Commit Graph

182 Commits

Author SHA1 Message Date
Dander7BD 779b2ee00c More merge conflicts untanglement 2014-02-27 11:46:58 +01:00
Dander7BD 96cb865242 Merge remote-tracking branch 'origin/New-inputsystem' into PlayerRunEdits
Conflicts:
	Code/Game/GameClient/GameClientState/GameState.cpp
	Code/Game/GameClient/GameClientState/GamingUI.cpp
	Code/Game/GameLogic/GameAPI.h
	Code/Game/GameLogic/Player.cpp
	Code/Game/GameLogic/Player.h
	Code/Game/GameServer/GameSession.h
	Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
	Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp
	Code/Physics/GamePhysics/Implementation/SimpleRigidBody.h
2014-02-27 11:18:16 +01:00
Dennis Andersen 22bc079ed7 GameLogic - Fixed drop on secondary, Modified how keys are sent 2014-02-27 10:32:08 +01:00
dean11 50acc12951 Broken shit, dont take 2014-02-27 10:31:16 +01:00
dean11 4e502b298b GameServer - minor 2014-02-27 10:31:15 +01:00
Linda Andersson 9731cd9c5e Spawning players on rand spawnpoint when they connect 2014-02-27 10:31:15 +01:00
Linda Andersson 7d7d475499 InGame keys: Go to mainMenu with M. Exit client with ESC. Fix drop in drop out correctly. 2014-02-27 10:28:49 +01:00
Pontus Fransson 28e84854d1 Health pickups is now working! 2014-02-27 10:27:54 +01:00
Pontus Fransson 8a65907625 Does not render non visible models anymore. 2014-02-27 10:24:39 +01:00
Linda Andersson 5a74f5368f Added collision and weapon events and send them to client 2014-02-27 10:24:37 +01:00
Linda Andersson 6bd8c94d79 Addded objectDelete protocol. Enable/ disable will be used for visibility on client 2014-02-27 10:07:11 +01:00
Linda Andersson d91fa3073f Play action animation 2014-02-27 10:07:10 +01:00
dean11 ca715dbe05 GameLogic - Merged with gamelogic 2014-02-27 09:11:00 +01:00
Dennis Andersen ffa6da1a2f GameLogic - Fixed drop on secondary, Modified how keys are sent 2014-02-27 08:19:50 +01:00
dean11 b289741897 Broken shit, dont take 2014-02-26 16:57:32 +01:00
dean11 3bfedf920a GameServer - minor 2014-02-26 16:10:04 +01:00
Linda Andersson 9c4f72882c Merged: game logic with new Input 2014-02-26 15:12:13 +01:00
Linda Andersson 74456a4d80 Spawning players on rand spawnpoint when they connect 2014-02-26 14:55:29 +01:00
dean11 504f11ef4c Gameserver - Merged with gamelogic 2014-02-26 14:42:17 +01:00
dean11 e680da9d54 GameServer - Merged with physics 2014-02-26 14:20:33 +01:00
dean11 b1f82c8ef2 Merged with Physics 2014-02-26 14:07:46 +01:00
Robin Engman d5cda4deaa Added early triangle collisions 2014-02-26 14:06:02 +01:00
Linda Andersson 934bc80b62 InGame keys: Go to mainMenu with M. Exit client with ESC. Fix drop in drop out correctly. 2014-02-26 11:53:33 +01:00
Linda Andersson 039dcef6a2 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-26 10:26:19 +01:00
Linda Andersson a8055cfbf7 Merge with physics 2014-02-26 10:25:39 +01:00
Pontus Fransson dbbc7a9769 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-26 10:24:42 +01:00
Pontus Fransson 925f05b3b0 Health pickups is now working! 2014-02-26 10:23:38 +01:00
Pontus Fransson 9ec3fc6fa4 Does not render non visible models anymore. 2014-02-26 10:22:43 +01:00
Linda Andersson 13d6a062fc Added collision and weapon events and send them to client 2014-02-26 10:05:07 +01:00
Robin Engman 2d9f89676a Merge with GL 2014-02-26 09:48:19 +01:00
dean11 8d7bff808a NewInput - Merged with Gameserver 2014-02-25 16:49:33 +01:00
dean11 7c52fe236f NewInput - Merged with gameClient 2014-02-25 16:42:51 +01:00
Linda Andersson 638f2f6241 Addded objectDelete protocol. Enable/ disable will be used for visibility on client 2014-02-25 16:26:37 +01:00
Linda Andersson f2bb50804c Play action animation 2014-02-25 16:08:45 +01:00
dean11 0fd038be8c NewInpuit - Pre-merge with gameclient 2014-02-25 15:52:15 +01:00
dean11 b4ad883472 New input - added new input and more menu stuff 2014-02-25 14:25:54 +01:00
Linda Andersson f56323ee01 Merge with affectedByTag. Sending killer ID 2014-02-25 12:12:24 +01:00
Linda Andersson 7460f16512 Added player stats. Added players to level. Respawn logic in level. 2014-02-25 11:46:05 +01:00
lanariel 53f0699b61 Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient 2014-02-25 09:45:13 +01:00
lanariel f35f96b8f2 Instanced fix, render char, manual instanced flag per model, wireframe fix 2014-02-25 09:45:02 +01:00
Dander7BD 1f90de4cb4 some implemetations 2014-02-24 19:45:13 +01:00
Pontus Fransson 9ccdbd55e2 Not connecting with broadcast anymore. 2014-02-24 16:18:47 +01:00
Linda Andersson 704e562d01 Merge branch 'GameServer' into GameClient 2014-02-24 14:48:36 +01:00
lanariel 37e9d47207 Instanced Rendering 2014-02-24 14:44:36 +01:00
Pontus Fransson bf07ef5f5f Connecting to the ip and port received in the last broadcast message. 2014-02-23 22:25:41 +01:00
Pontus Fransson 5fe89f1d8f Fixed some crashes and added mutex around broadcast options on network server. 2014-02-23 22:07:33 +01:00
Pontus Fransson be1c3e2af0 Sending strings in broadcast message. 2014-02-23 20:40:29 +01:00
Pontus Fransson d64f3d7a20 Broadcasting works and I am getting the protocols out to LanMenuState! 2014-02-23 20:23:15 +01:00
Pontus Fransson 6eb0a282c2 LevelLoader reads lights and cgMesh correctly. 2014-02-22 12:58:43 +01:00
Dennis Andersen 44aab68bfb Input - More support for mouse 2014-02-21 21:04:30 +01:00