Fixed bugs in the threading wrapper

This commit is contained in:
dean11 2013-11-27 21:47:32 +01:00
parent 972cfa0d39
commit fe7fd6b0b3
6 changed files with 86 additions and 69 deletions

View File

@ -64,8 +64,3 @@ bool OysterMutex::IsTaken()
{
return !this->mutex.try_lock();
}
void OysterMutex::Reset()
{
if(!this->mutex.try_lock())
this->mutex.unlock();
}

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@ -20,8 +20,6 @@ public:
void UnlockMutex();
/** Returns true if mutex is taken */
bool IsTaken();
/** This function resets resource locking */
void Reset();
private:
std::mutex mutex;

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@ -6,7 +6,6 @@
#define MISC_OYSTER_THREAD_H
#include "IThreadObject.h"
namespace Oyster
{
namespace Thread
@ -23,11 +22,10 @@ namespace Oyster
struct PrivateData;
PrivateData *privateData;
OysterThread(const OysterThread& original);
const OysterThread& operator=(const OysterThread& original);
public:
OysterThread();
OysterThread(const OysterThread& original);
const OysterThread& operator=(const OysterThread& original);
virtual~OysterThread();
OYSTER_THREAD_ERROR Create(IThreadObject* worker, bool start);

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@ -7,6 +7,7 @@
#include "..\Utilities.h"
#include <thread>
#include <assert.h>
#include <atomic>
using namespace Oyster::Thread;
using namespace Utility::DynamicMemory::SmartPointer;
@ -24,24 +25,23 @@ using namespace Utility::DynamicMemory::SmartPointer;
OYSTER_THREAD_STATE_RUNNING,
OYSTER_THREAD_STATE_PAUSED,
OYSTER_THREAD_STATE_STOPED,
OYSTER_THREAD_STATE_TERMINATED,
OYSTER_THREAD_STATE_DEAD,
};
//TODO: Add a threadStartPackage struct that contains all the necasary data to fire of a thread
struct ThreadData
{
OYSTER_THREAD_STATE state; //<! The current thread state.
StdSmartPointer<std::thread> workerThread; //<! The worker thread.
std::thread::id callingThread; //<! The owner thread.
IThreadObject *owner; //<! The owner of the thread as IThread.
int msec; //<! A timer in miliseconds.
OysterMutex mutexLock; //<! The lock, locking the member variabls.
std::atomic<OYSTER_THREAD_STATE> state; //<! The current thread state.
//OYSTER_THREAD_STATE state; //<! The current thread state.
StdSmartPointer<std::thread> workerThread; //<! The worker thread.
std::thread::id callingThread; //<! The owner thread.
IThreadObject *owner; //<! The owner of the thread as IThread.
std::atomic<int> msec; //<! A timer in miliseconds.
//OysterMutex mutexLock; //<! The lock, locking the member variabls.
ThreadData() {}
private:
ThreadData(const ThreadData&){};
~ThreadData() {}
ThreadData(const ThreadData&) {};
};
struct OysterThread::PrivateData
{
@ -55,6 +55,10 @@ using namespace Utility::DynamicMemory::SmartPointer;
threadData->callingThread;
threadData->state = OYSTER_THREAD_STATE_STOPED;
}
PrivateData(const PrivateData& o)
{
threadData = o.threadData;
}
~PrivateData()
{
//@todo TODO: Make detatch avalible.
@ -70,35 +74,46 @@ using namespace Utility::DynamicMemory::SmartPointer;
#pragma endregion
int tempId = 0;
std::vector<int> IDS;
static void ThreadingFunction(StdSmartPointer<ThreadData> &origin)
{
bool shouldContinue;
StdSmartPointer<ThreadData> w = origin;
theBegining:
while(w->state == OYSTER_THREAD_STATE_STOPED);
w->mutexLock.LockMutex();
while(w->state == OYSTER_THREAD_STATE_STOPED)
{
std::this_thread::yield();
}
// w->mutexLock.LockMutex();
if(w->owner)
{
w->owner->ThreadEntry();
w->mutexLock.UnlockMutex();
}
// w->mutexLock.UnlockMutex();
while (w->state != OYSTER_THREAD_STATE_STOPED && w->state != OYSTER_THREAD_STATE_DEAD)
{
w->mutexLock.LockMutex();
// w->mutexLock.LockMutex();
{
shouldContinue = w->owner->DoWork();
if(w->owner)
{
shouldContinue = w->owner->DoWork();
}
}
w->mutexLock.UnlockMutex();
// w->mutexLock.UnlockMutex();
if(!shouldContinue)
{
goto theEnd;
}
if(w->state == OYSTER_THREAD_STATE_TERMINATED)
if(w->state == OYSTER_THREAD_STATE_DEAD)
{
return;
goto theEnd;
}
else if(w->state == OYSTER_THREAD_STATE_RESET)
{
@ -109,19 +124,26 @@ theBegining:
std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
}
while (w->state == OYSTER_THREAD_STATE_PAUSED);
while (w->state == OYSTER_THREAD_STATE_PAUSED)
{
std::this_thread::yield();
}
}
if(w->state == OYSTER_THREAD_STATE_DEAD)
{
w->workerThread->detach();
return;
}
theEnd:
w->mutexLock.LockMutex();
// w->mutexLock.LockMutex();
if(w->owner)
{
w->owner->ThreadExit();
w->mutexLock.UnlockMutex();
}
// w->mutexLock.UnlockMutex();
w->state = OYSTER_THREAD_STATE_DEAD;
}
@ -130,6 +152,14 @@ OysterThread::OysterThread()
{
this->privateData = new PrivateData();
}
OysterThread::OysterThread(const OysterThread& original)
{
this->privateData = new PrivateData(*original.privateData);
}
const OysterThread& OysterThread::operator=(const OysterThread& original)
{
return *this;
}
OysterThread::~OysterThread()
{
delete this->privateData;
@ -153,30 +183,33 @@ OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start)
if(start)
{
//@todo TODO: No need to lock since the other thread end is only reading this value. Worst case scenario is n lost cycles.
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
}
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Start()
{
if(!this->privateData->threadData->owner)
return OYSTER_THREAD_ERROR_FAILED;
if(!this->privateData->threadData->workerThread)
return OYSTER_THREAD_ERROR_FAILED;
if(this->privateData->threadData->state == OYSTER_THREAD_STATE_DEAD)
return OYSTER_THREAD_ERROR_FAILED;
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
return OYSTER_THREAD_ERROR_SUCCESS;
}
void OysterThread::Stop()
{
this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
this->privateData->threadData->mutexLock.UnlockMutex();
//this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
//this->privateData->threadData->mutexLock.UnlockMutex();
}
void OysterThread::Pause()
{
this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
this->privateData->threadData->mutexLock.UnlockMutex();
//this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
//this->privateData->threadData->mutexLock.UnlockMutex();
}
void OysterThread::Pause(int msec)
{
@ -187,39 +220,34 @@ void OysterThread::Pause(int msec)
}
else
{
this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
this->privateData->threadData->msec = msec;
this->privateData->threadData->mutexLock.UnlockMutex();
//this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
this->privateData->threadData->msec = msec;
//this->privateData->threadData->mutexLock.UnlockMutex();
}
}
void OysterThread::Resume()
{
this->privateData->threadData->mutexLock.LockMutex();
// this->privateData->threadData->mutexLock.LockMutex();
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
this->privateData->threadData->mutexLock.UnlockMutex();
// this->privateData->threadData->mutexLock.UnlockMutex();
}
OYSTER_THREAD_ERROR OysterThread::Reset(IThreadObject* worker)
{
this->privateData->threadData->mutexLock.LockMutex();
// this->privateData->threadData->mutexLock.LockMutex();
if(worker)
{
this->privateData->threadData->owner = worker;
}
this->privateData->threadData->callingThread = std::this_thread::get_id();
this->privateData->threadData->msec = 0;
this->privateData->threadData->mutexLock.UnlockMutex();
// this->privateData->threadData->mutexLock.UnlockMutex();
return OYSTER_THREAD_ERROR_SUCCESS;
}
void OysterThread::Terminate()
{
delete this->privateData->threadData->workerThread;
this->privateData->threadData->mutexLock.Reset();
this->privateData->threadData->workerThread = 0;
this->privateData->threadData->callingThread = std::thread::id();
this->privateData->threadData->msec = 0;
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
this->privateData->threadData->state = OYSTER_THREAD_STATE_DEAD;
}
void OysterThread::Wait()
{

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@ -165,8 +165,7 @@ namespace Utility
namespace SmartPointer
{
template<typename T>
void StdSmartPointer<T>::Destroy()
template<typename T> void StdSmartPointer<T>::Destroy()
{
delete this->_rc;
this->_rc = NULL;
@ -200,7 +199,7 @@ namespace Utility
if (this != &p)
{
//Last to go?
if(this->_rc && this->_rc->Release() == 0)
if(this->_rc && this->_rc->Decref() == 0)
{
//Call child specific
Destroy();
@ -208,7 +207,7 @@ namespace Utility
this->_ptr = p._ptr;
this->_rc = p._rc;
this->_rc->Add();
this->_rc->Incref();
}
return *this;
}
@ -254,16 +253,14 @@ namespace Utility
{
return this->_ptr;
}
/**
* Returns the connected pointer */
template<typename T> inline StdSmartPointer<T>::operator bool()
{
return (this->_ptr != 0);
}
template<typename T> inline T* StdSmartPointer<T>::Get()
{
return this->_ptr;
}
/** Checks if the pointer is valid (not NULL)
Returns true for valid, else false. */
template<typename T> inline bool StdSmartPointer<T>::IsValid()
{
return (this->_ptr != NULL) ? true : false;

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@ -151,6 +151,7 @@ namespace Utility
T& operator* ();
T* operator-> ();
operator T* ();
operator bool();
/**
* Returns the connected pointer */