Dander7BD
9a2d2b9490
Interpolation methods referred in ::Oyster::Math & Math3D
2014-01-21 11:23:03 +01:00
Dander7BD
408d51e46b
SnapAxisYToNormal_UsingNlerp implemented
2014-01-21 11:15:33 +01:00
Dander7BD
7087421bb9
InterpolateAxisYToAxis_Nlerp implemented
2014-01-21 10:32:44 +01:00
Dander7BD
748023bf9e
Vector Nlerp fix
2014-01-21 08:57:18 +01:00
Dander7BD
28fbcebf98
general lerp & vector nlerp
2014-01-20 18:45:34 +01:00
Dennis Andersen
42de421904
Master - Modified igore
2014-01-08 13:07:55 +01:00
Dander7BD
ec9f2379c7
Minor bug fixes in math librrary
2013-12-20 12:08:26 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
d0936f9133
InverseRotationMatrix fixed
...
Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD
6ba10d48c6
Some matrix constructors made explicit
2013-11-27 15:24:09 +01:00
Dander7BD
dad958b612
Added Math3D methods
...
ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
2013-11-22 10:49:17 +01:00
Robin Engman
ba4576a07a
Fixed projection and added overload function.
...
Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD
f7240ef16b
Corrected OrientationMatrix_LookAtDirection
...
Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
...
Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Dander7BD
baec4b0392
Box updated
...
orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
Dander7BD
b8d0a106b3
Physics branch disaster Patch
...
critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00