Dander7BD
fba52398c3
Merge remote-tracking branch 'origin/Physics' into Sprint2
2013-12-20 12:18:30 +01:00
Dander7BD
9a67e7ef3d
RigidBody::Move(..) added
2013-12-20 12:08:29 +01:00
Dander7BD
9aa584acc7
RigidBody::Predict_Leapfrog(..) added
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needed for collision response rewinding/forwarding
2013-12-20 12:08:27 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
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including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
9b9e549a5e
bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
2013-12-20 12:08:22 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
96bf20e5ae
compile errors fixed
2013-12-20 12:07:43 +01:00
Dander7BD
dbb0c38432
Big patch
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Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Robin Engman
9cdbe2c861
Added algorithms for collision stubs
2013-12-20 12:01:08 +01:00
Dander7BD
e8952dc739
CollideAble implementations updated
2013-12-20 12:01:07 +01:00
Dander7BD
632570f66b
Updated the BoxVsBox collision alghorithm
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and added overloaded
2013-12-20 12:01:06 +01:00
Dander7BD
a03568e19e
Updated formula for BoxVsBox point of contact
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good enough approximation. Tested
2013-12-20 12:01:05 +01:00
Dander7BD
ec6cd72f3c
SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
2013-12-20 12:01:05 +01:00
Dander7BD
4858f573e6
Added more collision subs
2013-12-20 12:01:04 +01:00
Robin Engman
d8b323e230
Extractable collision point for SphereVSSphere
2013-12-20 12:01:03 +01:00
Dander7BD
a3ced24fea
Some compile error fixes
2013-12-20 12:01:02 +01:00
Robin Engman
61e1d20748
Fixed const problem
2013-12-20 12:01:02 +01:00
Robin Engman
5f305b7086
Oops
2013-12-20 11:59:38 +01:00
Robin Engman
283633c6c6
Added stub functions
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More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD
de0078265c
Stub response to new ICollideAble method
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Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD
da996a5deb
Added cirtual function to ICollideAble
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Overload of Intersects(...)
2013-12-20 11:59:35 +01:00
Erik Persson
c801ab829a
Merge remote-tracking branch 'origin/Physics' into GameLogic
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Conflicts:
Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
Dander7BD
7ad60969fc
Sphere Vs Box collision detect fix
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second ed. ... Works now! :3
2013-12-04 14:12:06 +01:00
Dander7BD
e0adc0ae93
Sphere Vs Box collision detect fix
2013-12-04 13:52:07 +01:00
Dander7BD
080bbf68fd
Collideables fixed
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Missing returns
2013-12-04 11:42:11 +01:00
Linda Andersson
e658071643
GL- open a red window from lancher project
2013-12-04 11:32:43 +01:00
dean11
a852e8eab4
Created the game modules
2013-12-03 12:07:37 +01:00
Dander7BD
89fd71fb02
SimpleRigidBody factory done
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not tested though
2013-11-28 12:08:41 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
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not tested though
2013-11-28 11:58:46 +01:00
Dander7BD
36741de19b
Evil Incompotent Compiler fix
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Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
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Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
311beaac14
ICollideable edited
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For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Robin Engman
6494bcb09e
Added more inertia functions.
2013-11-22 08:58:00 +01:00
Dander7BD
91af42c0bd
Merge conflict fixed
2013-11-21 17:27:28 +01:00
Dander7BD
eba7995374
Merge remote-tracking branch 'origin/RigidBody' into Physics
2013-11-21 17:25:19 +01:00
Dander7BD
9749749748
IRigidBody done
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Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD
af2b01d975
Fixed commit errors + other stuff
2013-11-21 15:29:35 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Dander7BD
c6064887b7
Forgot to test compile RigidBody
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Compile Errors is fixed
2013-11-21 13:15:10 +01:00
Dander7BD
4362b88a74
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 13:15:09 +01:00
Dander7BD
5aa8e07b0d
Minor changes
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Some argument renaming and changed a few RigidBody functions, in respect
to the change in the Box struct
2013-11-21 13:15:09 +01:00
Dander7BD
5cd36f1995
TangentialImpulseAcceleration
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fixed selfexplanatory documentation
2013-11-21 13:15:08 +01:00
Robin Engman
fbeeb5f72c
Robin's fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
caa61d3ae9
Dans fix part of RigidBody.cpp DONE
2013-11-21 13:15:07 +01:00
Dander7BD
1b2c49457c
Task assignment in RigidBody.cpp
2013-11-21 13:15:06 +01:00
Robin Engman
3f518c72e8
Added inertia functions.
2013-11-21 11:47:34 +01:00
Dander7BD
938826b84e
Forgot to test compile RigidBody
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Compile Errors is fixed
2013-11-21 11:47:20 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 11:39:11 +01:00