Commit Graph

5 Commits

Author SHA1 Message Date
Pontus Fransson d64f3d7a20 Broadcasting works and I am getting the protocols out to LanMenuState! 2014-02-23 20:23:15 +01:00
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
Dander7BD a6f740e1f8 bunch of stuff 2014-02-18 16:44:38 +01:00
Dander7BD aa2518a4f6 Patch 2014-02-17 11:27:43 +01:00
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
Renamed from Code/Game/DanBiasGame/GameClientState/LanMenuState.h (Browse further)