Linda Andersson
|
704e562d01
|
Merge branch 'GameServer' into GameClient
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2014-02-24 14:48:36 +01:00 |
lanariel
|
37e9d47207
|
Instanced Rendering
|
2014-02-24 14:44:36 +01:00 |
Pontus Fransson
|
6eb0a282c2
|
LevelLoader reads lights and cgMesh correctly.
|
2014-02-22 12:58:43 +01:00 |
lindaandersson
|
1079b20e15
|
Updating player pos and RB, moved camera pos for testing
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2014-02-20 11:59:26 +01:00 |
lindaandersson
|
7b87707714
|
GmaeClient fix RBsphere radius
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2014-02-20 09:21:38 +01:00 |
lindaandersson
|
0c0fde51b0
|
GameClient Correct scaling on drawn RB
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2014-02-20 08:56:36 +01:00 |
lindaandersson
|
932ef429c2
|
GameClient - removed hardcoding for lvl, use 2ofAll map for correct world. Init player gets wrong scale and isMyPlayer. Need to verify camera on client
|
2014-02-19 12:09:42 +01:00 |
lindaandersson
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ad37095a80
|
Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient
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2014-02-19 11:31:14 +01:00 |
lindaandersson
|
77ad199cf6
|
GameClient - merged with all new things
|
2014-02-19 11:31:05 +01:00 |
Pontus Fransson
|
6c19c12682
|
Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient
Conflicts:
Code/Game/GameLogic/LevelLoader/LevelLoader.cpp
Code/Game/GameLogic/LevelLoader/LevelLoader.h
Code/Game/GameLogic/LevelLoader/LevelParser.cpp
Code/Game/GameLogic/LevelLoader/LevelParser.h
Code/Game/GameLogic/LevelLoader/Loader.cpp
Code/Game/GameLogic/LevelLoader/Loader.h
Code/Game/GameLogic/LevelLoader/ObjectDefines.h
Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp
|
2014-02-19 11:25:33 +01:00 |
lindaandersson
|
3bc916cfb2
|
GameClient - merge
|
2014-02-19 11:10:28 +01:00 |
Pontus Fransson
|
7f8c10292e
|
Moved LevelLoader to a seperate lib project.
|
2014-02-19 11:00:16 +01:00 |
lindaandersson
|
6ef0a7caa6
|
Added lights to client
|
2014-02-19 10:59:23 +01:00 |
Robin Engman
|
fa95e6b821
|
Linda fixing some lvl loading stuff
|
2014-02-19 10:55:59 +01:00 |
Dander7BD
|
a85b803e5c
|
GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );
changed to
virtual const NetEvent & DataRecieved( const NetEvent &message );
/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
|
2014-02-18 17:28:24 +01:00 |
Dander7BD
|
996f660990
|
Fixes and bugtraps
|
2014-02-18 15:09:01 +01:00 |
lindaandersson
|
e8b0e75ed7
|
Render rigid body from lvl format
|
2014-02-18 15:07:40 +01:00 |
lindaandersson
|
bfa748047f
|
GL - added RigidBody data on client for debuging output
|
2014-02-18 13:31:36 +01:00 |
Dander7BD
|
b78625c230
|
Merge remote-tracking branch 'origin/GameServer' into GameClient
Conflicts:
Code/Game/GameClient/GameClientState/NetLoadState.cpp
|
2014-02-18 13:10:17 +01:00 |
Dander7BD
|
500ac117a7
|
removed debug lines
|
2014-02-18 12:59:51 +01:00 |
Dander7BD
|
b2e98f1207
|
Debug hack + actual fixings
|
2014-02-18 10:32:09 +01:00 |
Dennis Andersen
|
5b4758d2ae
|
Broekn
|
2014-02-18 08:55:38 +01:00 |
Dander7BD
|
12623d1b16
|
Bunch of implementations
|
2014-02-17 16:16:39 +01:00 |
Dander7BD
|
b93e20e942
|
Bunch of implementations
|
2014-02-17 14:33:23 +01:00 |
Dander7BD
|
29f66d2874
|
Fixed build errors in GameClient
|
2014-02-17 11:50:51 +01:00 |
Dander7BD
|
aa2518a4f6
|
Patch
|
2014-02-17 11:27:43 +01:00 |
dean11
|
7395a0a495
|
Major cleanup
|
2014-02-17 10:38:11 +01:00 |