Commit Graph

11 Commits

Author SHA1 Message Date
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Dander7BD bbc489eac9 RigidBody improved and Gimbal lock proofed 2013-12-20 12:08:25 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD e8952dc739 CollideAble implementations updated 2013-12-20 12:01:07 +01:00
Dander7BD de0078265c Stub response to new ICollideAble method
Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD 36741de19b Evil Incompotent Compiler fix
Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Dander7BD 311beaac14 ICollideable edited
For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.

Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Dander7BD baec4b0392 Box updated
orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
Robin Engman da6eda2a8c Commented non-functional features. 2013-11-20 13:48:54 +01:00
dean11 33e7afabcd Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Renamed from OysterPhysics3D/Box.cpp (Browse further)