Dander7BD
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5970b23d3c
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lost code fix
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2014-02-27 13:07:31 +01:00 |
Dander7BD
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cf8a83e1e3
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Merge fixes
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2014-02-27 12:55:34 +01:00 |
Dander7BD
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779b2ee00c
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More merge conflicts untanglement
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2014-02-27 11:46:58 +01:00 |
Dander7BD
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96cb865242
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Merge remote-tracking branch 'origin/New-inputsystem' into PlayerRunEdits
Conflicts:
Code/Game/GameClient/GameClientState/GameState.cpp
Code/Game/GameClient/GameClientState/GamingUI.cpp
Code/Game/GameLogic/GameAPI.h
Code/Game/GameLogic/Player.cpp
Code/Game/GameLogic/Player.h
Code/Game/GameServer/GameSession.h
Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp
Code/Physics/GamePhysics/Implementation/SimpleRigidBody.h
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2014-02-27 11:18:16 +01:00 |
Dander7BD
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2089b7f01f
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permanent disable of player friction
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2014-02-27 11:17:13 +01:00 |
Linda Andersson
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9731cd9c5e
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Spawning players on rand spawnpoint when they connect
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2014-02-27 10:31:15 +01:00 |
Erik Persson
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977920b360
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GL - merge stuff
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2014-02-27 10:30:33 +01:00 |
Linda Andersson
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4d967b995d
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Added player stats. Added players to level. Respawn logic in level.
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2014-02-27 10:06:01 +01:00 |
Erik Persson
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5c023acc5b
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merge
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2014-02-27 10:02:49 +01:00 |
Linda Andersson
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74456a4d80
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Spawning players on rand spawnpoint when they connect
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2014-02-26 14:55:29 +01:00 |
Erik Persson
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15df481dd3
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GL - merge stuff
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2014-02-26 12:00:30 +01:00 |
Linda Andersson
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f56323ee01
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Merge with affectedByTag. Sending killer ID
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2014-02-25 12:12:24 +01:00 |
Linda Andersson
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7460f16512
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Added player stats. Added players to level. Respawn logic in level.
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2014-02-25 11:46:05 +01:00 |
Erik Persson
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bc17a9f09e
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merge
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2014-02-25 10:37:33 +01:00 |
lindaandersson
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22f52150d5
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Sending dmg, respawn and dead from player to client
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2014-02-21 15:42:09 +01:00 |
Erik Persson
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3178f08bf0
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GL - player can shoot, lookdir is now sent
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2014-02-21 11:10:47 +01:00 |
dean11
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f84c996a52
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GameLogic - Added disconnect messages and reuse of players
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2014-02-20 16:52:36 +01:00 |
Robin Engman
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3520062577
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Implemented TurnLeft function
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2014-02-19 13:59:59 +01:00 |
dean11
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f0c581ca04
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GameLogic - Added functions for relative rotation
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2014-02-19 13:47:49 +01:00 |
Robin Engman
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61c49cf352
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Merge with game logic
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2014-02-14 11:54:28 +01:00 |
Robin Engman
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a42dfe96f1
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Jump implemented
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2014-02-14 11:52:44 +01:00 |
Erik Persson
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8bbdb1156a
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Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
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2014-02-14 11:34:47 +01:00 |
Erik Persson
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59697bfcea
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GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction
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2014-02-14 09:59:26 +01:00 |
Robin Engman
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ff951d2183
|
Moving fixed
Jumping and waiting for camera is next
|
2014-02-13 19:49:33 +01:00 |
Sam Mario Svensson
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64b2d688bd
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Försök till merge men det är cp
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2014-02-12 14:48:58 +01:00 |
lindaandersson
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e8536cc5d4
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
lindaandersson
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cc4e3f947c
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GL - playermovement fixed, can walk in diagonal directions
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2014-02-12 12:16:16 +01:00 |
lindaandersson
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fa16f71a26
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GL - forgot to commit files
|
2014-02-12 11:36:08 +01:00 |
Dennis Andersen
|
310ed3dfc5
|
GameServer - Multiplayer now working properly
|
2014-02-09 16:42:26 +01:00 |
lindaandersson
|
426444ca34
|
GL - added more boxes and weaponfunctionality
|
2014-02-05 11:46:04 +01:00 |
lindaandersson
|
d8c7220569
|
GL - added some testing things in player and more objects to the world
|
2014-02-04 16:08:28 +01:00 |
lindaandersson
|
e21cfe4cd4
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GL - merge with Erik
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2014-02-03 16:21:48 +01:00 |
lindaandersson
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a3886c4f1f
|
GL - added models and started to fix camera movement
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2014-02-03 15:52:00 +01:00 |
Erik Persson
|
99b041f165
|
GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
lindaandersson
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446bdd412b
|
GL - updated constructors to set before and after collision response functions
|
2014-01-29 14:33:21 +01:00 |
lindaandersson
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3b552d5361
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GL - change gamelogic to use the new physics
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2014-01-28 15:44:32 +01:00 |
lindaandersson
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4085a5f5e2
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GL - added shot protocol
|
2014-01-27 13:56:31 +01:00 |
Erik Persson
|
74ac5e2d31
|
Updated creation of objects
|
2014-01-27 08:54:25 +01:00 |
lindaandersson
|
8c297d1e9b
|
GL - starting to send lookdir to server
|
2014-01-23 09:24:55 +01:00 |
Erik Persson
|
6a888cb154
|
GL - adjusting collisionManager
|
2014-01-22 15:47:44 +01:00 |
Erik Persson
|
954de26b43
|
GL - mergeproblems
|
2014-01-21 16:11:02 +01:00 |
Erik Persson
|
0aae9de92b
|
blah
|
2014-01-21 16:10:07 +01:00 |
Erik Persson
|
ebaa668382
|
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
|
2014-01-21 16:09:39 +01:00 |
Dennis Andersen
|
f7f59e8ac8
|
GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client
|
2014-01-21 09:52:48 +01:00 |
Dennis Andersen
|
386b27e2f7
|
GameLogic - Merge with sprint2.5
|
2014-01-20 16:17:01 +01:00 |
Dennis Andersen
|
6c3c234be1
|
GameLogic - pree-sprint merge
|
2014-01-20 15:47:52 +01:00 |
Erik Persson
|
ce4c57bab3
|
GL - player inherits dynamicobject instead of object
|
2014-01-20 08:40:41 +01:00 |
Erik Persson
|
0080a9f6f2
|
small name changes
|
2014-01-16 11:17:19 +01:00 |
Dennis Andersen
|
ceac5ce31d
|
Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic
|
2014-01-15 11:03:25 +01:00 |
Dennis Andersen
|
ce89e6bc98
|
GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions
|
2014-01-13 12:44:33 +01:00 |