Dander7BD
|
e4476f7757
|
Added function for ICustomBody
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
|
2013-12-03 15:11:24 +01:00 |
Dander7BD
|
026b427deb
|
Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
|
2013-11-29 10:00:07 +01:00 |
Dander7BD
|
3a6cb98b08
|
SimpleRigidBody factory done
not tested though
|
2013-11-28 11:58:46 +01:00 |
Dander7BD
|
07e3aa1697
|
Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
|
2013-11-28 10:26:29 +01:00 |
Dander7BD
|
29362c8c60
|
Added more API & ICustomBody methods
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
|
2013-11-26 13:28:46 +01:00 |
Dander7BD
|
a869771ffa
|
Simple Rigid Body implementation
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
|
2013-11-25 16:35:56 +01:00 |
Robin Engman
|
c3e3f9e461
|
Changed API.
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
|
2013-11-25 10:54:27 +01:00 |
Dander7BD
|
9749749748
|
IRigidBody done
Renamed to ICustomBody
* Added bunch of other stuff
|
2013-11-21 17:22:13 +01:00 |