Commit Graph

10 Commits

Author SHA1 Message Date
Erik Persson 99b041f165 GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Erik Persson 1ed1bab751 Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Erik Persson ebaa668382 Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Erik Persson 586031aa94 GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson e11d7d94f7 updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
Erik Persson 97e0b1298a added functionallity to player and weapon, started on the weapon design. 2013-12-10 09:57:05 +01:00
Erik Persson 63addde51e made "interfaces" of most classes 2013-12-05 11:50:39 +01:00
dean11 3d973c16a2 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-03 12:09:22 +01:00
dean11 a852e8eab4 Created the game modules 2013-12-03 12:07:37 +01:00
Renamed from Code/GameLogic/Weapon.h (Browse further)