Vector::PiecewiseMultiplication

This commit is contained in:
Dander7BD 2014-01-23 17:13:50 +01:00
parent 76e4b23f19
commit ff1fbdffa1
2 changed files with 76 additions and 49 deletions

View File

@ -67,7 +67,7 @@ inline ::Oyster::Math::Float2 & operator *= ( ::Oyster::Math::Float2 &left, cons
}
inline ::Oyster::Math::Float2 operator * ( const ::Oyster::Math::Float2 &left, const ::Oyster::Math::Float2 &right )
{ return ::Oyster::Math::Float2(left) *= right; }
{ return left.PiecewiseMultiplication( right; }
inline ::Oyster::Math::Float2 operator * ( const ::Oyster::Math::Float &left, const ::Oyster::Math::Float2 &right )
{ return ::Oyster::Math::Float2(right) *= left; }
@ -81,7 +81,7 @@ inline ::Oyster::Math::Float3 & operator *= ( ::Oyster::Math::Float3 &left, cons
}
inline ::Oyster::Math::Float3 operator * ( const ::Oyster::Math::Float3 &left, const ::Oyster::Math::Float3 &right )
{ return ::Oyster::Math::Float3(left) *= right; }
{ return left.PiecewiseMultiplication( right ); }
inline ::Oyster::Math::Float3 operator * ( const ::Oyster::Math::Float &left, const ::Oyster::Math::Float3 &right )
{ return ::Oyster::Math::Float3(right) *= left; }
@ -96,7 +96,7 @@ inline ::Oyster::Math::Float4 & operator *= ( ::Oyster::Math::Float4 &left, cons
}
inline ::Oyster::Math::Float4 operator * ( const ::Oyster::Math::Float4 &left, const ::Oyster::Math::Float4 &right )
{ return ::Oyster::Math::Float4(left) *= right; }
{ return left.PiecewiseMultiplication( right ); }
inline ::Oyster::Math::Float4 operator * ( const ::Oyster::Math::Float &left, const ::Oyster::Math::Float4 &right )
{ return ::Oyster::Math::Float4(right) *= left; }

View File

@ -57,6 +57,9 @@ namespace LinearAlgebra
ScalarType GetMagnitude( ) const;
ScalarType Dot( const Vector2<ScalarType> &vector ) const;
//! @return (a.x * b.x, a.y * b.y)
Vector2<ScalarType> PiecewiseMultiplication( const Vector2<ScalarType> &vector ) const;
Vector2<ScalarType> & Normalize( );
Vector2<ScalarType> GetNormalized( ) const;
};
@ -112,6 +115,9 @@ namespace LinearAlgebra
ScalarType Dot( const Vector3<ScalarType> &vector ) const;
Vector3<ScalarType> Cross( const Vector3<ScalarType> &vector ) const;
//! @return (a.x * b.x, a.y * b.y, a.z * b.z)
Vector3<ScalarType> PiecewiseMultiplication( const Vector3<ScalarType> &vector ) const;
Vector3<ScalarType> & Normalize( );
Vector3<ScalarType> GetNormalized( ) const;
};
@ -169,6 +175,9 @@ namespace LinearAlgebra
ScalarType GetMagnitude( ) const;
ScalarType Dot( const Vector4<ScalarType> &vector ) const;
//! @return (a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w )
Vector4<ScalarType> PiecewiseMultiplication( const Vector4<ScalarType> &vector ) const;
Vector4<ScalarType> & Normalize( );
Vector4<ScalarType> GetNormalized( ) const;
};
@ -184,22 +193,22 @@ namespace LinearAlgebra
template<typename ScalarType> const Vector2<ScalarType> Vector2<ScalarType>::standard_unit_y = Vector2<ScalarType>( 0, 1 );
template<typename ScalarType>
Vector2<ScalarType>::Vector2( ) : x(), y() {}
inline Vector2<ScalarType>::Vector2( ) : x(), y() {}
template<typename ScalarType>
Vector2<ScalarType>::Vector2( const Vector2<ScalarType> &vector )
inline Vector2<ScalarType>::Vector2( const Vector2<ScalarType> &vector )
{ this->x = vector.x; this->y = vector.y; }
template<typename ScalarType>
Vector2<ScalarType>::Vector2( const ScalarType &_element )
inline Vector2<ScalarType>::Vector2( const ScalarType &_element )
{ this->x = this->y = _element; }
template<typename ScalarType>
Vector2<ScalarType>::Vector2( const ScalarType _element[2] )
inline Vector2<ScalarType>::Vector2( const ScalarType _element[2] )
{ this->x = _element[0]; this->y = _element[1]; }
template<typename ScalarType>
Vector2<ScalarType>::Vector2( const ScalarType &_x, const ScalarType &_y )
inline Vector2<ScalarType>::Vector2( const ScalarType &_x, const ScalarType &_y )
{ this->x = _x; this->y = _y; }
template<typename ScalarType>
@ -227,7 +236,7 @@ namespace LinearAlgebra
{ return this->element[i]; }
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator = ( const Vector2<ScalarType> &vector )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator = ( const Vector2<ScalarType> &vector )
{
this->element[0] = vector.element[0];
this->element[1] = vector.element[1];
@ -235,7 +244,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator = ( const ScalarType _element[2] )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator = ( const ScalarType _element[2] )
{
this->element[0] = _element[0];
this->element[1] = _element[1];
@ -243,7 +252,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator *= ( const ScalarType &scalar )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator *= ( const ScalarType &scalar )
{
this->element[0] *= scalar;
this->element[1] *= scalar;
@ -251,7 +260,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator /= ( const ScalarType &scalar )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator /= ( const ScalarType &scalar )
{
this->element[0] /= scalar;
this->element[1] /= scalar;
@ -259,7 +268,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator += ( const Vector2<ScalarType> &vector )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator += ( const Vector2<ScalarType> &vector )
{
this->element[0] += vector.element[0];
this->element[1] += vector.element[1];
@ -267,7 +276,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector2<ScalarType> & Vector2<ScalarType>::operator -= ( const Vector2<ScalarType> &vector )
inline Vector2<ScalarType> & Vector2<ScalarType>::operator -= ( const Vector2<ScalarType> &vector )
{
this->element[0] -= vector.element[0];
this->element[1] -= vector.element[1];
@ -295,7 +304,7 @@ namespace LinearAlgebra
{ return Vector2<ScalarType>(-this->x, -this->y); }
template<typename ScalarType>
bool Vector2<ScalarType>::operator == ( const Vector2<ScalarType> &vector ) const
inline bool Vector2<ScalarType>::operator == ( const Vector2<ScalarType> &vector ) const
{
if( this->x != vector.x ) return false;
if( this->y != vector.y ) return false;
@ -303,7 +312,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
bool Vector2<ScalarType>::operator != ( const Vector2<ScalarType> &vector ) const
inline bool Vector2<ScalarType>::operator != ( const Vector2<ScalarType> &vector ) const
{
if( this->x != vector.x ) return true;
if( this->y != vector.y ) return true;
@ -319,7 +328,7 @@ namespace LinearAlgebra
{ return (ScalarType) ::sqrt( this->Dot(*this) ); }
template<typename ScalarType>
ScalarType Vector2<ScalarType>::Dot( const Vector2<ScalarType> &vector ) const
inline ScalarType Vector2<ScalarType>::Dot( const Vector2<ScalarType> &vector ) const
{
ScalarType value = 0;
value += this->element[0] * vector.element[0];
@ -327,6 +336,12 @@ namespace LinearAlgebra
return value;
}
template<typename ScalarType>
inline Vector2<ScalarType> Vector2<ScalarType>::PiecewiseMultiplication( const Vector2<ScalarType> &vector ) const
{
return Vector2<ScalarType>( this->x * vector.x, this->y * vector.y );
}
template<typename ScalarType>
inline Vector2<ScalarType> & Vector2<ScalarType>::Normalize( )
{ return (*this) /= this->GetLength(); }
@ -343,26 +358,26 @@ namespace LinearAlgebra
template<typename ScalarType> const Vector3<ScalarType> Vector3<ScalarType>::standard_unit_z = Vector3<ScalarType>( 0, 0, 1 );
template<typename ScalarType>
Vector3<ScalarType>::Vector3( ) : x(), y(), z() {}
inline Vector3<ScalarType>::Vector3( ) : x(), y(), z() {}
template<typename ScalarType>
Vector3<ScalarType>::Vector3( const Vector3<ScalarType> &vector )
inline Vector3<ScalarType>::Vector3( const Vector3<ScalarType> &vector )
{ this->x = vector.x; this->y = vector.y; this->z = vector.z; }
template<typename ScalarType>
Vector3<ScalarType>::Vector3( const Vector2<ScalarType> &vector, const ScalarType &_z )
inline Vector3<ScalarType>::Vector3( const Vector2<ScalarType> &vector, const ScalarType &_z )
{ this->x = vector.x; this->y = vector.y; this->z = _z; }
template<typename ScalarType>
Vector3<ScalarType>::Vector3( const ScalarType &_element )
inline Vector3<ScalarType>::Vector3( const ScalarType &_element )
{ this->x = this->y = this->z = _element; }
template<typename ScalarType>
Vector3<ScalarType>::Vector3( const ScalarType _element[3] )
inline Vector3<ScalarType>::Vector3( const ScalarType _element[3] )
{ this->x = _element[0]; this->y = _element[1]; this->z = _element[2]; }
template<typename ScalarType>
Vector3<ScalarType>::Vector3( const ScalarType &_x, const ScalarType &_y, const ScalarType &_z )
inline Vector3<ScalarType>::Vector3( const ScalarType &_x, const ScalarType &_y, const ScalarType &_z )
{ this->x = _x; this->y = _y; this->z = _z; }
template<typename ScalarType>
@ -382,7 +397,7 @@ namespace LinearAlgebra
{ return this->element[i]; }
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator = ( const Vector3<ScalarType> &vector )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator = ( const Vector3<ScalarType> &vector )
{
this->element[0] = vector.element[0];
this->element[1] = vector.element[1];
@ -391,7 +406,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator = ( const ScalarType element[3] )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator = ( const ScalarType element[3] )
{
this->element[0] = element[0];
this->element[1] = element[1];
@ -400,7 +415,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator *= ( const ScalarType &scalar )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator *= ( const ScalarType &scalar )
{
this->element[0] *= scalar;
this->element[1] *= scalar;
@ -409,7 +424,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator /= ( const ScalarType &scalar )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator /= ( const ScalarType &scalar )
{
this->element[0] /= scalar;
this->element[1] /= scalar;
@ -418,7 +433,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator += ( const Vector3<ScalarType> &vector )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator += ( const Vector3<ScalarType> &vector )
{
this->element[0] += vector.element[0];
this->element[1] += vector.element[1];
@ -427,7 +442,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> & Vector3<ScalarType>::operator -= ( const Vector3<ScalarType> &vector )
inline Vector3<ScalarType> & Vector3<ScalarType>::operator -= ( const Vector3<ScalarType> &vector )
{
this->element[0] -= vector.element[0];
this->element[1] -= vector.element[1];
@ -456,7 +471,7 @@ namespace LinearAlgebra
{ return Vector3<ScalarType>(-this->x, -this->y, -this->z); }
template<typename ScalarType>
bool Vector3<ScalarType>::operator == ( const Vector3<ScalarType> &vector ) const
inline bool Vector3<ScalarType>::operator == ( const Vector3<ScalarType> &vector ) const
{
if( this->x != vector.x ) return false;
if( this->y != vector.y ) return false;
@ -465,7 +480,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
bool Vector3<ScalarType>::operator != ( const Vector3<ScalarType> &vector ) const
inline bool Vector3<ScalarType>::operator != ( const Vector3<ScalarType> &vector ) const
{
if( this->x != vector.x ) return true;
if( this->y != vector.y ) return true;
@ -482,7 +497,7 @@ namespace LinearAlgebra
{ return (ScalarType) ::sqrt( this->Dot(*this) ); }
template<typename ScalarType>
ScalarType Vector3<ScalarType>::Dot( const Vector3<ScalarType> &vector ) const
inline ScalarType Vector3<ScalarType>::Dot( const Vector3<ScalarType> &vector ) const
{
ScalarType value = 0;
value += this->element[0] * vector.element[0];
@ -492,13 +507,19 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector3<ScalarType> Vector3<ScalarType>::Cross( const Vector3<ScalarType> &vector ) const
inline Vector3<ScalarType> Vector3<ScalarType>::Cross( const Vector3<ScalarType> &vector ) const
{
return Vector3<ScalarType>( (this->y*vector.z) - (this->z*vector.y),
(this->z*vector.x) - (this->x*vector.z),
(this->x*vector.y) - (this->y*vector.x) );
}
template<typename ScalarType>
inline Vector3<ScalarType> Vector3<ScalarType>::PiecewiseMultiplication( const Vector3<ScalarType> &vector ) const
{
return Vector3<ScalarType>( this->x * vector.x, this->y * vector.y, this->z * vector.z );
}
template<typename ScalarType>
inline Vector3<ScalarType> & Vector3<ScalarType>::Normalize( )
{ return (*this) /= this->GetLength(); }
@ -516,30 +537,30 @@ namespace LinearAlgebra
template<typename ScalarType> const Vector4<ScalarType> Vector4<ScalarType>::standard_unit_w = Vector4<ScalarType>( 0, 0, 0, 1 );
template<typename ScalarType>
Vector4<ScalarType>::Vector4( ) : x(), y(), z(), w() {}
inline Vector4<ScalarType>::Vector4( ) : x(), y(), z(), w() {}
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const Vector4<ScalarType> &vector )
inline Vector4<ScalarType>::Vector4( const Vector4<ScalarType> &vector )
{ this->x = vector.x; this->y = vector.y; this->z = vector.z; this->w = vector.w; }
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const Vector3<ScalarType> &vector, const ScalarType &_w )
inline Vector4<ScalarType>::Vector4( const Vector3<ScalarType> &vector, const ScalarType &_w )
{ this->x = vector.x; this->y = vector.y; this->z = vector.z; this->w = _w; }
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const Vector2<ScalarType> &vector, const ScalarType &_z, const ScalarType &_w )
inline Vector4<ScalarType>::Vector4( const Vector2<ScalarType> &vector, const ScalarType &_z, const ScalarType &_w )
{ this->x = vector.x; this->y = vector.y; this->z = _z; this->w = _w; }
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const ScalarType &_element )
inline Vector4<ScalarType>::Vector4( const ScalarType &_element )
{ this->x = this->y = this->z = this->w = _element; }
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const ScalarType _element[4] )
inline Vector4<ScalarType>::Vector4( const ScalarType _element[4] )
{ this->x = _element[0]; this->y = _element[1]; this->z = _element[2]; this->w = _element[3]; }
template<typename ScalarType>
Vector4<ScalarType>::Vector4( const ScalarType &_x, const ScalarType &_y, const ScalarType &_z, const ScalarType &_w )
inline Vector4<ScalarType>::Vector4( const ScalarType &_x, const ScalarType &_y, const ScalarType &_z, const ScalarType &_w )
{ this->x = _x; this->y = _y; this->z = _z; this->w = _w; }
template<typename ScalarType>
@ -559,7 +580,7 @@ namespace LinearAlgebra
{ return this->element[i]; }
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator = ( const Vector4<ScalarType> &vector )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator = ( const Vector4<ScalarType> &vector )
{
this->element[0] = vector.element[0];
this->element[1] = vector.element[1];
@ -569,7 +590,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator = ( const ScalarType element[4] )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator = ( const ScalarType element[4] )
{
this->element[0] = element[0];
this->element[1] = element[1];
@ -579,7 +600,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator *= ( const ScalarType &scalar )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator *= ( const ScalarType &scalar )
{
this->element[0] *= scalar;
this->element[1] *= scalar;
@ -589,7 +610,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator /= ( const ScalarType &scalar )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator /= ( const ScalarType &scalar )
{
this->element[0] /= scalar;
this->element[1] /= scalar;
@ -599,7 +620,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator += ( const Vector4<ScalarType> &vector )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator += ( const Vector4<ScalarType> &vector )
{
this->element[0] += vector.element[0];
this->element[1] += vector.element[1];
@ -609,7 +630,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
Vector4<ScalarType> & Vector4<ScalarType>::operator -= ( const Vector4<ScalarType> &vector )
inline Vector4<ScalarType> & Vector4<ScalarType>::operator -= ( const Vector4<ScalarType> &vector )
{
this->element[0] -= vector.element[0];
this->element[1] -= vector.element[1];
@ -639,7 +660,7 @@ namespace LinearAlgebra
{ return Vector4<ScalarType>(-this->x, -this->y, -this->z, -this->w); }
template<typename ScalarType>
bool Vector4<ScalarType>::operator == ( const Vector4<ScalarType> &vector ) const
inline bool Vector4<ScalarType>::operator == ( const Vector4<ScalarType> &vector ) const
{
if( this->x != vector.x ) return false;
if( this->y != vector.y ) return false;
@ -649,7 +670,7 @@ namespace LinearAlgebra
}
template<typename ScalarType>
bool Vector4<ScalarType>::operator != ( const Vector4<ScalarType> &vector ) const
inline bool Vector4<ScalarType>::operator != ( const Vector4<ScalarType> &vector ) const
{
if( this->x != vector.x ) return true;
if( this->y != vector.y ) return true;
@ -667,7 +688,7 @@ namespace LinearAlgebra
{ return (ScalarType) ::sqrt( this->Dot(*this) ); }
template<typename ScalarType>
ScalarType Vector4<ScalarType>::Dot( const Vector4<ScalarType> &vector ) const
inline ScalarType Vector4<ScalarType>::Dot( const Vector4<ScalarType> &vector ) const
{
ScalarType value = 0;
value += this->element[0] * vector.element[0];
@ -677,6 +698,12 @@ namespace LinearAlgebra
return value;
}
template<typename ScalarType>
inline Vector4<ScalarType> Vector4<ScalarType>::PiecewiseMultiplication( const Vector4<ScalarType> &vector ) const
{
return Vector4<ScalarType>( this->x * vector.x, this->y * vector.y, this->z * vector.z, this->w * vector.w );
}
template<typename ScalarType>
inline Vector4<ScalarType> & Vector4<ScalarType>::Normalize( )
{ return (*this) /= this->GetLength(); }