Erik Persson
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f14a83aef2
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GL - Explosivebox now takes a float forceMagnitude instead of a vector
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2014-02-14 10:57:24 +01:00 |
Erik Persson
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59697bfcea
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Sam Mario Svensson
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64b2d688bd
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Försök till merge men det är cp
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2014-02-12 14:48:58 +01:00 |
Erik Persson
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16a342da49
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GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
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2014-01-31 14:05:52 +01:00 |
Erik Persson
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ebaa668382
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Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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2014-01-21 16:09:39 +01:00 |
Dennis Andersen
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6c3c234be1
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Dennis Andersen
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ceac5ce31d
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Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
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2014-01-15 11:03:25 +01:00 |
Dennis Andersen
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0065779205
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Added comments where the physic generated errors due to big patch
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2013-12-21 17:37:30 +01:00 |
Dennis Andersen
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15d6ac8cf9
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GameLogic - Final sprint2 merge
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2013-12-20 09:42:02 +01:00 |
Dennis Andersen
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0570d76e24
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Modified part of some player states
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2013-12-19 12:41:37 +01:00 |
Erik Persson
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0ea08fbd54
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gamesession testing
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2013-12-19 10:21:03 +01:00 |
Erik Persson
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e11d7d94f7
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Erik Persson
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97e0b1298a
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added functionallity to player and weapon, started on the weapon design.
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2013-12-10 09:57:05 +01:00 |