Dander7BD
1952ff9aba
more fixes of potential bugs in Physics collision handling
2014-02-04 16:10:18 +01:00
Dander7BD
9622d37d3f
bug fixes in Physics collision handling
2014-02-04 15:43:17 +01:00
Dander7BD
8b0e1b2426
Big patch! New feature :)
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Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Robin Engman
f527d329a2
Added limbo functionality
2014-02-03 15:15:47 +01:00
Robin Engman
50d895d37c
Applied friction
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Needs to be tested.
2014-02-03 10:45:25 +01:00
Dander7BD
b3656a0527
Gravity fix
2014-01-31 15:15:08 +01:00
Robin Engman
c7bc7281d8
Prefix for "sinking" objects
2014-01-31 13:41:06 +01:00
Robin Engman
aa99742894
Added epsilon value for testing
2014-01-29 12:22:18 +01:00
Robin Engman
1d3b073e7f
Added functionallity to stop collision responses
2014-01-29 11:22:04 +01:00
Robin Engman
6148783fe4
Added args to ApplyEffect
2014-01-28 10:18:26 +01:00
Robin Engman
f96c5a9f7e
Changed float4 to float3
2014-01-28 09:52:58 +01:00
Robin Engman
9c18ba14b9
Fixed kinetic calculation
2014-01-22 15:29:50 +01:00
Robin Engman
53961f0e88
Added new onCollisionResponse handle
2014-01-22 13:50:54 +01:00
Robin Engman
0cae6261e9
ApplyEffect is now easier to handle for the user
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Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Robin Engman
090d44b518
Added visit function to API
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Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD
43e5561995
Gravity fix 3
2014-01-21 10:34:22 +01:00
Dander7BD
76723cf2d8
Gravity fix 2
2014-01-21 09:58:33 +01:00
Dander7BD
98563b6c33
Gravity fix
2014-01-21 09:27:52 +01:00
Dander7BD
f660a5c64e
Added ICustombody event subscription
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ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.
External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD
7c448792dd
Gravity normal fix
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Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
Dander7BD
36a8372072
Merge branch 'Gravity' into Physics
2014-01-16 11:36:31 +01:00
Dander7BD
44e071fba9
Gravity implemented
2014-01-15 10:44:31 +01:00
Dander7BD
e9ad87507f
Obsolete code removed
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More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
Dander7BD
8aa5ad7723
Revert "Work asssignment split line"
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This reverts commit 8ecd263318
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2014-01-14 09:16:54 +01:00
Dander7BD
cc68088298
linear coll. resp. fix add
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fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD
50b5b2dbf9
linear collision response fix
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moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD
8ecd263318
Work asssignment split line
2014-01-13 10:25:20 +01:00
Dander7BD
ca90b3ae3b
OnPossibleCollision updated
2013-12-20 12:08:33 +01:00
Robin Engman
a440cffb0e
Added function to get delta time
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Now in local physics API
2013-12-20 12:08:32 +01:00
Dander7BD
ff52977dcf
Bug fixes
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including a hack
2013-12-20 12:08:24 +01:00
Dander7BD
461fecd1d2
Bug fixing
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SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD
840f000ec9
Bug fix in API_Impl OnPossibleCollision(...)
2013-12-20 12:08:22 +01:00
Dander7BD
4e21e2b0c0
Renamed Formula::CollisionResponse::Impulse to..
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.. Formula::CollisionResponse::Bounce
2013-12-20 12:08:20 +01:00
Dander7BD
42418257cb
CustomBodies now aware of it's scene
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+ other minor changes
2013-12-20 12:08:18 +01:00
Robin Engman
59d5a3dc1e
Created function for friction
2013-12-20 12:08:17 +01:00
Robin Engman
56dec6cf5d
Added "alpha" friction
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Alpha means that the friction is not tested and most likely needs
tweaking.
2013-12-20 12:08:16 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
dbb0c38432
Big patch
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Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Robin Engman
b03e9af027
Fixed octree and API
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Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
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Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
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Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
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not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
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not tested though
2013-11-28 11:58:46 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
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From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
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API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
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Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
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Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00