Commit Graph

10 Commits

Author SHA1 Message Date
dean11 b1f82c8ef2 Merged with Physics 2014-02-26 14:07:46 +01:00
lindaandersson 0ade5fde25 GameClient UI base. TODO: make it look pretty 2014-02-21 10:49:02 +01:00
lindaandersson 3bee35785a moved debug buttons to gameState 2014-02-20 16:51:14 +01:00
lindaandersson d83e545e58 Started adding GameUI 2014-02-20 16:35:49 +01:00
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
Dander7BD 112f45463a Oops .. Forgot to save this one for the previous commit 2014-02-17 16:18:21 +01:00
Dander7BD 12623d1b16 Bunch of implementations 2014-02-17 16:16:39 +01:00
Dander7BD b93e20e942 Bunch of implementations 2014-02-17 14:33:23 +01:00
Dander7BD aa2518a4f6 Patch 2014-02-17 11:27:43 +01:00
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
Renamed from Code/Game/DanBiasGame/GameClientState/GameState.h (Browse further)