lanariel
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1121bbdebf
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TODO::
Fix Pixel Data to Post Pass
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2014-02-07 16:51:35 +01:00 |
lanariel
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1de325c5a6
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Fixed cleaning up Deffered.cpp
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2014-02-07 15:52:07 +01:00 |
lanariel
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898fc883e9
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Merge branch 'Graphics2D' into Graphics
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2014-02-07 13:48:46 +01:00 |
lanariel
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d9133f459a
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2d Almost working
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2014-02-07 13:47:09 +01:00 |
Tobias Grundel
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016bf37459
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First commit save jebuz
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2014-02-07 13:46:55 +01:00 |
lanariel
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9a0f363146
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framerate double
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2014-02-07 13:15:38 +01:00 |
lanariel
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5119b287d6
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Small progress
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2014-02-07 11:52:51 +01:00 |
lanariel
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bab3ab0a78
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Shader Restructure
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2014-02-07 11:09:59 +01:00 |
lanariel
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a7480ebf70
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Proper Animation
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2014-02-07 08:34:01 +01:00 |
lanariel
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bfa54b9ccd
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Fixed Anim
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2014-02-05 17:13:23 +01:00 |
lanariel
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aafbfa01f3
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Calculate Graphics Memory Usage
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2014-02-05 16:54:57 +01:00 |
lanariel
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51711b86e3
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Fixed Animate Skeleton, TODO Fix Skinning
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2014-02-05 16:00:28 +01:00 |
Robin Engman
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98644e3fa0
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Minimised to potential skinning problem
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2014-02-04 17:59:04 +01:00 |
lanariel
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e13410dced
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Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
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2014-02-04 15:06:50 +01:00 |
lanariel
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97a3792bff
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Anim Test Not working Joints
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2014-02-04 14:59:51 +01:00 |
lanariel
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34f58d4140
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Anim Testing
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2014-02-03 12:09:11 +01:00 |
lanariel
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069acee8cc
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Anim Error
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2014-01-31 16:29:50 +01:00 |
Dennis Andersen
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36f057d2cc
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Broekn branch not broekn more
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2014-01-29 10:18:01 +01:00 |
lanariel
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99a605a25b
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Iterpolated Animations
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2014-01-28 13:48:15 +01:00 |
lanariel
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9cf82dd3b1
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/DanBias.sln
Code/OysterGraphics/Model/Model.h
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl
Code/Tester/Tester.vcxproj
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2014-01-27 15:38:09 +01:00 |
lanariel
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15625ac5d2
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Basic Animation (NOT STABLE)
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2014-01-27 14:24:13 +01:00 |
lanariel
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6b1dd34a72
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Working SSAO + Read Animated .dan
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2014-01-22 16:31:33 +01:00 |
Dennis Andersen
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0a41d20099
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GameLogic - Merged with graphics
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2014-01-20 16:36:25 +01:00 |
lanariel
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893934dcf4
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/Tester/MainTest.cpp
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2014-01-17 09:07:42 +01:00 |
lanariel
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ab0b9a925a
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/Graphics Fixed stable pipeline with no warnings
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2014-01-17 09:05:18 +01:00 |
bladdidoo
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61b8baed1b
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
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2014-01-17 08:58:49 +01:00 |
bladdidoo
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c48f640cdf
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Loading .Dan geometry and material
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2014-01-17 08:51:12 +01:00 |
lindaandersson
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a070e4d459
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Merge remote-tracking branch 'origin/Physics' into GameLogic
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2014-01-16 09:30:30 +01:00 |
lanariel
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483236801f
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Fixed compile warnings and crash on non existing models
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2014-01-16 09:30:01 +01:00 |
Dennis Andersen
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82de85d1ac
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Fixed minor server network bug, modified shader to get visual
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2014-01-14 10:15:50 +01:00 |
Dennis Andersen
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844aa37906
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameServer
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2014-01-14 09:25:39 +01:00 |
Dennis Andersen
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ce89e6bc98
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GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
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2014-01-13 12:44:33 +01:00 |
Dander7BD
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c39e2fe791
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Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct
Conflicts:
Bin/Content/Shaders/LightPass.cso
Code/GamePhysics/PhysicsStructs-Impl.h
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2014-01-09 11:03:25 +01:00 |
lanariel
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0a3d68a407
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Small bug fix and include new SSAO shader
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2014-01-09 01:08:49 +01:00 |
Dennis Andersen
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42de421904
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
lanariel
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7c567ec360
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SSAO and frame counter
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2014-01-08 07:01:59 +01:00 |
Tobias Grundel
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855860d454
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Gravity struct
Unions are the devil's work, but now there's GravityWell, Directed and
DirectedField structs implemented in PhysicsStructs
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2013-12-19 14:30:16 +01:00 |
lanariel
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341e33ee78
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Rebased Lights to Use World Coordinates
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2013-12-18 20:36:41 +01:00 |
lanariel
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3139585e7b
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
Code/Tester/MainTest.cpp
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2013-12-18 20:29:24 +01:00 |
lanariel
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718b1ade2b
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Proper Lighting, supports Multiple Lights
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2013-12-18 20:28:06 +01:00 |
Dennis
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6f48e6a13a
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Deffered Render Update
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2013-12-17 14:49:45 +01:00 |
lanariel
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fb51881fab
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Fixed Mem leaks on gpu and start on deffered pipeline
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2013-12-05 14:56:34 +01:00 |
lanariel
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47aa2c89a2
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Quick Error fix and using .png
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2013-12-04 09:56:03 +01:00 |
lanariel
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d03f1eaf44
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Merge to sprint2
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2013-12-04 09:42:52 +01:00 |
lanariel
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f29af8b8bd
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Release Now Stable
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2013-12-04 09:36:43 +01:00 |
dean11
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c0807442a4
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Fixed some minor errors with project linking
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2013-11-29 11:04:52 +01:00 |
lanariel
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07a616b252
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Correct VertexShader
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2013-11-29 10:44:04 +01:00 |
lanariel
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469ccaab6c
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Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
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2013-11-29 10:31:19 +01:00 |
lanariel
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ca20a5af9e
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Stable Resource Management with 4 unidentified Memory Leaks
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2013-11-29 10:25:27 +01:00 |
lanariel
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9bf84cdc65
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Stable Graphics, hard coded texture read in ObjReader.ToModel
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2013-11-28 14:34:52 +01:00 |