Commit Graph

10 Commits

Author SHA1 Message Date
Robin Engman c59565a56f Fixed bodies sleeping after applyimpulse 2014-02-27 12:58:13 +01:00
Robin Engman 61dbace099 Removed some mf new 2014-02-27 09:09:28 +01:00
Robin Engman 58df25c392 Fixed the damn path 2014-02-26 14:08:49 +01:00
Robin Engman d5cda4deaa Added early triangle collisions 2014-02-26 14:06:02 +01:00
Robin Engman 954dc67f7a Fixed multiple collisions 2014-02-21 14:09:38 +01:00
Robin Engman 628c81c33a Fixed linear velocity 2014-02-21 11:33:57 +01:00
Robin Engman e73c988b81 Added ability to get previous velocity for rigid bodies 2014-02-21 09:54:32 +01:00
Robin Engman 89c52d34f4 Changed order of move call 2014-02-20 11:15:13 +01:00
Robin Engman a36a26721d Added pre support for loading mesh shapes
Will be used for triangle collision
2014-02-18 10:12:21 +01:00
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
Renamed from Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp (Browse further)