dean11
7395a0a495
Major cleanup
2014-02-17 10:38:11 +01:00
Dander7BD
8b0e1b2426
Big patch! New feature :)
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Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
dbb0c38432
Big patch
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Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD
de0078265c
Stub response to new ICollideAble method
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Stubbed: Box, BoxAxisAligned, Frustrum
Fully implemented: Line & Universe
2013-12-20 11:59:36 +01:00
Dander7BD
311beaac14
ICollideable edited
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For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Dander7BD
baec4b0392
Box updated
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orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00