, delta, vel, mcode);
|
||||
|
||||
Win32Input::instance->mouse[i]->ProccessMouseData(isUp, btn, delta, vel, mcode);
|
||||
if(Win32Input::instance->mouse[i]->IsActive())
|
||||
{
|
||||
Win32Input::instance->mouse[i]->ProccessMouseData(raw->data.mouse);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!once) val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(raw->header.dwType == RIM_TYPEKEYBOARD)
|
||||
{
|
||||
bool once = false;
|
||||
for (unsigned int i = 0; i < Win32Input::instance->keyboard.size(); i++)
|
||||
{
|
||||
bool isUp;
|
||||
SAKI key = SAKI_Unknown;
|
||||
unsigned int makeCode;
|
||||
bool isE0;
|
||||
MapKey(raw->data.keyboard, isUp, key, makeCode, isE0);
|
||||
Win32Input::instance->keyboard[i]->ProccessKeyboardData(isUp, key, makeCode, isE0);
|
||||
if(Win32Input::instance->keyboard[i]->IsActive())
|
||||
{
|
||||
Win32Input::instance->keyboard[i]->ProccessKeyboardData(raw->data.keyboard);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!once) val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete raw;
|
||||
return val;
|
||||
}
|
||||
LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
switch (m)
|
||||
{
|
||||
case WM_INPUT:
|
||||
Win32Input::instance->RawInputParser(h, l);
|
||||
return Win32Input::instance->RawInputParser(h, l);
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
val = 0;
|
||||
break;
|
||||
|
||||
case WM_CHAR:
|
||||
val = 0;
|
||||
break;
|
||||
|
||||
case WM_ACTIVATE:
|
||||
Win32Input::instance->WindowActivate((w == TRUE));
|
||||
break;
|
||||
|
@ -702,6 +122,7 @@ void Win32Input::WindowActivate(bool activate)
|
|||
|
||||
Win32Input::Win32Input()
|
||||
{
|
||||
this->targetHwin = 0;
|
||||
if(!this->instance)
|
||||
{
|
||||
this->instance = this;
|
||||
|
@ -759,21 +180,27 @@ InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowH
|
|||
|
||||
case SAIType_Mouse:
|
||||
{
|
||||
Win32Mouse* obj = new Win32Mouse();
|
||||
if(!obj->Create(this->targetHwin))
|
||||
rid.usUsage = RawInput_Usage_mouse;
|
||||
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
int i = 0;
|
||||
val = (InputObject*)1;
|
||||
Win32Mouse* obj = new Win32Mouse();
|
||||
this->mouse.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete obj;
|
||||
return 0;
|
||||
}
|
||||
|
||||
this->mouse.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
void Win32Input::ToggleInputSystem(bool enable)
|
||||
{
|
||||
this->enabled = enable;
|
||||
|
@ -797,52 +224,3 @@ void Win32Input::Destroy ()
|
|||
this->keyboard.resize(0);
|
||||
}
|
||||
|
||||
|
||||
/* This method is used with hooks!
|
||||
|
||||
LRESULT CALLBACK RawInput::WM_INPUT_TRANSLATE (int nCode, WPARAM wParam, LPARAM lparam)
|
||||
{
|
||||
if (nCode < 0) return CallNextHookEx(RawInput::Self()->_msgHook, nCode, wParam, lparam);
|
||||
|
||||
|
||||
MSG *m = (MSG*)lparam;
|
||||
|
||||
if(m->message == WM_INPUT)
|
||||
{
|
||||
RAWINPUT* raw = RawInput::Self()->_TranslateRawInput(m->lParam);
|
||||
|
||||
if(!raw) goto nextHook;
|
||||
if(!RawInput::Self()->Self()->_enabled)
|
||||
{
|
||||
if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
RawInput::Self()->_errorMsg = L"Failed to proccess default raw input";
|
||||
goto _final;
|
||||
}
|
||||
// if(raw->header.dwType == RIM_TYPEMOUSE) RawInput::Self()->_idleMouseData.insert(raw->data.mouse);
|
||||
//else if(raw->header.dwType == RIM_TYPEKEYBOARD) RawInput::Self()->_proccessRawKeyboardData(raw->data.keyboard);
|
||||
|
||||
|
||||
_final:
|
||||
|
||||
//if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
// RawInput::Self()->_errorMsg = L"Failed to proccess default raw input";
|
||||
|
||||
delete raw;
|
||||
}
|
||||
else if (m->message == WM_QUIT)
|
||||
{
|
||||
if(UnhookWindowsHookEx(RawInput::Self()->_msgHook) == FALSE)
|
||||
{
|
||||
RawInput::Self()->_errorMsg = L"Failed to unhook message hook!";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
nextHook:
|
||||
return CallNextHookEx(RawInput::Self()->_msgHook, nCode, wParam, lparam);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,10 +2,13 @@
|
|||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "..\..\Include\Win32\Win32Keyboard.h"
|
||||
#include <algorithm>
|
||||
|
||||
#pragma warning ( disable : 4172 )
|
||||
using namespace Input;
|
||||
using namespace Input::Enum;
|
||||
using namespace std;
|
||||
|
||||
|
||||
Win32Keyboard::Win32Keyboard()
|
||||
{
|
||||
|
@ -24,115 +27,620 @@ bool Win32Keyboard::IsKeyDown (SAKI key)
|
|||
{
|
||||
return this->keys[key].isDown;
|
||||
}
|
||||
const wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
|
||||
wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
|
||||
{
|
||||
if(Enum::SAKI_Unknown == key) return 0;
|
||||
|
||||
// getting a human-readable string
|
||||
UINT temp = (this->keys[key].makecode << 16) | (this->keys[key].isE0 << 24);
|
||||
wchar_t buff[56] = {0};
|
||||
GetKeyNameTextW((LONG)temp, buff, 64);
|
||||
wchar_t buff[16] = {0};
|
||||
GetKeyNameTextW((LONG)temp, buff, 16);
|
||||
return buff;
|
||||
}
|
||||
void Win32Keyboard::ProccessKeyboardData (bool isUp, SAKI key, unsigned int makeCode, bool isE0)
|
||||
void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
|
||||
{
|
||||
if(key == SAKI_Unknown) return;
|
||||
//The key is released.
|
||||
if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
|
||||
if(!this->active)
|
||||
{
|
||||
if(key == SAKI_LeftAlt)
|
||||
{ }
|
||||
else if(key == SAKI_LeftCtrl)
|
||||
{}
|
||||
else if(key == SAKI_LeftShift)
|
||||
{}
|
||||
else if(key == SAKI_RightAlt)
|
||||
{}
|
||||
else if(key == SAKI_RightCtrl)
|
||||
{}
|
||||
else if(key == SAKI_RightShift)
|
||||
{}
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
bool isUp = (( keyboard.Flags & RI_KEY_BREAK) != 0);
|
||||
SAKI key = SAKI_Unknown;
|
||||
bool isE0;
|
||||
|
||||
MapKey(keyboard, key, isE0);
|
||||
|
||||
if(key != SAKI_Unknown)
|
||||
{
|
||||
//The key is released.
|
||||
if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
|
||||
{
|
||||
InternalOnKeyRelease(key, L"");
|
||||
this->keys[key].isDown = false;
|
||||
this->keys[key].isE0 = isE0;
|
||||
this->keys[key].makecode = makeCode;
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyRelease(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.keyReleaseCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->keys[key].makecode = keyboard.MakeCode;
|
||||
}
|
||||
|
||||
//this->_procCollection.kd.key = (RIK)k.VKey;
|
||||
//this->_procCollection.kd.released = true;
|
||||
}
|
||||
//The key is pressed.
|
||||
else /*if (k.Flags == RI_KEY_MAKE || k.Flags == (RI_KEY_MAKE | RI_KEY_E0) || k.Flags == (RI_KEY_MAKE | RI_KEY_E1))*/
|
||||
{
|
||||
if(key == SAKI_LeftAlt)
|
||||
{}
|
||||
else if(key == SAKI_LeftCtrl)
|
||||
{}
|
||||
else if(key == SAKI_LeftShift)
|
||||
{}
|
||||
else if(key == SAKI_RightAlt)
|
||||
{}
|
||||
else if(key == SAKI_RightCtrl)
|
||||
{}
|
||||
else if(key == SAKI_RightShift)
|
||||
{}
|
||||
else
|
||||
//The key is pressed.
|
||||
else /*if (k.Flags == RI_KEY_MAKE || k.Flags == (RI_KEY_MAKE | RI_KEY_E0) || k.Flags == (RI_KEY_MAKE | RI_KEY_E1))*/
|
||||
{
|
||||
if(this->keys[key].isDown)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyDown(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
|
||||
w->function.keyDownCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->InternalOnKeyDown(key, L"");
|
||||
}
|
||||
else
|
||||
{
|
||||
this->InternalOnKeyPress(key, L"");
|
||||
this->keys[key].isDown = true;
|
||||
this->keys[key].isE0 = isE0;
|
||||
this->keys[key].makecode = makeCode;
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyPress(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
|
||||
w->function.keyPressCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->keys[key].makecode = keyboard.MakeCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this->textTarget)
|
||||
{ //Parse text
|
||||
UINT virtualKey = MapVirtualKey(keyboard.VKey, MAPVK_VK_TO_CHAR);
|
||||
|
||||
if(this->keys[SAKI_Backspace].isDown)
|
||||
{
|
||||
if( this->writePos > 0 )
|
||||
{
|
||||
--this->writePos;
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
}
|
||||
else if (this->keys[SAKI_Delete].isDown)
|
||||
{
|
||||
if( this->writePos < this->textTarget->size() )
|
||||
{
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
}
|
||||
else if (this->keys[SAKI_Left].isDown)
|
||||
{
|
||||
this->writePos = std::max( this->writePos - 1, (wstring::size_type)0 );
|
||||
}
|
||||
else if (this->keys[SAKI_Right].isDown)
|
||||
{
|
||||
this->writePos = std::min( this->writePos + 1, this->textTarget->size() );
|
||||
}
|
||||
else if (virtualKey && !isUp)
|
||||
{
|
||||
wchar_t test = towlower((wchar_t)virtualKey);
|
||||
if( this->keys[SAKI_LeftShift].isDown || this->keys[SAKI_RightShift].isDown )
|
||||
test = towupper(test);
|
||||
|
||||
this->textTarget->insert( this->writePos, 1, test);
|
||||
++this->writePos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Win32Keyboard::MapKey(RAWKEYBOARD& rawKB, SAKI& out_key, bool& isE0)
|
||||
{
|
||||
//------------------------------------------------------------------------------------//
|
||||
// http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/ //
|
||||
//------------------------------------------------------------------------------------//
|
||||
|
||||
UINT virtualKey = rawKB.VKey;
|
||||
UINT scanCode = rawKB.MakeCode;
|
||||
UINT flags = rawKB.Flags;
|
||||
|
||||
if (virtualKey == 255)
|
||||
{
|
||||
// discard "fake keys" which are part of an escaped sequence
|
||||
return;
|
||||
}
|
||||
else if (virtualKey == VK_SHIFT)
|
||||
{
|
||||
// correct left-hand / right-hand SHIFT
|
||||
virtualKey = MapVirtualKey(scanCode, MAPVK_VSC_TO_VK_EX);
|
||||
}
|
||||
else if (virtualKey == VK_NUMLOCK)
|
||||
{
|
||||
// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
|
||||
scanCode = (MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC) | 0x100);
|
||||
}
|
||||
|
||||
// e0 and e1 are escape sequences used for certain special keys, such as PRINT and PAUSE/BREAK.
|
||||
// see http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
|
||||
isE0 = ((flags & RI_KEY_E0) != 0);
|
||||
const bool isE1 = ((flags & RI_KEY_E1) != 0);
|
||||
|
||||
if (isE1)
|
||||
{
|
||||
// for escaped sequences, turn the virtual key into the correct scan code using MapVirtualKey.
|
||||
// however, MapVirtualKey is unable to map VK_PAUSE (this is a known bug), hence we map that by hand.
|
||||
if (virtualKey == VK_PAUSE) scanCode = 0x45;
|
||||
else scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
|
||||
}
|
||||
|
||||
|
||||
|
||||
switch (virtualKey)
|
||||
{
|
||||
// right-hand CONTROL and ALT have their e0 bit set
|
||||
case VK_CONTROL:
|
||||
if (isE0) out_key = SAKI_RightCtrl;
|
||||
else out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
|
||||
case VK_MENU:
|
||||
if (isE0) out_key = SAKI_RightAlt;
|
||||
else out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
|
||||
// NUMPAD ENTER has its e0 bit set
|
||||
case VK_RETURN:
|
||||
if (isE0) out_key = SAKI_NumpadEnter;
|
||||
break;
|
||||
|
||||
// the standard INSERT, DELETE, HOME, END, PRIOR and NEXT keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_INSERT:
|
||||
if (!isE0) out_key = SAKI_Numpad0;
|
||||
|
||||
break;
|
||||
|
||||
case VK_DELETE:
|
||||
if (!isE0) out_key = SAKI_NumpadDecimal;
|
||||
|
||||
break;
|
||||
|
||||
case VK_HOME:
|
||||
if (!isE0) out_key = SAKI_Numpad7;
|
||||
|
||||
break;
|
||||
|
||||
case VK_END:
|
||||
if (!isE0) out_key = SAKI_Numpad1;
|
||||
|
||||
break;
|
||||
|
||||
case VK_PRIOR:
|
||||
if (!isE0) out_key = SAKI_Numpad9;
|
||||
|
||||
break;
|
||||
|
||||
case VK_NEXT:
|
||||
if (!isE0) out_key = SAKI_Numpad3;
|
||||
|
||||
break;
|
||||
|
||||
// the standard arrow keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_LEFT:
|
||||
if (!isE0) out_key = SAKI_Numpad4;
|
||||
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
if (!isE0) out_key = SAKI_Numpad6;
|
||||
|
||||
break;
|
||||
|
||||
case VK_UP:
|
||||
if (!isE0) out_key = SAKI_Numpad8;
|
||||
|
||||
break;
|
||||
|
||||
case VK_DOWN:
|
||||
if (!isE0) out_key = SAKI_Numpad2;
|
||||
|
||||
break;
|
||||
|
||||
// NUMPAD 5 doesn't have its e0 bit set
|
||||
case VK_CLEAR:
|
||||
if (!isE0) out_key = SAKI_Numpad5;
|
||||
|
||||
break;
|
||||
case 0x03 : //VK_CANCEL
|
||||
break;
|
||||
case 0x08 : //VK_BACK
|
||||
out_key = SAKI_Backspace;
|
||||
break;
|
||||
case 0x09 : //VK_TAB
|
||||
out_key = SAKI_Tab;
|
||||
break;
|
||||
case 0x10 : //VK_SHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0x13 : //VK_PAUSE
|
||||
out_key = SAKI_Pause;
|
||||
break;
|
||||
case 0x14 : //VK_CAPITAL
|
||||
out_key = SAKI_CapsLock;
|
||||
break;
|
||||
case 0x15 : //VK_KANA
|
||||
break;
|
||||
case 0x1B : //VK_ESCAPE
|
||||
out_key = SAKI_Escape;
|
||||
break;
|
||||
case 0x1C : //VK_CONVERT
|
||||
break;
|
||||
case 0x1D : //VK_NONCONVERT
|
||||
break;
|
||||
case 0x1E : //VK_ACCEPT
|
||||
break;
|
||||
case 0x1F : //VK_MODECHANGE
|
||||
break;
|
||||
case 0x20 : //VK_SPACE
|
||||
out_key = SAKI_Space;
|
||||
|
||||
break;
|
||||
case 0x29 : //VK_SELECT
|
||||
break;
|
||||
case 0x2A : //VK_PRINT
|
||||
out_key = SAKI_PrintScreen;
|
||||
break;
|
||||
case 0x2B : //VK_EXECUTE
|
||||
break;
|
||||
case 0x2C : //VK_SNAPSHOT
|
||||
break;
|
||||
case 0x2F : //VK_HELP
|
||||
break;
|
||||
case 0x30 : //0 key
|
||||
out_key = SAKI_0;
|
||||
|
||||
break;
|
||||
case 0x31 : //1 key
|
||||
out_key = SAKI_1;
|
||||
|
||||
break;
|
||||
case 0x32 : //2 key
|
||||
out_key = SAKI_2;
|
||||
|
||||
break;
|
||||
case 0x33 : //3 key
|
||||
out_key = SAKI_3;
|
||||
|
||||
break;
|
||||
case 0x34 : //4 key
|
||||
out_key = SAKI_4;
|
||||
|
||||
break;
|
||||
case 0x35 : //5 key
|
||||
out_key = SAKI_5;
|
||||
|
||||
break;
|
||||
case 0x36 : //6 key
|
||||
out_key = SAKI_6;
|
||||
|
||||
break;
|
||||
case 0x37 : //7 key
|
||||
out_key = SAKI_7;
|
||||
|
||||
break;
|
||||
case 0x38 : //8 key
|
||||
out_key = SAKI_8;
|
||||
|
||||
break;
|
||||
case 0x39 : //9 key
|
||||
out_key = SAKI_9;
|
||||
|
||||
break;
|
||||
case 0x41 : //A key
|
||||
out_key = SAKI_A;
|
||||
|
||||
break;
|
||||
case 0x42 : //B key
|
||||
out_key = SAKI_B;
|
||||
|
||||
break;
|
||||
case 0x43 : //C key
|
||||
out_key = SAKI_C;
|
||||
|
||||
break;
|
||||
case 0x44 : //D key
|
||||
out_key = SAKI_D;
|
||||
|
||||
break;
|
||||
case 0x45 : //E key
|
||||
out_key = SAKI_E;
|
||||
|
||||
break;
|
||||
case 0x46 : //F key
|
||||
out_key = SAKI_F;
|
||||
|
||||
break;
|
||||
case 0x47 : //G key
|
||||
out_key = SAKI_G;
|
||||
|
||||
break;
|
||||
case 0x48 : //H key
|
||||
out_key = SAKI_H;
|
||||
|
||||
break;
|
||||
case 0x49 : //I key
|
||||
out_key = SAKI_I;
|
||||
|
||||
break;
|
||||
case 0x4A : //J key
|
||||
out_key = SAKI_J;
|
||||
|
||||
break;
|
||||
case 0x4B : //K key
|
||||
out_key = SAKI_K;
|
||||
|
||||
break;
|
||||
case 0x4C : //L key
|
||||
out_key = SAKI_L;
|
||||
|
||||
break;
|
||||
case 0x4D : //M key
|
||||
out_key = SAKI_M;
|
||||
|
||||
break;
|
||||
case 0x4E : //N key
|
||||
out_key = SAKI_N;
|
||||
|
||||
break;
|
||||
case 0x4F : //O key
|
||||
out_key = SAKI_O;
|
||||
|
||||
break;
|
||||
case 0x50 : //P key
|
||||
out_key = SAKI_P;
|
||||
|
||||
break;
|
||||
case 0x51 : //Q key
|
||||
out_key = SAKI_Q;
|
||||
|
||||
break;
|
||||
case 0x52 : //R key
|
||||
out_key = SAKI_R;
|
||||
|
||||
break;
|
||||
case 0x53 : //S key
|
||||
out_key = SAKI_S;
|
||||
|
||||
break;
|
||||
case 0x54 : //T key
|
||||
out_key = SAKI_T;
|
||||
|
||||
break;
|
||||
case 0x55 : //U key
|
||||
out_key = SAKI_U;
|
||||
|
||||
break;
|
||||
case 0x56 : //V key
|
||||
out_key = SAKI_V;
|
||||
|
||||
break;
|
||||
case 0x57 : //W key
|
||||
out_key = SAKI_W;
|
||||
|
||||
break;
|
||||
case 0x58 : //X key
|
||||
out_key = SAKI_X;
|
||||
|
||||
break;
|
||||
case 0x59 : //Y key
|
||||
out_key = SAKI_Y;
|
||||
|
||||
break;
|
||||
case 0x5A : //Z key
|
||||
out_key = SAKI_Z;
|
||||
|
||||
break;
|
||||
case 0x5B : //VK_LWIN
|
||||
break;
|
||||
case 0x5C : //VK_RWIN
|
||||
break;
|
||||
case 0x5D : //VK_APPS
|
||||
break;
|
||||
case 0x5F : //VK_SLEEP
|
||||
break;
|
||||
case 0x60 : //VK_NUMPAD0
|
||||
out_key = SAKI_Numpad0;
|
||||
|
||||
break;
|
||||
case 0x61 : //VK_NUMPAD1
|
||||
out_key = SAKI_Numpad1;
|
||||
|
||||
break;
|
||||
case 0x62 : //VK_NUMPAD2
|
||||
out_key = SAKI_Numpad2;
|
||||
|
||||
break;
|
||||
case 0x63 : //VK_NUMPAD3
|
||||
out_key = SAKI_Numpad3;
|
||||
|
||||
break;
|
||||
case 0x64 : //VK_NUMPAD4
|
||||
out_key = SAKI_Numpad4;
|
||||
|
||||
break;
|
||||
case 0x65 : //VK_NUMPAD5
|
||||
out_key = SAKI_Numpad5;
|
||||
|
||||
break;
|
||||
case 0x66 : //VK_NUMPAD6
|
||||
out_key = SAKI_Numpad6;
|
||||
|
||||
break;
|
||||
case 0x67 : //VK_NUMPAD7
|
||||
out_key = SAKI_Numpad7;
|
||||
|
||||
break;
|
||||
case 0x68 : //VK_NUMPAD8
|
||||
out_key = SAKI_Numpad8;
|
||||
|
||||
break;
|
||||
case 0x69 : //VK_NUMPAD9
|
||||
out_key = SAKI_Numpad9;
|
||||
|
||||
break;
|
||||
case 0x6A : //VK_MULTIPLY
|
||||
out_key = SAKI_NumpadMultiply;
|
||||
|
||||
break;
|
||||
case 0x6B : //VK_ADD
|
||||
out_key = SAKI_NumpadPlus;
|
||||
|
||||
break;
|
||||
case 0x6C : //VK_SEPARATOR
|
||||
break;
|
||||
case 0x6D : //VK_SUBTRACT
|
||||
out_key = SAKI_NumpadSubtract;
|
||||
|
||||
break;
|
||||
case 0x6E : //VK_DECIMAL
|
||||
out_key = SAKI_NumpadDecimal;
|
||||
|
||||
break;
|
||||
case 0x6F : //VK_DIVIDE
|
||||
out_key = SAKI_NumpadDivide;
|
||||
|
||||
break;
|
||||
case 0x70 : //VK_F1
|
||||
out_key = SAKI_F1;
|
||||
break;
|
||||
case 0x71 : //VK_F2
|
||||
out_key = SAKI_F2;
|
||||
break;
|
||||
case 0x72 : //VK_F3
|
||||
out_key = SAKI_F3;
|
||||
break;
|
||||
case 0x73 : //VK_F4
|
||||
out_key = SAKI_F4;
|
||||
break;
|
||||
case 0x74 : //VK_F5
|
||||
out_key = SAKI_F5;
|
||||
break;
|
||||
case 0x75 : //VK_F6
|
||||
out_key = SAKI_F6;
|
||||
break;
|
||||
case 0x76 : //VK_F7
|
||||
out_key = SAKI_F7;
|
||||
break;
|
||||
case 0x77 : //VK_F8
|
||||
out_key = SAKI_F8;
|
||||
break;
|
||||
case 0x78 : //VK_F9
|
||||
out_key = SAKI_F9;
|
||||
break;
|
||||
case 0x79 : //VK_F10
|
||||
out_key = SAKI_F10;
|
||||
break;
|
||||
case 0x7A : //VK_F11
|
||||
out_key = SAKI_F11;
|
||||
break;
|
||||
case 0x7B : //VK_F12
|
||||
out_key = SAKI_F12;
|
||||
break;
|
||||
case 0x7C : //VK_F13
|
||||
out_key = SAKI_F13;
|
||||
break;
|
||||
case 0x7D : //VK_F14
|
||||
out_key = SAKI_F14;
|
||||
break;
|
||||
case 0x7E : //VK_F15
|
||||
out_key = SAKI_F15;
|
||||
break;
|
||||
case 0x7F : //VK_F16
|
||||
out_key = SAKI_F16;
|
||||
break;
|
||||
case 0x80 : //VK_F17
|
||||
out_key = SAKI_F17;
|
||||
break;
|
||||
case 0x81 : //VK_F18
|
||||
out_key = SAKI_F18;
|
||||
break;
|
||||
case 0x82 : //VK_F19
|
||||
out_key = SAKI_F19;
|
||||
break;
|
||||
case 0x83 : //VK_F20
|
||||
out_key = SAKI_F20;
|
||||
break;
|
||||
case 0x84 : //VK_F21
|
||||
out_key = SAKI_F21;
|
||||
break;
|
||||
case 0x85 : //VK_F22
|
||||
out_key = SAKI_F22;
|
||||
break;
|
||||
case 0x86 : //VK_F23
|
||||
out_key = SAKI_F23;
|
||||
break;
|
||||
case 0x87 : //VK_F24
|
||||
out_key = SAKI_F24;
|
||||
break;
|
||||
case 0x90 : //VK_NUMLOCK
|
||||
out_key = SAKI_Numlock;
|
||||
break;
|
||||
case 0x91 : //VK_SCROLL
|
||||
out_key = SAKI_ScrlLock;
|
||||
break;
|
||||
case 0xA0 : //VK_LSHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
break;
|
||||
case 0xA1 : //VK_RSHIFT
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0xA2 : //VK_LCONTROL
|
||||
out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
case 0xA3 : //VK_RCONTROL
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xA4 : //VK_LMENU
|
||||
out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
case 0xA5 : //VK_RMENU
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xAD : //VK_VOLUME_MUTE
|
||||
out_key = SAKI_VolumeMute;
|
||||
break;
|
||||
case 0xAE : //VK_VOLUME_DOWN
|
||||
out_key = SAKI_VolumeDown;
|
||||
break;
|
||||
case 0xAF : //VK_VOLUME_UP
|
||||
out_key = SAKI_VolumeUp;
|
||||
break;
|
||||
case 0xB0 : //VK_MEDIA_NEXT_TRACK
|
||||
out_key = SAKI_MediaNext;
|
||||
break;
|
||||
case 0xB1 : //VK_MEDIA_PREV_TRACK
|
||||
out_key = SAKI_MediaPrev;
|
||||
break;
|
||||
case 0xB2 : //VK_MEDIA_STOP
|
||||
out_key = SAKI_MediaStop;
|
||||
break;
|
||||
case 0xB3 : //VK_MEDIA_PLAY_PAUSE
|
||||
out_key = SAKI_MediaPlayPause;
|
||||
break;
|
||||
|
||||
case 0xBB://VK_OEM_PLUS
|
||||
break;
|
||||
case 0xBC://VK_OEM_COMMA
|
||||
break;
|
||||
case 0xBD://VK_OEM_MINUS
|
||||
break;
|
||||
case 0xBE://VK_OEM_PERIOD
|
||||
break;
|
||||
case 0xBA://VK_OEM_1
|
||||
break;
|
||||
case 0xBF://VK_OEM_2
|
||||
break;
|
||||
case 0xC0://VK_OEM_3
|
||||
break;
|
||||
case 0xDB://VK_OEM_4
|
||||
break;
|
||||
case 0xDC://VK_OEM_5
|
||||
break;
|
||||
case 0xDD://VK_OEM_6
|
||||
break;
|
||||
case 0xDE://VK_OEM_7
|
||||
break;
|
||||
case 0xDF://VK_OEM_8
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,17 +1,70 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "..\..\Include\Win32\Win32Input.h"
|
||||
#include "..\..\Include\Win32\Win32Mouse.h"
|
||||
|
||||
using namespace Input;
|
||||
using namespace Input::Enum;
|
||||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPoint2D& vel, unsigned int& mcode)
|
||||
{
|
||||
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
||||
{
|
||||
vel.x = rawMouse.lLastX;
|
||||
vel.y = rawMouse.lLastY;
|
||||
}
|
||||
if( rawMouse.usButtonFlags > 0 )
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button pressed
|
||||
if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = false;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button Released
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = true;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
else if (rawMouse.usButtonFlags == RI_MOUSE_WHEEL)
|
||||
{
|
||||
delta = ((int)rawMouse.usButtonData);
|
||||
|
||||
if(delta > 120) delta = -1;
|
||||
else delta = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Win32Mouse::Win32Mouse()
|
||||
{
|
||||
memset(&this->device, 0, sizeof(RAWINPUTDEVICE));
|
||||
memset(&this->buttons[0], 0, sizeof(Buttons) * MAXBUTTONS);
|
||||
}
|
||||
Win32Mouse::~Win32Mouse()
|
||||
|
@ -31,69 +84,26 @@ bool Win32Mouse::IsBtnDown(Enum::SAMI btn)
|
|||
|
||||
return this->buttons[btn].isDown;
|
||||
}
|
||||
int Win32Mouse::GetWheelDelta()
|
||||
{
|
||||
return this->wheelDelta;
|
||||
}
|
||||
Struct::SAIPointInt2D Win32Mouse::GetPixelPosition(Struct::SAIPointInt2D targetMem)
|
||||
{
|
||||
targetMem = this->pixelPos;
|
||||
return targetMem;
|
||||
}
|
||||
Struct::SAIPointFloat2D Win32Mouse::GetNormalizedPosition(Struct::SAIPointFloat2D targetMem)
|
||||
{
|
||||
POINT mousePos;
|
||||
GetCursorPos( &mousePos );
|
||||
|
||||
RECT windowVertex;
|
||||
GetWindowRect( this->device.hwndTarget, &windowVertex );
|
||||
|
||||
this->normalPos.x = (float)(mousePos.x - windowVertex.left);
|
||||
this->normalPos.x /= (float)(windowVertex.right - windowVertex.left);
|
||||
|
||||
this->normalPos.y = (float)(mousePos.y - windowVertex.top);
|
||||
this->normalPos.y /= (float)(windowVertex.bottom - windowVertex.top);
|
||||
|
||||
return targetMem;
|
||||
}
|
||||
|
||||
void Win32Mouse::ProccessMouseData (bool isUp, Enum::SAMI btn, int delta, Struct::SAIPointInt2D velocity, unsigned int makeCode)
|
||||
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
|
||||
{
|
||||
bool isUp = true;
|
||||
Enum::SAMI btn = Enum::SAMI_Unknown;
|
||||
int delta = 0;
|
||||
Struct::SAIPoint2D velocity;
|
||||
unsigned int makeCode = 0;
|
||||
MapButton(mouse, isUp, btn, delta, velocity, makeCode);
|
||||
|
||||
if(velocity.Length() != 0)
|
||||
{
|
||||
this->pixelPos.x += velocity.x;
|
||||
this->pixelPos.y += velocity.y;
|
||||
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseMove(this->pixelPos, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseMoveCallback(this->pixelPos, this);
|
||||
w = w->next;
|
||||
}
|
||||
this->pixelPos.x += this->deltaPos.x = velocity.x;
|
||||
this->pixelPos.y += this->deltaPos.y = velocity.y;
|
||||
InternalOnMove(this->pixelPos);
|
||||
}
|
||||
|
||||
if(delta != 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseScroll(delta, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseScrollCallback(delta, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnScroll(delta);
|
||||
}
|
||||
|
||||
|
||||
|
@ -105,80 +115,19 @@ void Win32Mouse::ProccessMouseData (bool isUp, Enum::SAMI btn, int delta, Struct
|
|||
//The btn is released.
|
||||
if(isUp)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseRelease(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.mouseReleaseCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnRelease(btn);
|
||||
}
|
||||
//The btn is pressed.
|
||||
else
|
||||
{
|
||||
//The btn is down since last frame
|
||||
if(this->buttons[btn].isDown)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseDown(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnDown)
|
||||
w->function.mouseDownCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnDown(btn);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMousePress(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnPress)
|
||||
w->function.mousePressCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnPress(btn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Win32Mouse::Create(HWND target)
|
||||
{
|
||||
this->device.usUsagePage = 0x01;
|
||||
this->device.hwndTarget = target;
|
||||
this->device.usUsage = Input::RawInput_Usage_mouse;
|
||||
this->device.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
|
||||
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
memset(&this->device, 0, sizeof(RAWINPUTDEVICE));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue