Dander7BD
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8b0e1b2426
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Big patch! New feature :)
Objects will now rebound back when colliding.
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2014-02-03 15:48:55 +01:00 |
Robin Engman
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b8e6b83148
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Momentum "fall-off" added
Temporary till real fluid drag is implemented.
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2014-02-03 11:10:04 +01:00 |
Robin Engman
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c7bc7281d8
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Prefix for "sinking" objects
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2014-01-31 13:41:06 +01:00 |
Dander7BD
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88e67ff876
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Inertia big patch
It's ali-..WORKS! It works!
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2014-01-29 14:57:39 +01:00 |
Robin Engman
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eb27a4edfb
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Added ExtractForward to frustum.
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2014-01-28 10:38:58 +01:00 |
Dander7BD
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6be72da03a
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OysterPhysics3D updated
* changed Float4 in header API to Float3
* removed all Set...( Float4x4 ) methods
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2014-01-28 09:24:09 +01:00 |
Dander7BD
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ff936133fc
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Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
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2014-01-23 19:13:02 +01:00 |
Dander7BD
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c3ed5e78ac
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struct ::Oyster::Physics3D::MomentOfInertia
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2014-01-23 18:45:33 +01:00 |
Robin Engman
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5c85580ffd
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Added gravity normal to state struct
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2014-01-21 14:56:34 +01:00 |
Dander7BD
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0107745c7e
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Disable rotation
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
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2014-01-20 15:31:19 +01:00 |
Dander7BD
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80c835be58
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BoxVsBox pointOfContact fix
it was not translated
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2014-01-20 11:29:42 +01:00 |
Dander7BD
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ff4a39cdac
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Gravity implemented
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2014-01-20 11:29:41 +01:00 |
Dander7BD
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2dfe312e04
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AngularVelocity fix
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2014-01-20 11:29:38 +01:00 |
Dander7BD
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a41d53b911
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Revert "Inertia tensor fix"
This reverts commit 23dab9dea6 .
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2014-01-20 11:29:37 +01:00 |
Dander7BD
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461d153036
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Inertia tensor fix
should produce radian anglevelocities
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2014-01-20 11:29:37 +01:00 |
Dander7BD
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34dc27655b
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Tangiential formula fixes
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2014-01-20 11:29:36 +01:00 |
Dander7BD
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727b2acb82
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angular collision response fix
Incorrect formula found and corrected
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2014-01-20 11:29:33 +01:00 |
Dander7BD
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7834264e5f
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Physics proj .. show all files should be set to false
That is how we in Physics rolls
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2014-01-20 11:29:32 +01:00 |
Dennis Andersen
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42de421904
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Master - Modified igore
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2014-01-08 13:07:55 +01:00 |
Dander7BD
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fba52398c3
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Merge remote-tracking branch 'origin/Physics' into Sprint2
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2013-12-20 12:18:30 +01:00 |
Dander7BD
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9a67e7ef3d
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RigidBody::Move(..) added
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2013-12-20 12:08:29 +01:00 |
Dander7BD
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9aa584acc7
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RigidBody::Predict_Leapfrog(..) added
needed for collision response rewinding/forwarding
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2013-12-20 12:08:27 +01:00 |
Dander7BD
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bbc489eac9
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RigidBody improved and Gimbal lock proofed
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2013-12-20 12:08:25 +01:00 |
Dander7BD
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ff52977dcf
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Bug fixes
including a hack
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2013-12-20 12:08:24 +01:00 |
Dander7BD
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9b9e549a5e
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bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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9cee69edd6
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Extended friction content of the ICustomBody::State struct
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2013-12-20 12:08:17 +01:00 |
Dander7BD
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5051a9e767
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Major StateStruct and API update
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2013-12-20 12:07:45 +01:00 |
Dander7BD
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96bf20e5ae
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compile errors fixed
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2013-12-20 12:07:43 +01:00 |
Dander7BD
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dbb0c38432
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Big patch
Loads of collision response related implementations/edits
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2013-12-20 12:07:43 +01:00 |
Robin Engman
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9cdbe2c861
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Added algorithms for collision stubs
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2013-12-20 12:01:08 +01:00 |
Dander7BD
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e8952dc739
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CollideAble implementations updated
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2013-12-20 12:01:07 +01:00 |
Dander7BD
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632570f66b
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Updated the BoxVsBox collision alghorithm
and added overloaded
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2013-12-20 12:01:06 +01:00 |
Dander7BD
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a03568e19e
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Updated formula for BoxVsBox point of contact
good enough approximation. Tested
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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ec6cd72f3c
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SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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4858f573e6
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Added more collision subs
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2013-12-20 12:01:04 +01:00 |
Robin Engman
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d8b323e230
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Extractable collision point for SphereVSSphere
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2013-12-20 12:01:03 +01:00 |
Dander7BD
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a3ced24fea
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Some compile error fixes
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2013-12-20 12:01:02 +01:00 |
Robin Engman
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61e1d20748
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Fixed const problem
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2013-12-20 12:01:02 +01:00 |
Robin Engman
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5f305b7086
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Oops
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2013-12-20 11:59:38 +01:00 |
Robin Engman
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283633c6c6
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Added stub functions
More funcitonallity for intersect functions.
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2013-12-20 11:59:37 +01:00 |
Dander7BD
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de0078265c
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Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
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2013-12-20 11:59:36 +01:00 |
Dander7BD
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da996a5deb
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Added cirtual function to ICollideAble
Overload of Intersects(...)
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2013-12-20 11:59:35 +01:00 |
Erik Persson
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c801ab829a
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Merge remote-tracking branch 'origin/Physics' into GameLogic
Conflicts:
Bin/Content/Shaders/TextureDebug.cso
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2013-12-12 10:10:52 +01:00 |
Dander7BD
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7ad60969fc
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Sphere Vs Box collision detect fix
second ed. ... Works now! :3
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2013-12-04 14:12:06 +01:00 |
Dander7BD
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e0adc0ae93
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Sphere Vs Box collision detect fix
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2013-12-04 13:52:07 +01:00 |
Dander7BD
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080bbf68fd
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Collideables fixed
Missing returns
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2013-12-04 11:42:11 +01:00 |
Linda Andersson
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e658071643
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GL- open a red window from lancher project
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2013-12-04 11:32:43 +01:00 |
dean11
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a852e8eab4
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
Dander7BD
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89fd71fb02
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SimpleRigidBody factory done
not tested though
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2013-11-28 12:08:41 +01:00 |
Dander7BD
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3a6cb98b08
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SimpleRigidBody factory done
not tested though
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2013-11-28 11:58:46 +01:00 |