Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameServer

This commit is contained in:
dean11 2014-02-19 09:43:08 +01:00
commit efe29b7a18
6 changed files with 201 additions and 145 deletions

View File

@ -33,184 +33,187 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
Loader loader; Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
//Read format version if(buffer)
LevelLoaderInternal::FormatVersion levelFormatVersion;
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
counter += sizeof(levelFormatVersion);
if(this->formatVersion != levelFormatVersion)
{ {
//Returns an empty vector, because it will most likely fail to read the level format. //Read format version
return objects; LevelLoaderInternal::FormatVersion levelFormatVersion;
} ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
counter += sizeof(levelFormatVersion);
while(counter < bufferSize) if(this->formatVersion != levelFormatVersion)
{
loadCgf = true;
//Get typeID
ObjectType typeID;
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
switch((int)typeID)
{ {
case ObjectType_LevelMetaData: //Returns an empty vector, because it will most likely fail to read the level format.
return objects;
}
while(counter < bufferSize)
{
loadCgf = true;
//Get typeID
ObjectType typeID;
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
switch((int)typeID)
{ {
SmartPointer<ObjectTypeHeader> header = new LevelMetaData; case ObjectType_LevelMetaData:
ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
objects.push_back(header);
break;
}
case ObjectType_SpawnPoint:
{
loadCgf = false;
ObjectHeader* header = new ObjectHeader;
ParseObject(&buffer[counter], *header, counter, loadCgf);
SpawnPointAttributes* spawn = new SpawnPointAttributes;
spawn->typeID = header->typeID;
for(int i = 0; i < 3; i++)
{ {
spawn->position[i] = header->position[i]; SmartPointer<ObjectTypeHeader> header = new LevelMetaData;
ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
objects.push_back(header);
break;
} }
delete header; case ObjectType_SpawnPoint:
//objects.push_back(header);
objects.push_back(spawn);
break;
}
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
//Unless they are changed to not be the same.
case ObjectType_Static: case ObjectType_Dynamic:
{
//Get specialType.
ObjectSpecialType specialType;
ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
switch(specialType)
{ {
//there is no difference when parsing these specialTypes. loadCgf = false;
case ObjectSpecialType_CrystalShard: ObjectHeader* header = new ObjectHeader;
case ObjectSpecialType_CrystalFormation: ParseObject(&buffer[counter], *header, counter, loadCgf);
case ObjectSpecialType_Spike:
case ObjectSpecialType_SpikeBox:
case ObjectSpecialType_RedExplosiveBox:
case ObjectSpecialType_StandarsBox:
case ObjectSpecialType_Stone:
case ObjectSpecialType_Building:
{
ObjectHeader* header = new ObjectHeader;
ParseObject(&buffer[counter], *header, counter, loadCgf);
objects.push_back(header);
break; SpawnPointAttributes* spawn = new SpawnPointAttributes;
spawn->typeID = header->typeID;
for(int i = 0; i < 3; i++)
{
spawn->position[i] = header->position[i];
} }
case ObjectSpecialType_JumpPad: delete header;
//objects.push_back(header);
objects.push_back(spawn);
break;
}
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
//Unless they are changed to not be the same.
case ObjectType_Static: case ObjectType_Dynamic:
{
//Get specialType.
ObjectSpecialType specialType;
ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
switch(specialType)
{ {
JumpPadAttributes* header = new JumpPadAttributes; //there is no difference when parsing these specialTypes.
ParseObject(&buffer[counter], *header, counter, loadCgf); case ObjectSpecialType_CrystalShard:
case ObjectSpecialType_CrystalFormation:
case ObjectSpecialType_Spike:
case ObjectSpecialType_SpikeBox:
case ObjectSpecialType_RedExplosiveBox:
case ObjectSpecialType_StandarsBox:
case ObjectSpecialType_Stone:
case ObjectSpecialType_Building:
{
ObjectHeader* header = new ObjectHeader;
ParseObject(&buffer[counter], *header, counter, loadCgf);
objects.push_back(header);
//Read the spec break;
ParseObject(&buffer[counter], header->direction, 16); }
counter += 16;
objects.push_back(header);
break; case ObjectSpecialType_JumpPad:
{
JumpPadAttributes* header = new JumpPadAttributes;
ParseObject(&buffer[counter], *header, counter, loadCgf);
//Read the spec
ParseObject(&buffer[counter], header->direction, 16);
counter += 16;
objects.push_back(header);
break;
}
case ObjectSpecialType_Portal:
{
PortalAttributes* header = new PortalAttributes;
ParseObject(&buffer[counter], *header, counter, loadCgf);
ParseObject(&buffer[counter], header->destination, 12);
counter += 12;
objects.push_back(header);
break;
}
case ObjectSpecialType_World:
{
WorldAttributes* header = new WorldAttributes;
ParseObject(&buffer[counter], *header, counter, loadCgf);
ParseObject(&buffer[counter], &header->worldSize, 8);
counter += 8;
objects.push_back(header);
break;
}
case ObjectSpecialType_Sky:
{
loadCgf = false;
SkyAttributes* header = new SkyAttributes;
ParseObject(&buffer[counter], *header, counter, loadCgf);
ParseObject(&buffer[counter], &header->skySize, 4);
counter += 4;
objects.push_back(header);
break;
}
//this is a hotfix, fix so you only load the relevant data when the file is updated
default:
//Couldn't find specialType
break;
} }
break;
}
case ObjectSpecialType_Portal: case ObjectType_Light:
{
LightType lightType;
//Get Light type
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
//We only support PointLight for now.
BasicLight* header = new BasicLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
/*switch(lightType)
{ {
PortalAttributes* header = new PortalAttributes; case LightType_PointLight:
ParseObject(&buffer[counter], *header, counter, loadCgf);
ParseObject(&buffer[counter], header->destination, 12);
counter += 12;
objects.push_back(header);
break;
}
case ObjectSpecialType_World:
{ {
WorldAttributes* header = new WorldAttributes; PointLight* header = new PointLight;
ParseObject(&buffer[counter], *header, counter, loadCgf); ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
ParseObject(&buffer[counter], &header->worldSize, 8);
counter += 8;
objects.push_back(header); objects.push_back(header);
break; break;
} }
case LightType_DirectionalLight:
case ObjectSpecialType_Sky:
{ {
loadCgf = false; DirectionalLight* header = new DirectionalLight;
SkyAttributes* header = new SkyAttributes; ParseObject(&buffer[counter], header, sizeof(*header));
ParseObject(&buffer[counter], *header, counter, loadCgf); counter += sizeof(*header);
objects.push_back(header);
ParseObject(&buffer[counter], &header->skySize, 4); break;
counter += 4; }
case LightType_SpotLight:
{
SpotLight* header = new SpotLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header); objects.push_back(header);
break; break;
} }
//this is a hotfix, fix so you only load the relevant data when the file is updated
default: default:
//Couldn't find specialType //Undefined LightType.
break; break;
} }
break; break;*/
}
case ObjectType_Light:
{
LightType lightType;
//Get Light type
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
//We only support PointLight for now.
BasicLight* header = new BasicLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
/*switch(lightType)
{
case LightType_PointLight:
{
PointLight* header = new PointLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
break;
}
case LightType_DirectionalLight:
{
DirectionalLight* header = new DirectionalLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
break;
}
case LightType_SpotLight:
{
SpotLight* header = new SpotLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
break;
} }
default: default:
//Undefined LightType. //Couldn't find typeID. FAIL!!!!!!
break; break;
}
break;*/
} }
default:
//Couldn't find typeID. FAIL!!!!!!
break;
} }
} }

View File

@ -317,6 +317,11 @@ bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
return this->Connect(port, ip.c_str()); return this->Connect(port, ip.c_str());
} }
bool NetworkClient::Reconnect()
{
return this->privateData->connection.Reconnect();
}
void NetworkClient::Disconnect() void NetworkClient::Disconnect()
{ {
if(!privateData) return; if(!privateData) return;

View File

@ -93,6 +93,11 @@ namespace Oyster
*/ */
bool Connect(unsigned short port, std::wstring serverIP); bool Connect(unsigned short port, std::wstring serverIP);
/**Tries to connect with the same port and ip it earlier used for Connect.
*
*/
bool Reconnect();
/** /**
* *
*/ */

View File

@ -58,6 +58,9 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
{ {
if(this->socket == -1 || this->socket == 0) InitiateSocket(); if(this->socket == -1 || this->socket == 0) InitiateSocket();
lastConnectPort = port;
lastConnectAddr = serverName;
struct hostent *hostEnt; struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL) if((hostEnt = gethostbyname(serverName)) == NULL)
{ {
@ -83,6 +86,37 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
return 0; return 0;
} }
int Connection::Reconnect()
{
if(this->socket == -1 || this->socket == 0) InitiateSocket();
struct hostent *hostEnt;
if((hostEnt = gethostbyname(lastConnectAddr.c_str())) == NULL)
{
return WSAGetLastError();
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(lastConnectPort);
server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
SetBlockingMode(true);
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
return WSAGetLastError();
}
closed = false;
stillSending = true;
SetBlockingMode(blocking);
//connection succesfull!
return 0;
}
int Connection::InitiateServer(unsigned short port) int Connection::InitiateServer(unsigned short port)
{ {
int errorCode = 0; int errorCode = 0;

View File

@ -28,6 +28,7 @@ namespace Oyster
virtual int Disconnect(); virtual int Disconnect();
virtual int Connect(ConnectionInfo info, bool blocking = false); virtual int Connect(ConnectionInfo info, bool blocking = false);
virtual int Connect(unsigned short port , const char serverName[], bool blocking = false); virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
virtual int Reconnect();
virtual ConnectionInfo Listen(); virtual ConnectionInfo Listen();
@ -47,6 +48,11 @@ namespace Oyster
bool stillSending; bool stillSending;
bool closed; bool closed;
std::string addr; std::string addr;
std::string lastConnectAddr;
unsigned short lastConnectPort;
bool blocking;
}; };
} }
} }

View File

@ -39,6 +39,9 @@ namespace Oyster
//(servers uses Listen instead of connect) //(servers uses Listen instead of connect)
virtual int Connect( unsigned short port, const char serverName[] ) { return false; }; virtual int Connect( unsigned short port, const char serverName[] ) { return false; };
//Tries to connect with the same port and ip used for Connect.
virtual int Reconnect() = 0;
//Disconnects the client or server TODO: optimize! //Disconnects the client or server TODO: optimize!
virtual int Disconnect() = 0; virtual int Disconnect() = 0;
}; };