dean11
7395a0a495
Major cleanup
2014-02-17 10:38:11 +01:00
Dander7BD
73e9629832
Removed incorrect Quaternion to AngAxis conversion
...
use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D
instead
2014-02-14 15:33:17 +01:00
Dander7BD
c85cecd05a
som more stuff
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created another version of Quaternion to Angular Axis conversion.
2014-02-14 15:19:10 +01:00
Dander7BD
813a97cfbf
Merge remote-tracking branch 'origin/GamePhysics' into Camera
2014-02-11 14:15:00 +01:00
Robin Engman
5d245d7151
Added quaternion to angular axis in Math
2014-02-11 14:00:38 +01:00
Dander7BD
abdb820b09
Added RotationMatrix for Float3x3
2014-02-10 11:59:35 +01:00
Dander7BD
4e4aaf881a
Inactivated code part 2
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Matrix to angularAxis conversions in OysterMath
2014-01-28 08:56:29 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
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Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
d0936f9133
InverseRotationMatrix fixed
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Compiler overstepping its bound, doing whatever it wants.
2013-12-04 14:22:25 +01:00
Dander7BD
dad958b612
Added Math3D methods
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ViewMatrix_LookAtDirection
ViewMatrix_LookAtPos
as requested by Pär
2013-11-22 10:49:17 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Dander7BD
baec4b0392
Box updated
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orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00