lindaandersson
|
3bee35785a
|
moved debug buttons to gameState
|
2014-02-20 16:51:14 +01:00 |
lindaandersson
|
d83e545e58
|
Started adding GameUI
|
2014-02-20 16:35:49 +01:00 |
Dander7BD
|
a85b803e5c
|
GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );
changed to
virtual const NetEvent & DataRecieved( const NetEvent &message );
/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
|
2014-02-18 17:28:24 +01:00 |
Dander7BD
|
112f45463a
|
Oops .. Forgot to save this one for the previous commit
|
2014-02-17 16:18:21 +01:00 |
Dander7BD
|
12623d1b16
|
Bunch of implementations
|
2014-02-17 16:16:39 +01:00 |
Dander7BD
|
b93e20e942
|
Bunch of implementations
|
2014-02-17 14:33:23 +01:00 |
Dander7BD
|
aa2518a4f6
|
Patch
|
2014-02-17 11:27:43 +01:00 |
dean11
|
7395a0a495
|
Major cleanup
|
2014-02-17 10:38:11 +01:00 |