Linda Andersson
b4409d2147
Sending energy update to client.
2014-02-27 14:56:18 +01:00
Erik Persson
978d071c90
GL - blablafixes
2014-02-27 12:09:51 +01:00
Erik Persson
31bf73c2fd
GL - weapon energy, force etc inside weapon
2014-02-25 13:56:49 +01:00
Erik Persson
99b041f165
GL - first implementation of weapons forcepull with pickup functionallity
2014-02-03 15:32:58 +01:00
lindaandersson
3b552d5361
GL - change gamelogic to use the new physics
2014-01-28 15:44:32 +01:00
Erik Persson
74ac5e2d31
Updated creation of objects
2014-01-27 08:54:25 +01:00
Erik Persson
80204ecbe3
GL - Massdriver usage of applyeffect
2014-01-22 13:02:13 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
Erik Persson
0080a9f6f2
small name changes
2014-01-16 11:17:19 +01:00
Erik Persson
8173f3818d
gamelogic update and added some level design elements
...
teammanager, team,
2013-12-18 08:30:58 +01:00
Erik Persson
7817003db8
updated h.files
...
description, started with level concept
2013-12-13 11:09:09 +01:00
Erik Persson
8f36f64c4f
updated AttatchmentMassDriver and CollisionManager
...
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.
CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson
97e0b1298a
added functionallity to player and weapon, started on the weapon design.
2013-12-10 09:57:05 +01:00