Commit Graph

60 Commits

Author SHA1 Message Date
lanariel 745a3802dc touched up SSAO and fixed wireframe rendering in release 2014-02-20 09:00:02 +01:00
lanariel 4697b85e3b Small fixes 2014-02-19 15:57:52 +01:00
lanariel 5cc858ba1b Normal normals 2014-02-19 13:38:36 +01:00
lanariel f9f4d55123 Graphics fix 2014-02-18 12:02:48 +01:00
lanariel 55e3aaaabc Fixed proper start and some more option modifications 2014-02-18 10:19:59 +01:00
lanariel 197067687e Added Gui Transparancy,
Get Options provides Resolution.xy
2014-02-18 09:32:10 +01:00
lanariel 51a8569585 Color is now Float4 with RGBA 2014-02-17 13:05:35 +01:00
lanariel 846836cc59 Glow update 2014-02-17 09:03:53 +01:00
lanariel 9096e548a1 Text Culling Fix 2014-02-14 15:31:38 +01:00
lanariel 655f48017c Anim Fix 2014-02-14 15:11:12 +01:00
lanariel adcac0ec12 Random Updates 2014-02-14 14:27:38 +01:00
lanariel 8e78308820 New Vertex format NOT STABLE UNTIL NEW MODELS 2014-02-14 10:08:39 +01:00
lanariel 491dc88bd1 Fixed Glow Mapping 2014-02-13 15:24:19 +01:00
lanariel 5fbb901c69 Model Tint added 2014-02-12 16:21:46 +01:00
lanariel 11b6f6eddc Fixed Spec coefficient 2014-02-12 13:53:52 +01:00
lanariel da5b9c7306 Nomal Mapping For TA 2014-02-12 12:05:27 +01:00
lanariel f92bed35f5 Colored Text and Tinted Gui elements 2014-02-12 09:24:37 +01:00
lanariel 474744c72a Fixed wierd ambience, 2DText Render and Lighting 2014-02-12 08:24:24 +01:00
lanariel f0df377bcd Basic 2d Render + Anim Updates 2014-02-11 13:29:19 +01:00
lanariel adb273bd5b Fixed las bug in 2d rendering 2014-02-10 09:35:03 +01:00
lanariel e6e56ba21b Done with 2D 2014-02-10 01:03:10 +01:00
lanariel 1121bbdebf TODO::
Fix Pixel Data to Post Pass
2014-02-07 16:51:35 +01:00
lanariel 1de325c5a6 Fixed cleaning up Deffered.cpp 2014-02-07 15:52:07 +01:00
lanariel 898fc883e9 Merge branch 'Graphics2D' into Graphics 2014-02-07 13:48:46 +01:00
Tobias Grundel 016bf37459 First commit save jebuz 2014-02-07 13:46:55 +01:00
lanariel 9a0f363146 framerate double 2014-02-07 13:15:38 +01:00
lanariel bab3ab0a78 Shader Restructure 2014-02-07 11:09:59 +01:00
lanariel a7480ebf70 Proper Animation 2014-02-07 08:34:01 +01:00
lanariel bfa54b9ccd Fixed Anim 2014-02-05 17:13:23 +01:00
lanariel 51711b86e3 Fixed Animate Skeleton, TODO Fix Skinning 2014-02-05 16:00:28 +01:00
Robin Engman 98644e3fa0 Minimised to potential skinning problem 2014-02-04 17:59:04 +01:00
lanariel 97a3792bff Anim Test Not working Joints 2014-02-04 14:59:51 +01:00
lanariel 34f58d4140 Anim Testing 2014-02-03 12:09:11 +01:00
lanariel 069acee8cc Anim Error 2014-01-31 16:29:50 +01:00
lanariel 99a605a25b Iterpolated Animations 2014-01-28 13:48:15 +01:00
lanariel 15625ac5d2 Basic Animation (NOT STABLE) 2014-01-27 14:24:13 +01:00
lanariel 6b1dd34a72 Working SSAO + Read Animated .dan 2014-01-22 16:31:33 +01:00
Dennis Andersen 0a41d20099 GameLogic - Merged with graphics 2014-01-20 16:36:25 +01:00
bladdidoo 61b8baed1b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
	Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
bladdidoo c48f640cdf Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
lanariel 483236801f Fixed compile warnings and crash on non existing models 2014-01-16 09:30:01 +01:00
lindaandersson 32e64c0dbb GL - moved reciever struct to a separate file 2014-01-14 10:25:49 +01:00
lanariel 7c567ec360 SSAO and frame counter 2014-01-08 07:01:59 +01:00
lanariel 341e33ee78 Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
lanariel 718b1ade2b Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
lanariel fb51881fab Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
lanariel 07a616b252 Correct VertexShader 2013-11-29 10:44:04 +01:00
lanariel 469ccaab6c Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Bin/DLL/DebugCameraVertex.cso
	Bin/DLL/DebugPixel.cso
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Bin/DLL/OysterGraphics_x86D.dll
	Bin/DLL/OysterGraphics_x86D.exp
	Bin/DLL/OysterGraphics_x86D.ilk
	Bin/DLL/OysterGraphics_x86D.pdb
	Bin/DLL/TextureDebug.cso
	Bin/DLL/VertexGatherData.cso
	Code/OysterGraphics/FileLoader/ObjReader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.cpp
	Code/OysterGraphics/FileLoader/TextureLoader.h
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/Render/Resources/Resources.cpp
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
	Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
	Code/Tester/MainTest.cpp
2013-11-29 10:31:19 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
lanariel 8f6ca79e6b Unstable RenderTexture 2013-11-27 15:26:29 +01:00