Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameServer

This commit is contained in:
dean11 2014-02-19 09:43:08 +01:00
commit efe29b7a18
6 changed files with 201 additions and 145 deletions

View File

@ -33,6 +33,8 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
Loader loader; Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
if(buffer)
{
//Read format version //Read format version
LevelLoaderInternal::FormatVersion levelFormatVersion; LevelLoaderInternal::FormatVersion levelFormatVersion;
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion)); ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
@ -213,6 +215,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
break; break;
} }
} }
}
return objects; return objects;
} }

View File

@ -317,6 +317,11 @@ bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
return this->Connect(port, ip.c_str()); return this->Connect(port, ip.c_str());
} }
bool NetworkClient::Reconnect()
{
return this->privateData->connection.Reconnect();
}
void NetworkClient::Disconnect() void NetworkClient::Disconnect()
{ {
if(!privateData) return; if(!privateData) return;

View File

@ -93,6 +93,11 @@ namespace Oyster
*/ */
bool Connect(unsigned short port, std::wstring serverIP); bool Connect(unsigned short port, std::wstring serverIP);
/**Tries to connect with the same port and ip it earlier used for Connect.
*
*/
bool Reconnect();
/** /**
* *
*/ */

View File

@ -58,6 +58,9 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
{ {
if(this->socket == -1 || this->socket == 0) InitiateSocket(); if(this->socket == -1 || this->socket == 0) InitiateSocket();
lastConnectPort = port;
lastConnectAddr = serverName;
struct hostent *hostEnt; struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL) if((hostEnt = gethostbyname(serverName)) == NULL)
{ {
@ -83,6 +86,37 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
return 0; return 0;
} }
int Connection::Reconnect()
{
if(this->socket == -1 || this->socket == 0) InitiateSocket();
struct hostent *hostEnt;
if((hostEnt = gethostbyname(lastConnectAddr.c_str())) == NULL)
{
return WSAGetLastError();
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(lastConnectPort);
server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
SetBlockingMode(true);
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
return WSAGetLastError();
}
closed = false;
stillSending = true;
SetBlockingMode(blocking);
//connection succesfull!
return 0;
}
int Connection::InitiateServer(unsigned short port) int Connection::InitiateServer(unsigned short port)
{ {
int errorCode = 0; int errorCode = 0;

View File

@ -28,6 +28,7 @@ namespace Oyster
virtual int Disconnect(); virtual int Disconnect();
virtual int Connect(ConnectionInfo info, bool blocking = false); virtual int Connect(ConnectionInfo info, bool blocking = false);
virtual int Connect(unsigned short port , const char serverName[], bool blocking = false); virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
virtual int Reconnect();
virtual ConnectionInfo Listen(); virtual ConnectionInfo Listen();
@ -47,6 +48,11 @@ namespace Oyster
bool stillSending; bool stillSending;
bool closed; bool closed;
std::string addr; std::string addr;
std::string lastConnectAddr;
unsigned short lastConnectPort;
bool blocking;
}; };
} }
} }

View File

@ -39,6 +39,9 @@ namespace Oyster
//(servers uses Listen instead of connect) //(servers uses Listen instead of connect)
virtual int Connect( unsigned short port, const char serverName[] ) { return false; }; virtual int Connect( unsigned short port, const char serverName[] ) { return false; };
//Tries to connect with the same port and ip used for Connect.
virtual int Reconnect() = 0;
//Disconnects the client or server TODO: optimize! //Disconnects the client or server TODO: optimize!
virtual int Disconnect() = 0; virtual int Disconnect() = 0;
}; };