GameServer - Added inititiate protocols
This commit is contained in:
parent
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commit
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@ -5,6 +5,7 @@
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#define DANBIASSERVER_CLIENT_OBJECT_H
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#define DANBIASSERVER_CLIENT_OBJECT_H
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#include <NetworkClient.h>
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#include <NetworkClient.h>
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#include <NetworkSession.h>
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#include <PostBox\PostBox.h>
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#include <PostBox\PostBox.h>
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#include <GameAPI.h>
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#include <GameAPI.h>
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#include <Utilities.h>
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#include <Utilities.h>
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@ -17,22 +18,21 @@ namespace DanBias
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class GameClient
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class GameClient
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{
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{
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public:
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public:
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GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client, GameLogic::IPlayerData* player);
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GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient);
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virtual~GameClient();
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virtual~GameClient();
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GameLogic::IPlayerData* GetPlayer();
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GameLogic::IPlayerData* ReleasePlayer();
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Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> GetClient();
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Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> ReleaseClient();
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inline bool operator==(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
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inline bool operator==(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
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inline bool operator==(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->GetID()); }
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inline bool operator==(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
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inline bool Equals(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
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inline bool Equals(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
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inline float GetSinceLastResponse() const { return this->secondsSinceLastResponse; }
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inline float GetSinceLastResponse() const { return this->secondsSinceLastResponse; }
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inline std::wstring GetAlias() const { return this->alias; }
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inline std::wstring GetAlias() const { return this->alias; }
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inline std::wstring GetCharacter() const { return this->character; }
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inline std::wstring GetCharacter() const { return this->character; }
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inline bool IsReady() const { return this->isReady; }
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inline bool IsReady() const { return this->isReady; }
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inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
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inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
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Oyster::Network::NetClient GetClient() const { return this->client; }
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void SetPlayer(GameLogic::IPlayerData* player);
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void SetPlayer(GameLogic::IPlayerData* player);
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@ -41,6 +41,13 @@ namespace DanBias
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void SetCharacter(std::wstring character);
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void SetCharacter(std::wstring character);
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void SetSinceLastResponse(float seconds);
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void SetSinceLastResponse(float seconds);
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GameLogic::IPlayerData* ReleasePlayer();
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Oyster::Network::NetClient ReleaseClient();
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//NetworkSpecific
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void SetOwner(Oyster::Network::NetworkSession* owner);
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void UpdateClient();
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private:
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private:
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GameLogic::IPlayerData* player;
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GameLogic::IPlayerData* player;
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Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
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Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
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@ -52,4 +59,7 @@ namespace DanBias
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std::wstring character;
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std::wstring character;
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};
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};
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}//End namespace DanBias
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}//End namespace DanBias
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typedef Utility::DynamicMemory::SmartPointer<DanBias::GameClient> gClient;
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#endif // !DANBIASSERVER_CLIENT_OBJECT_H
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#endif // !DANBIASSERVER_CLIENT_OBJECT_H
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@ -15,11 +15,18 @@ namespace DanBias
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{
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{
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struct LobbyLevelData
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struct LobbyLevelData
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{
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{
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int mapNumber;
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int maxClients;
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int maxClients;
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int gameMode;
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int gameTimeInMinutes;
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int gameTime;
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std::wstring gameMode;
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std::string gameName;
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std::wstring mapName;
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std::wstring gameName;
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LobbyLevelData()
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: maxClients(10)
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, gameTimeInMinutes(10)
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, gameMode(L"unknown")
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, mapName(L"unknown")
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, gameName(L"unknown")
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{ }
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};
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};
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class GameLobby :public Oyster::Network::NetworkSession
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class GameLobby :public Oyster::Network::NetworkSession
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{
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{
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@ -49,6 +56,8 @@ namespace DanBias
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private:
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private:
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
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void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
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void ProcessClients() override;
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bool Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
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private:
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private:
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//Utility::WinTimer timer;
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//Utility::WinTimer timer;
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@ -58,7 +67,7 @@ namespace DanBias
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GameSession gameSession;
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GameSession gameSession;
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LobbyLevelData description;
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LobbyLevelData description;
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Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
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Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> gClients;
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};
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};
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}//End namespace DanBias
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}//End namespace DanBias
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#endif // !DANBIASGAME_GAMELOBBY_H
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#endif // !DANBIASGAME_GAMELOBBY_H
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@ -55,15 +55,18 @@ namespace DanBias
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static void NotifyWhenClientConnect(ClientConnectedNotify func);
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static void NotifyWhenClientConnect(ClientConnectedNotify func);
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static void NotifyWhenClientDisconnect(ClientDisconnectedNotify func);
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static void NotifyWhenClientDisconnect(ClientDisconnectedNotify func);
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static void GameSetMapName(const wchar_t* val);
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static void GameSetMaxClients(const int& val);
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static void GameSetGameMode(const wchar_t* val);
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static void GameSetGameTime(const int& val);
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static void GameSetGameTime(const int& val);
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static int GameGetMapId();
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static void GameSetMaxClients(const int& val);
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static int GameGetMaxClients();
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static void GameSetGameName(const wchar_t* val);
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static int GameGetGameMode();
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static void GameSetMapName(const wchar_t* val);
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static void GameSetGameMode(const wchar_t* val);
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static int GameGetGameTime();
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static int GameGetGameTime();
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static const char* GameGetGameName();
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static int GameGetMaxClients();
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static const wchar_t* GameGetGameMode();
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static const wchar_t* GameGetGameName();
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static const wchar_t* GameGetMapName();
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static bool GameStart();
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static bool GameStart();
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@ -32,11 +32,11 @@ namespace DanBias
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struct GameDescription
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struct GameDescription
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{
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{
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unsigned int maxClients;
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unsigned int maxClients;
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std::string mapName;
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std::wstring mapName;
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std::string gameMode;
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std::wstring gameMode;
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int gameTimeMinutes;
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int gameTimeMinutes;
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Oyster::Network::NetworkSession* owner;
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Oyster::Network::NetworkSession* owner;
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Utility::DynamicMemory::DynamicArray<Oyster::Network::NetClient> clients;
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> clients;
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};
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};
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public:
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public:
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/** Join an existing/running game session
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/** Join an existing/running game session
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* @param client The client to attach to the session
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* @param client The client to attach to the session
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*/
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*/
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bool Attach(Oyster::Network::NetClient client) override;
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bool Join(gClient client);
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void CloseSession( bool dissconnectClients ) override;
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//void CloseSession( bool dissconnectClients ) override;
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inline bool IsCreated() const { return this->isCreated; }
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inline bool IsCreated() const { return this->isCreated; }
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inline bool IsRunning() const { return this->isRunning; }
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inline bool IsRunning() const { return this->isRunning; }
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operator bool() { return (this->isCreated && this->isCreated); }
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operator bool() { return (this->isCreated && this->isRunning); }
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//Private member functions
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//Private member functions
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private:
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private:
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// Client event callback function
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// Client event callback function
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ProcessClients() override;
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//Sends a client to the owner, if param is NULL then all clients is sent
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//Sends a client to the owner, if param is NULL then all clients is sent
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void SendToOwner(DanBias::GameClient* obj);
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void SendToOwner(DanBias::GameClient* obj);
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@ -98,8 +100,8 @@ namespace DanBias
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//Private member variables
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//Private member variables
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private:
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private:
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameClient>> clients;
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Utility::DynamicMemory::DynamicArray<gClient> gClients;
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Utility::DynamicMemory::SmartPointer<DanBias::GameClient> sessionOwner;
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gClient sessionOwner;
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Oyster::Thread::OysterThread worker;
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Oyster::Thread::OysterThread worker;
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GameLogic::GameAPI& gameInstance;
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GameLogic::GameAPI& gameInstance;
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GameLogic::ILevelData *levelData;
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GameLogic::ILevelData *levelData;
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@ -115,6 +117,7 @@ namespace DanBias
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//TODO: Remove this uggly hax
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//TODO: Remove this uggly hax
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static GameSession* gameSession;
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static GameSession* gameSession;
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};//End GameSession
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};//End GameSession
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}//End namespace DanBias
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}//End namespace DanBias
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#endif // !DANBIASSERVER_GAME_SESSION_H
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#endif // !DANBIASSERVER_GAME_SESSION_H
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@ -12,8 +12,9 @@ using namespace DanBias;
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using namespace GameLogic;
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using namespace GameLogic;
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GameClient::GameClient()
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GameClient::GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient)
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{
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{
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this->client = nwClient;
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this->player = 0;
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this->player = 0;
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isReady = false;
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isReady = false;
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this->character = L"Unknown";
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this->character = L"Unknown";
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}
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}
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void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
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{
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this->client->SetOwner(owner);
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}
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void GameClient::UpdateClient()
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{
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this->client->Update();
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}
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IPlayerData* GameClient::ReleasePlayer()
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{
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IPlayerData* temp = this->player;
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this->player = 0;
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return temp;
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}
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NetClient GameClient::ReleaseClient()
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{
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NetClient temp = this->client;
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this->client = 0;
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return temp;
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}
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@ -37,16 +37,33 @@ void GameLobby::Update()
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void GameLobby::SetGameDesc(const LobbyLevelData& desc)
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void GameLobby::SetGameDesc(const LobbyLevelData& desc)
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{
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{
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this->description.gameMode = desc.gameMode;
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this->description.gameMode = desc.gameMode;
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this->description.gameTime = desc.gameTime;
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this->description.gameName = desc.gameName;
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this->description.mapNumber = desc.mapNumber;
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this->description.mapName = desc.mapName;
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this->description.gameTimeInMinutes = desc.gameTimeInMinutes;
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this->description.maxClients = desc.maxClients;
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this->description.maxClients = desc.maxClients;
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if(this->gClients.Size() > (unsigned int)desc.maxClients)
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{
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//Kick overflow
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for (unsigned int i = (unsigned int)desc.maxClients - 1; i < this->gClients.Size(); i++)
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{
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if(this->gClients[i])
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{
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this->gClients[i]->GetClient()->Disconnect();
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}
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}
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}
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this->gClients.Resize((unsigned int)desc.maxClients);
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}
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}
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void GameLobby::GetGameDesc(LobbyLevelData& desc)
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void GameLobby::GetGameDesc(LobbyLevelData& desc)
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{
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{
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desc.gameMode = this->description.gameMode;
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desc.gameTimeInMinutes = this->description.gameTimeInMinutes;
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desc.gameTime = this->description.gameTime;
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desc.mapNumber = this->description.mapNumber;
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desc.maxClients = this->description.maxClients;
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desc.maxClients = this->description.maxClients;
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desc.mapName = this->description.mapName;
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desc.gameName = this->description.gameName;
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desc.gameMode = this->description.gameMode;
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}
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}
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bool GameLobby::StartGameSession( )
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bool GameLobby::StartGameSession( )
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{
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{
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GameSession::GameDescription desc;
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GameSession::GameDescription desc;
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desc.maxClients = this->description.maxClients;
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desc.maxClients = this->description.maxClients;
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desc.gameMode = this->description.gameMode;
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desc.gameMode = this->description.gameMode;
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desc.gameTimeMinutes = this->description.gameTime;
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desc.gameTimeMinutes = this->description.gameTimeInMinutes;
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//desc.mapName = this->description.mapNumber;
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//desc.mapName = this->description.mapNumber;
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desc.owner = this;
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desc.owner = this;
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desc.clients = this->clients;
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desc.clients = this->gClients;
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if(desc.gameTimeMinutes == 0)
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if(desc.gameTimeMinutes == 0)
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desc.gameTimeMinutes = 10; //note: should be fetched from somewhere.
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desc.gameTimeMinutes = 10; //note: should be fetched from somewhere.
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if(desc.maxClients == 0)
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if(desc.maxClients == 0)
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desc.maxClients = 10; //note: should be fetched somewhere else..
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desc.maxClients = 10; //note: should be fetched somewhere else..
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this->clients.Clear(); //Remove clients from lobby list
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this->gClients.Clear(); //Remove clients from lobby list
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if(this->gameSession.Create(desc))
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if(this->gameSession.Create(desc))
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{
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{
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@ -96,8 +113,8 @@ void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::Clie
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case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
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case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
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printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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e.sender->Disconnect();
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e.sender->Disconnect();
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this->readyList.Remove(e.sender);
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//this->readyList.Remove(e.sender);
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this->clients.Remove(e.sender);
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//this->gClients.Remove(e.sender);
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break;
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break;
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case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
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case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
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printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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@ -111,21 +128,30 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster
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if(this->gameSession)
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if(this->gameSession)
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{
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{
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Attach(client);
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if(!this->Attach(client))
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{
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client->Disconnect();
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}
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}
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}
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else
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else
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{
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{
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Attach(client);
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if(!this->Attach(client))
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{
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//Send message that lobby full
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client->Disconnect();
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return;
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}
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Protocol_LobbyClientData p1;
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Protocol_LobbyClientData p1;
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Protocol_LobbyGameData p2;
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Protocol_LobbyGameData p2;
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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if(this->clients[i])
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if(this->gClients[i])
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{
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{
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Protocol_LobbyClientData::PlayerData t;
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Protocol_LobbyClientData::PlayerData t;
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t.id = this->clients[i]->GetID();
|
t.id = client->GetID();
|
||||||
t.ip = this->clients[i]->GetIpAddress();
|
t.ip = client->GetIpAddress();
|
||||||
t.team = 0;
|
t.team = 0;
|
||||||
t.name = "Dennis är kung tycker Erik!";
|
t.name = "Dennis är kung tycker Erik!";
|
||||||
p1.list.Push(t);
|
p1.list.Push(t);
|
||||||
|
@ -139,4 +165,42 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster
|
||||||
client->Send(p2.GetProtocol());
|
client->Send(p2.GetProtocol());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void GameLobby::ProcessClients()
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->UpdateClient();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
|
||||||
|
{
|
||||||
|
if(this->clientCount = this->description.maxClients) return false;
|
||||||
|
|
||||||
|
bool added = false;
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(!this->gClients[i])
|
||||||
|
{
|
||||||
|
added = true;
|
||||||
|
this->gClients[i] = new GameClient(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!added)
|
||||||
|
{
|
||||||
|
this->gClients.Push(new GameClient(client));
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -116,15 +116,17 @@ void GameLobby::LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster:
|
||||||
}
|
}
|
||||||
void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c)
|
void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c)
|
||||||
{
|
{
|
||||||
NetClient temp;
|
if(this->gameSession)
|
||||||
|
{
|
||||||
|
gClient temp;
|
||||||
bool found = false;
|
bool found = false;
|
||||||
|
|
||||||
//find client in waiting list
|
//find client in waiting list
|
||||||
for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
|
for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i]->GetID() == c->GetID())
|
if(this->gClients[i]->GetClient()->GetID() == c->GetID())
|
||||||
{
|
{
|
||||||
temp = this->clients[i];
|
temp = this->gClients[i];
|
||||||
found = true;
|
found = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -137,6 +139,11 @@ void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyste
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Send game data
|
//Send game data
|
||||||
this->gameSession.Attach(temp);
|
this->gameSession.Join(temp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -122,7 +122,21 @@ void GameServerAPI::GameSetMapName(const wchar_t* val)
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
//d.mapNumber = val; //TODO: implement
|
d.mapName = val;
|
||||||
|
lobby.SetGameDesc(d);
|
||||||
|
}
|
||||||
|
void GameServerAPI::GameSetGameMode(const wchar_t* val)
|
||||||
|
{
|
||||||
|
LobbyLevelData d;
|
||||||
|
lobby.GetGameDesc(d);
|
||||||
|
d.gameMode = val;
|
||||||
|
lobby.SetGameDesc(d);
|
||||||
|
}
|
||||||
|
void GameServerAPI::GameSetGameName(const wchar_t* val)
|
||||||
|
{
|
||||||
|
LobbyLevelData d;
|
||||||
|
lobby.GetGameDesc(d);
|
||||||
|
d.gameName = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
void GameServerAPI::GameSetMaxClients(const int& val)
|
void GameServerAPI::GameSetMaxClients(const int& val)
|
||||||
|
@ -132,25 +146,19 @@ void GameServerAPI::GameSetMaxClients(const int& val)
|
||||||
d.maxClients = val;
|
d.maxClients = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
void GameServerAPI::GameSetGameMode(const wchar_t* val)
|
|
||||||
{
|
|
||||||
LobbyLevelData d;
|
|
||||||
lobby.GetGameDesc(d);
|
|
||||||
//d.gameMode = val; //TODO: implement
|
|
||||||
lobby.SetGameDesc(d);
|
|
||||||
}
|
|
||||||
void GameServerAPI::GameSetGameTime(const int& val)
|
void GameServerAPI::GameSetGameTime(const int& val)
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
d.gameTime = val;
|
d.gameTimeInMinutes = val;
|
||||||
lobby.SetGameDesc(d);
|
lobby.SetGameDesc(d);
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetMapId()
|
|
||||||
|
const wchar_t* GameServerAPI::GameGetMapName()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.mapNumber;
|
return d.mapName.c_str();
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetMaxClients()
|
int GameServerAPI::GameGetMaxClients()
|
||||||
{
|
{
|
||||||
|
@ -158,24 +166,25 @@ int GameServerAPI::GameGetMaxClients()
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.maxClients;
|
return d.maxClients;
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetGameMode()
|
const wchar_t* GameServerAPI::GameGetGameMode()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameMode;
|
return d.gameMode.c_str();
|
||||||
}
|
}
|
||||||
int GameServerAPI::GameGetGameTime()
|
int GameServerAPI::GameGetGameTime()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameTime;
|
return d.gameTimeInMinutes;
|
||||||
}
|
}
|
||||||
const char* GameServerAPI::GameGetGameName()
|
const wchar_t* GameServerAPI::GameGetGameName()
|
||||||
{
|
{
|
||||||
LobbyLevelData d;
|
LobbyLevelData d;
|
||||||
lobby.GetGameDesc(d);
|
lobby.GetGameDesc(d);
|
||||||
return d.gameName.c_str();
|
return d.gameName.c_str();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameServerAPI::GameStart()
|
bool GameServerAPI::GameStart()
|
||||||
{
|
{
|
||||||
if(lobby.StartGameSession())
|
if(lobby.StartGameSession())
|
||||||
|
|
|
@ -43,9 +43,9 @@ using namespace DanBias;
|
||||||
{
|
{
|
||||||
int temp = -1;
|
int temp = -1;
|
||||||
//Find the idiot
|
//Find the idiot
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i]->Equals(e.sender))
|
if(this->gClients[i]->Equals(e.sender))
|
||||||
{
|
{
|
||||||
temp = i;
|
temp = i;
|
||||||
}
|
}
|
||||||
|
@ -56,7 +56,7 @@ using namespace DanBias;
|
||||||
this->Detach(e.sender)->Disconnect();
|
this->Detach(e.sender)->Disconnect();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SmartPointer<GameClient> cl = this->clients[temp];
|
SmartPointer<GameClient> cl = this->gClients[temp];
|
||||||
|
|
||||||
switch (e.args.type)
|
switch (e.args.type)
|
||||||
{
|
{
|
||||||
|
@ -70,15 +70,21 @@ using namespace DanBias;
|
||||||
break;
|
break;
|
||||||
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
||||||
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
||||||
testID = 2;
|
|
||||||
if(cl->GetPlayer()->GetID() == testID)//TODO: TEST
|
|
||||||
{
|
|
||||||
testTimer.reset();
|
|
||||||
}
|
|
||||||
this->ParseProtocol(e.args.data.protocol, cl);
|
this->ParseProtocol(e.args.data.protocol, cl);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void GameSession::ProcessClients()
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
{
|
||||||
|
if(this->gClients[i])
|
||||||
|
{
|
||||||
|
this->gClients[i]->UpdateClient();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GameSession::ObjectMove(GameLogic::IObjectData* movedObject)
|
void GameSession::ObjectMove(GameLogic::IObjectData* movedObject)
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
#include "..\GameSession.h"
|
#include "..\GameSession.h"
|
||||||
#include "..\GameClient.h"
|
#include "..\GameClient.h"
|
||||||
|
#include "..\GameLobby.h"
|
||||||
#include <Protocols.h>
|
#include <Protocols.h>
|
||||||
#include <PostBox\PostBox.h>
|
#include <PostBox\PostBox.h>
|
||||||
#include <GameLogicStates.h>
|
#include <GameLogicStates.h>
|
||||||
|
@ -62,9 +63,16 @@ bool GameSession::Create(GameDescription& desc)
|
||||||
if(this->isCreated) return false;
|
if(this->isCreated) return false;
|
||||||
|
|
||||||
/* standard initialization of some data */
|
/* standard initialization of some data */
|
||||||
NetworkSession::clients = desc.clients;
|
this->gClients.Resize((unsigned int)desc.maxClients);
|
||||||
NetworkSession::clients.Resize((unsigned int)desc.maxClients);
|
for (unsigned int i = 0; i < desc.clients.Size(); i++)
|
||||||
this->clients.Resize((unsigned int)desc.maxClients);
|
{
|
||||||
|
if(desc.clients[i])
|
||||||
|
{
|
||||||
|
this->clientCount++;
|
||||||
|
this->gClients[i] = desc.clients[i];
|
||||||
|
this->gClients[i]->SetOwner(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
this->owner = desc.owner;
|
this->owner = desc.owner;
|
||||||
|
|
||||||
/* Initiate the game instance */
|
/* Initiate the game instance */
|
||||||
|
@ -75,14 +83,13 @@ bool GameSession::Create(GameDescription& desc)
|
||||||
|
|
||||||
/* Create the players in the game instance */
|
/* Create the players in the game instance */
|
||||||
GameLogic::IPlayerData* p = 0;
|
GameLogic::IPlayerData* p = 0;
|
||||||
for (unsigned int i = 0; i < desc.clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(desc.clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
if( (p = this->gameInstance.CreatePlayer()) )
|
if( (p = this->gameInstance.CreatePlayer()) )
|
||||||
{
|
{
|
||||||
desc.clients[i]->SetOwner(this);
|
this->gClients[i]->SetPlayer(p);
|
||||||
this->clients[i] = (new GameClient(desc.clients[i], p));
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -129,15 +136,15 @@ void GameSession::Run()
|
||||||
void GameSession::ThreadEntry( )
|
void GameSession::ThreadEntry( )
|
||||||
{
|
{
|
||||||
//List with clients that we are waiting on..
|
//List with clients that we are waiting on..
|
||||||
DynamicArray<SmartPointer<GameClient>> readyList;// = this->clients;
|
DynamicArray<gClient> readyList;// = this->clients;
|
||||||
|
|
||||||
//First we need to clean invalid clients, if any, and tell them to start loading game data
|
//First we need to clean invalid clients, if any, and tell them to start loading game data
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
readyList.Push(this->clients[i]);
|
readyList.Push(this->gClients[i]);
|
||||||
Protocol_LobbyCreateGame p((char)1, (char)0, this->description.mapName);
|
Protocol_LobbyCreateGame p((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
|
||||||
readyList[readyList.Size() - 1]->GetClient()->Send(p);
|
readyList[readyList.Size() - 1]->GetClient()->Send(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -153,13 +160,13 @@ void GameSession::ThreadEntry( )
|
||||||
if(readyList[i] && readyList[i]->IsReady())
|
if(readyList[i] && readyList[i]->IsReady())
|
||||||
{
|
{
|
||||||
//Need to send information about other players, to all players
|
//Need to send information about other players, to all players
|
||||||
for (unsigned int k = 0; k < this->clients.Size(); k++)
|
for (unsigned int k = 0; k < this->gClients.Size(); k++)
|
||||||
{
|
{
|
||||||
if((this->clients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->clients[k]->GetClient()->GetID())
|
if((this->gClients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->gClients[k]->GetClient()->GetID())
|
||||||
{
|
{
|
||||||
IPlayerData* pl = this->clients[k]->GetPlayer();
|
IPlayerData* pl = this->gClients[k]->GetPlayer();
|
||||||
Protocol_ObjectCreatePlayer p( pl->GetPosition(), pl->GetRotation(), pl->GetScale(),
|
Protocol_ObjectCreatePlayer p( pl->GetPosition(), pl->GetRotation(), pl->GetScale(),
|
||||||
pl->GetID(), true, this->clients[k]->GetPlayer()->GetTeamID(),
|
pl->GetID(), true, this->gClients[k]->GetPlayer()->GetTeamID(),
|
||||||
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
|
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
|
||||||
readyList[i]->GetClient()->Send(p);
|
readyList[i]->GetClient()->Send(p);
|
||||||
}
|
}
|
||||||
|
@ -173,32 +180,31 @@ void GameSession::ThreadEntry( )
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sync with clients before starting countdown
|
//Sync with clients before starting countdown
|
||||||
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
|
||||||
{
|
{
|
||||||
if(this->clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
this->clients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5));
|
this->gClients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameSession::Attach(Utility::DynamicMemory::SmartPointer<NetworkClient> networkClient)
|
bool GameSession::Join(gClient gameClient)
|
||||||
{
|
{
|
||||||
if(!this->isCreated) return false;
|
if(!this->isCreated) return false;
|
||||||
if(this->GetClientCount() == this->clients.Capacity()) return false;
|
if(this->GetClientCount() == this->gClients.Capacity()) return false;
|
||||||
|
|
||||||
networkClient->SetOwner(this);
|
gameClient->SetOwner(this);
|
||||||
|
|
||||||
IPlayerData* playerData = this->gameInstance.CreatePlayer();
|
IPlayerData* playerData = this->gameInstance.CreatePlayer();
|
||||||
if(!playerData) return false;
|
if(!playerData) return false;
|
||||||
|
|
||||||
SmartPointer<GameClient> gameClient = new GameClient(networkClient, playerData);
|
gameClient->SetPlayer(playerData);
|
||||||
NetworkClient* nwClient = gameClient->GetClient();
|
NetworkClient* nwClient = gameClient->GetClient();
|
||||||
|
|
||||||
// Send the level information
|
// Send the level information
|
||||||
{
|
{
|
||||||
Protocol_LobbyCreateGame lcg((char)1, (char)0, this->description.mapName);
|
Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
|
||||||
nwClient->Send(lcg);
|
nwClient->Send(lcg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -212,11 +218,11 @@ bool GameSession::Attach(Utility::DynamicMemory::SmartPointer<NetworkClient> net
|
||||||
|
|
||||||
// Send information about other clients
|
// Send information about other clients
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < this->clients.Size(); i++)
|
for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
if(clients[i])
|
if(this->gClients[i])
|
||||||
{
|
{
|
||||||
IPlayerData* temp = clients[i]->GetPlayer();
|
IPlayerData* temp = this->gClients[i]->GetPlayer();
|
||||||
Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
|
Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
|
||||||
temp->GetID(), false, temp->GetTeamID(),
|
temp->GetID(), false, temp->GetTeamID(),
|
||||||
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
|
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
|
||||||
|
@ -231,36 +237,40 @@ bool GameSession::Attach(Utility::DynamicMemory::SmartPointer<NetworkClient> net
|
||||||
}
|
}
|
||||||
|
|
||||||
// Insert the new client to the update list
|
// Insert the new client to the update list
|
||||||
{
|
|
||||||
bool added = false;
|
bool added = false;
|
||||||
for (unsigned int i = 0; !added && i < this->clients.Size(); i++)
|
|
||||||
{
|
{
|
||||||
if(!clients[i])
|
for (unsigned int i = 0; !added && i < this->gClients.Size(); i++)
|
||||||
{
|
{
|
||||||
NetworkSession::clients[i] = networkClient;
|
if(!this->gClients[i])
|
||||||
clients[i] = gameClient;
|
|
||||||
added = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!added)
|
|
||||||
{
|
{
|
||||||
NetworkSession::clients.Push( networkClient );
|
this->gClients[i] = gameClient;
|
||||||
clients.Push( gameClient );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Send the start signal
|
// Send the start signal
|
||||||
{
|
{
|
||||||
nwClient->Send(GameLogic::Protocol_LobbyStartGame(0));
|
nwClient->Send(GameLogic::Protocol_LobbyStartGame(0));
|
||||||
}
|
}
|
||||||
|
added = true;
|
||||||
return true;
|
this->clientCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameSession::CloseSession( bool dissconnectClients )
|
return added;
|
||||||
{
|
|
||||||
this->worker.Terminate();
|
|
||||||
NetworkSession::CloseSession(true);
|
|
||||||
this->clients.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//DynamicArray<gClient> GameSession::CloseSession( bool dissconnectClients )
|
||||||
|
//{
|
||||||
|
// this->worker.Terminate();
|
||||||
|
// //TODO: Send clients to lobby
|
||||||
|
//
|
||||||
|
// //for (unsigned int i = 0; i < this->gClients.Size(); i++)
|
||||||
|
// //{
|
||||||
|
// // if(this->gClients[i])
|
||||||
|
// // {
|
||||||
|
// // ((GameLobby*)this->owner)-> this->gClients[i]
|
||||||
|
// // }
|
||||||
|
// //}
|
||||||
|
//
|
||||||
|
// this->gClients.Clear();
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -72,26 +72,32 @@ void StandaloneGameServerCLI::GameSetMapName(String^ value)
|
||||||
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
DanBias::GameServerAPI::GameSetMapName(wch);
|
DanBias::GameServerAPI::GameSetMapName(wch);
|
||||||
}
|
}
|
||||||
|
void StandaloneGameServerCLI::GameSetGameMode(String^ value)
|
||||||
|
{
|
||||||
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
|
DanBias::GameServerAPI::GameSetGameMode(wch);
|
||||||
|
}
|
||||||
|
void StandaloneGameServerCLI::GameSetGameName(String^ value)
|
||||||
|
{
|
||||||
|
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
||||||
|
DanBias::GameServerAPI::GameSetGameName(wch);
|
||||||
|
}
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
|
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
|
||||||
{
|
{
|
||||||
DanBias::GameServerAPI::GameSetMaxClients(val);
|
DanBias::GameServerAPI::GameSetMaxClients(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetGameMode(String^ value)
|
|
||||||
{
|
|
||||||
pin_ptr<const wchar_t> wch = PtrToStringChars(value);
|
|
||||||
DanBias::GameServerAPI::GameSetGameMode(wch);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StandaloneGameServerCLI::GameSetGameTime(const int val)
|
void StandaloneGameServerCLI::GameSetGameTime(const int val)
|
||||||
{
|
{
|
||||||
DanBias::GameServerAPI::GameSetGameTime(val);
|
DanBias::GameServerAPI::GameSetGameTime(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetMapId()
|
String^ StandaloneGameServerCLI::GameGetMapName()
|
||||||
{
|
{
|
||||||
return DanBias::GameServerAPI::GameGetMapId();
|
return gcnew String( DanBias::GameServerAPI::GameGetMapName());
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetMaxClients()
|
int StandaloneGameServerCLI::GameGetMaxClients()
|
||||||
|
@ -99,9 +105,9 @@ int StandaloneGameServerCLI::GameGetMaxClients()
|
||||||
return DanBias::GameServerAPI::GameGetMaxClients();
|
return DanBias::GameServerAPI::GameGetMaxClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetGameMode()
|
String^ StandaloneGameServerCLI::GameGetGameMode()
|
||||||
{
|
{
|
||||||
return DanBias::GameServerAPI::GameGetGameMode();
|
return gcnew String( DanBias::GameServerAPI::GameGetGameMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
int StandaloneGameServerCLI::GameGetGameTime()
|
int StandaloneGameServerCLI::GameGetGameTime()
|
||||||
|
|
|
@ -47,13 +47,15 @@ namespace System { namespace Windows { namespace Interop
|
||||||
bool ServerIsRunning();
|
bool ServerIsRunning();
|
||||||
|
|
||||||
void GameSetMapName(String^ val);
|
void GameSetMapName(String^ val);
|
||||||
void GameSetMaxClients(const int val);
|
|
||||||
void GameSetGameMode(String^ val);
|
void GameSetGameMode(String^ val);
|
||||||
|
void GameSetGameName(String^ val);
|
||||||
|
void GameSetMaxClients(const int val);
|
||||||
void GameSetGameTime(const int val);
|
void GameSetGameTime(const int val);
|
||||||
int GameGetMapId();
|
|
||||||
int GameGetMaxClients();
|
int GameGetMaxClients();
|
||||||
int GameGetGameMode();
|
|
||||||
int GameGetGameTime();
|
int GameGetGameTime();
|
||||||
|
System::String^ GameGetMapName();
|
||||||
|
System::String^ GameGetGameMode();
|
||||||
System::String^ GameGetGameName();
|
System::String^ GameGetGameName();
|
||||||
bool GameStart();
|
bool GameStart();
|
||||||
};
|
};
|
||||||
|
|
|
@ -98,9 +98,9 @@ namespace Oyster
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
NetClientList clients;
|
NetClientList clients;
|
||||||
|
int clientCount;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int clientCount;
|
|
||||||
struct PrivateSessionData;
|
struct PrivateSessionData;
|
||||||
PrivateSessionData* data;
|
PrivateSessionData* data;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue