Commit Graph

13 Commits

Author SHA1 Message Date
Sam Mario Svensson 3051621f30 GL- levelLoader can now load a correct spawnpoint 2014-02-14 15:19:07 +01:00
Erik Persson 59697bfcea GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction 2014-02-14 09:59:26 +01:00
Sam Mario Svensson 64b2d688bd Försök till merge men det är cp 2014-02-12 14:48:58 +01:00
Sam Mario Svensson 26755f8b0b GL- level format more updates.... 2014-02-10 16:24:05 +01:00
Sam Mario Svensson c75493b6ce GL - Levelformat updated 3.0 with new format! 2014-02-10 14:59:12 +01:00
Pontus Fransson 0c4f70e400 GL - Updated loadLevelHeader() .Added Cylinder bounding volume. 2014-02-07 15:20:34 +01:00
Pontus Fransson fef40f58f9 GL - Fixed memory leaks in LevelLoader. 2014-02-07 14:44:25 +01:00
Pontus Fransson 9bdf258c5d GL - Updated LevelLoader 2.0. Bounding volume 1.0
The ObjectSpecialType enum is not correct. It has to be updated.
2014-02-07 14:12:54 +01:00
Pontus Fransson 1261ed734f GL - Updated level loader. 2014-02-04 11:36:10 +01:00
Pontus Fransson e7fee8b2e7 GL - Updated LevelLoader. Added lights.
Added lights.

Changed the return type to vector<SmartPointer<ObjectTypeHeader>>

Hid the LevelParser from the outside.
2014-02-03 14:50:27 +01:00
Sam Mario Svensson f968adebeb GL - LevelLoader = done and done 2014-01-28 16:15:10 +01:00
Sam Mario Svensson 2b63563a9b Merge branch 'GameLogic-LevelFormat' of https://github.com/dean11/Danbias into GameLogic-LevelFormat 2014-01-28 11:30:59 +01:00
Sam Mario Svensson d2ebad7445 GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case 2014-01-28 11:29:35 +01:00
Renamed from Code/Game/GameLogic/LevelParser.cpp (Browse further)