lanariel
|
5cc858ba1b
|
Normal normals
|
2014-02-19 13:38:36 +01:00 |
lanariel
|
f9f4d55123
|
Graphics fix
|
2014-02-18 12:02:48 +01:00 |
lanariel
|
55e3aaaabc
|
Fixed proper start and some more option modifications
|
2014-02-18 10:19:59 +01:00 |
lanariel
|
197067687e
|
Added Gui Transparancy,
Get Options provides Resolution.xy
|
2014-02-18 09:32:10 +01:00 |
lanariel
|
51a8569585
|
Color is now Float4 with RGBA
|
2014-02-17 13:05:35 +01:00 |
lanariel
|
846836cc59
|
Glow update
|
2014-02-17 09:03:53 +01:00 |
lanariel
|
9096e548a1
|
Text Culling Fix
|
2014-02-14 15:31:38 +01:00 |
lanariel
|
655f48017c
|
Anim Fix
|
2014-02-14 15:11:12 +01:00 |
lanariel
|
adcac0ec12
|
Random Updates
|
2014-02-14 14:27:38 +01:00 |
lanariel
|
8e78308820
|
New Vertex format NOT STABLE UNTIL NEW MODELS
|
2014-02-14 10:08:39 +01:00 |
lanariel
|
491dc88bd1
|
Fixed Glow Mapping
|
2014-02-13 15:24:19 +01:00 |
lanariel
|
5fbb901c69
|
Model Tint added
|
2014-02-12 16:21:46 +01:00 |
lanariel
|
11b6f6eddc
|
Fixed Spec coefficient
|
2014-02-12 13:53:52 +01:00 |
lanariel
|
da5b9c7306
|
Nomal Mapping For TA
|
2014-02-12 12:05:27 +01:00 |
lanariel
|
f92bed35f5
|
Colored Text and Tinted Gui elements
|
2014-02-12 09:24:37 +01:00 |
lanariel
|
474744c72a
|
Fixed wierd ambience, 2DText Render and Lighting
|
2014-02-12 08:24:24 +01:00 |
lanariel
|
f0df377bcd
|
Basic 2d Render + Anim Updates
|
2014-02-11 13:29:19 +01:00 |
lanariel
|
adb273bd5b
|
Fixed las bug in 2d rendering
|
2014-02-10 09:35:03 +01:00 |
lanariel
|
e6e56ba21b
|
Done with 2D
|
2014-02-10 01:03:10 +01:00 |
lanariel
|
1121bbdebf
|
TODO::
Fix Pixel Data to Post Pass
|
2014-02-07 16:51:35 +01:00 |
lanariel
|
1de325c5a6
|
Fixed cleaning up Deffered.cpp
|
2014-02-07 15:52:07 +01:00 |
lanariel
|
898fc883e9
|
Merge branch 'Graphics2D' into Graphics
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2014-02-07 13:48:46 +01:00 |
Tobias Grundel
|
016bf37459
|
First commit save jebuz
|
2014-02-07 13:46:55 +01:00 |
lanariel
|
9a0f363146
|
framerate double
|
2014-02-07 13:15:38 +01:00 |
lanariel
|
bab3ab0a78
|
Shader Restructure
|
2014-02-07 11:09:59 +01:00 |
lanariel
|
a7480ebf70
|
Proper Animation
|
2014-02-07 08:34:01 +01:00 |
lanariel
|
bfa54b9ccd
|
Fixed Anim
|
2014-02-05 17:13:23 +01:00 |
lanariel
|
51711b86e3
|
Fixed Animate Skeleton, TODO Fix Skinning
|
2014-02-05 16:00:28 +01:00 |
Robin Engman
|
98644e3fa0
|
Minimised to potential skinning problem
|
2014-02-04 17:59:04 +01:00 |
lanariel
|
97a3792bff
|
Anim Test Not working Joints
|
2014-02-04 14:59:51 +01:00 |
lanariel
|
34f58d4140
|
Anim Testing
|
2014-02-03 12:09:11 +01:00 |
lanariel
|
069acee8cc
|
Anim Error
|
2014-01-31 16:29:50 +01:00 |
lanariel
|
99a605a25b
|
Iterpolated Animations
|
2014-01-28 13:48:15 +01:00 |
lanariel
|
15625ac5d2
|
Basic Animation (NOT STABLE)
|
2014-01-27 14:24:13 +01:00 |
lanariel
|
6b1dd34a72
|
Working SSAO + Read Animated .dan
|
2014-01-22 16:31:33 +01:00 |
Dennis Andersen
|
0a41d20099
|
GameLogic - Merged with graphics
|
2014-01-20 16:36:25 +01:00 |
bladdidoo
|
61b8baed1b
|
Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
|
2014-01-17 08:58:49 +01:00 |
bladdidoo
|
c48f640cdf
|
Loading .Dan geometry and material
|
2014-01-17 08:51:12 +01:00 |
lanariel
|
483236801f
|
Fixed compile warnings and crash on non existing models
|
2014-01-16 09:30:01 +01:00 |
lindaandersson
|
32e64c0dbb
|
GL - moved reciever struct to a separate file
|
2014-01-14 10:25:49 +01:00 |
lanariel
|
7c567ec360
|
SSAO and frame counter
|
2014-01-08 07:01:59 +01:00 |
lanariel
|
341e33ee78
|
Rebased Lights to Use World Coordinates
|
2013-12-18 20:36:41 +01:00 |
lanariel
|
718b1ade2b
|
Proper Lighting, supports Multiple Lights
|
2013-12-18 20:28:06 +01:00 |
lanariel
|
fb51881fab
|
Fixed Mem leaks on gpu and start on deffered pipeline
|
2013-12-05 14:56:34 +01:00 |
lanariel
|
07a616b252
|
Correct VertexShader
|
2013-11-29 10:44:04 +01:00 |
lanariel
|
469ccaab6c
|
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
|
2013-11-29 10:31:19 +01:00 |
lanariel
|
9bf84cdc65
|
Stable Graphics, hard coded texture read in ObjReader.ToModel
|
2013-11-28 14:34:52 +01:00 |
lanariel
|
8f6ca79e6b
|
Unstable RenderTexture
|
2013-11-27 15:26:29 +01:00 |
lanariel
|
2de2ef9cd0
|
Pre merge Commit
|
2013-11-26 13:44:58 +01:00 |
lanariel
|
973aadac2d
|
Engine tweaks + DefferedVertexDefinition
|
2013-11-26 09:09:35 +01:00 |