Robin Engman
66e93fbdae
SimpleRigid functions mirrored in SphericalRigid
...
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD
ec0f0e0d14
SimpleRigidBody::Predict(..) added
2013-12-20 12:08:30 +01:00
Dander7BD
d163b7d8cf
Partial SimpleRigidBody update end
2013-12-20 12:08:30 +01:00
Dander7BD
604a17056c
Partial SimpleRigid update
2013-12-20 12:08:28 +01:00
Dander7BD
c4bbc09a97
CustomBodyState::ApplyForwarding(..) added
2013-12-20 12:08:28 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
ff52977dcf
Bug fixes
...
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
...
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4ebb8cd9b8
Minor edit in CustomBodyState
2013-12-20 12:08:21 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
...
.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
24418603ad
ICustomBody::GetNormal returns Float4::null if..
...
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD
76c83add3d
Added sanity check to SphericalRigidBody::GetNormalAt
2013-12-20 12:08:19 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
...
+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Dander7BD
9cee69edd6
Extended friction content of the ICustomBody::State struct
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
...
Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
09e55ddc30
SimpleRigidBody::GetNormalAt Done
...
implemented by using RayVsPlane tests
2013-12-20 12:07:46 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
dbb0c38432
Big patch
...
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
...
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
...
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Robin Engman
4672984b51
Merge remote-tracking branch 'origin/Octree' into Physics
2013-11-28 14:19:11 +01:00
Robin Engman
632d412f9c
Fixed sample and added visit.
2013-11-28 14:18:44 +01:00
Robin Engman
35f66da760
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-11-28 13:43:38 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
...
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Robin Engman
28dc57cf38
Added basic functionality for container
2013-11-28 11:18:07 +01:00
Robin Engman
ecbb606544
Added basic functionality for container.
2013-11-28 11:14:24 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
3a444aaae8
Moved Octree.h into the Implementation Filter
2013-11-28 10:24:32 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
...
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
...
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
...
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00