Commit Graph

542 Commits

Author SHA1 Message Date
dean11 4617523f8b Gamelogic - Commit because branch switch 2013-12-12 20:32:54 +01:00
Pontus Fransson 092f83a084 Network - Id on client and == operator. 2013-12-12 15:33:11 +01:00
dean11 a3e4262c08 Merge with Other part of gamelogic(DanbiasGame) 2013-12-12 14:44:06 +01:00
dean11 71d31db884 GAMELOGIC - Fixed a minor major huge issue with no problems 2013-12-12 14:37:35 +01:00
dean11 42fa756866 GameLogic - Merge with util fixed 2013-12-12 14:29:56 +01:00
Pontus Fransson 94651ec77a Network - Added stop in listener destructor. 2013-12-12 14:14:48 +01:00
dean11 693b9df928 Some wierd stuff is going on here 2013-12-12 12:54:08 +01:00
dean11 d0bd60c856 Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 12:23:55 +01:00
Pontus Fransson c661d26d2a Network - Not deleting smart pointers anymore. 2013-12-12 12:23:35 +01:00
Erik Persson c63e9f1c08 Some comments on the massdriver and player 2013-12-12 12:21:19 +01:00
dean11 a5ee468795 Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 12:17:52 +01:00
dean11 9b9a92556a Pre-merge with network, (again) 2013-12-12 12:17:39 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Pontus Fransson e9b41f8cb8 Network - Fixed copy construct 2013-12-12 12:14:53 +01:00
dean11 2ea252919a Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 10:37:40 +01:00
dean11 af7f0e01a8 Pre-network merge, (again) 2013-12-12 10:36:55 +01:00
Pontus Fransson 49cfbbebd5 Network - Changed to CustomProtocolObject on send. 2013-12-12 10:32:43 +01:00
Erik Persson c801ab829a Merge remote-tracking branch 'origin/Physics' into GameLogic
Conflicts:
	Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
Robin Engman c740bd5935 Added some data to PhysicsAPI
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Erik Persson 2424b51c3e Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Bin/Content/Shaders/DebugVertex.cso
2013-12-12 09:39:27 +01:00
dean11 0adb831f7a Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic 2013-12-12 09:36:30 +01:00
Erik Persson e11d7d94f7 updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
dean11 fd3776a53b GameLogic - Pre-network merge 2013-12-12 09:33:59 +01:00
Pontus Fransson 04436258a5 Network - Non-blocking 2013-12-12 09:24:57 +01:00
Pontus Fransson bbe59836da Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-11 21:45:51 +01:00
Pontus Fransson 5a3188d5f6 Network - NetworkServer, NetworkClient, Translator
First version of the NetworkAPI. It should work.
2013-12-11 21:45:43 +01:00
Linda Andersson 22665bc44b GL - started using network and protocols for sending/recieveing 2013-12-11 12:14:00 +01:00
Linda Andersson bb789faa67 GL - merge with network - fixed dependencies in launcher project 2013-12-11 09:00:36 +01:00
dean11 d95d771c43 Network - Merged with Gamelogic 2013-12-10 14:00:20 +01:00
dean11 eb0b5ec0ee Network - Removing old gamelogic stuff before replacing them with new stuff 2013-12-10 13:38:25 +01:00
Linda Andersson 465ea1bd19 GL - soleved merge errors in project files 2013-12-10 11:50:35 +01:00
Linda Andersson 78f20e04a1 GL - moved object files to Obj 2013-12-10 11:27:20 +01:00
Linda Andersson f0181ad9f4 GL - fixed defines in headers - more structure for states 2013-12-10 11:26:18 +01:00
Erik Persson 4b9f2671bf updated weapon 2013-12-10 11:17:25 +01:00
Erik Persson 58c3371edd Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-10 09:57:13 +01:00
Erik Persson 97e0b1298a added functionallity to player and weapon, started on the weapon design. 2013-12-10 09:57:05 +01:00
Pontus Fransson e06ee31754 Network - First basic API. 2013-12-10 08:32:08 +01:00
dean11 226bbcc8af MISC - Added a release feature in smartpointers 2013-12-09 22:55:22 +01:00
Pontus Fransson d27dcbe5b6 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-09 22:22:40 +01:00
Pontus Fransson 2cb8bbd8a9 Network - IServer running on separate thread.
IServer accepting clients.
2013-12-09 22:22:05 +01:00
dean11 9d264b0d89 Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-12-09 14:24:12 +01:00
dean11 5473c5160f NETWORK - Modified the protocol creation structure 2013-12-09 14:23:30 +01:00
Linda Andersson 1f172b422a Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-09 12:05:30 +01:00
Linda Andersson ea593743ad GL - added UI object 2013-12-09 12:01:36 +01:00
dean11 a45ffb2e40 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-09 11:58:44 +01:00
dean11 fbd95a7109 GAMELOGIC - Added a protocol api 2013-12-09 11:57:34 +01:00
Linda Andersson 4134836405 GL - added client objects
-  no memory leaks in client
2013-12-09 11:05:47 +01:00
Pontus Fransson b72fb21b07 Network - Fixed all thread related crashes.
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Linda Andersson 5416df6d86 Merge remote-tracking branch 'origin/GameLogic' into GameLogic 2013-12-09 09:24:01 +01:00
Linda Andersson 38a1602d3f GL - merge with graphics api. Lobby and game state. 2013-12-09 09:23:39 +01:00